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Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences

This research investigates the factors that affect male gamers' behavioral intention to play PlayerUnknown's Battlegrounds (PUBG), which is one of the most widely played online games of today's era. We examine the factors through the lens of the hedonic consumption model (i.e., playfu...

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Autores principales: Rehman, Umair, Shah, Muhammad Umair, Abbasi, Amir Zaib, Hlavacs, Helmut, Iftikhar, Rameen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9435314/
https://www.ncbi.nlm.nih.gov/pubmed/36059783
http://dx.doi.org/10.3389/fpsyg.2022.909875
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author Rehman, Umair
Shah, Muhammad Umair
Abbasi, Amir Zaib
Hlavacs, Helmut
Iftikhar, Rameen
author_facet Rehman, Umair
Shah, Muhammad Umair
Abbasi, Amir Zaib
Hlavacs, Helmut
Iftikhar, Rameen
author_sort Rehman, Umair
collection PubMed
description This research investigates the factors that affect male gamers' behavioral intention to play PlayerUnknown's Battlegrounds (PUBG), which is one of the most widely played online games of today's era. We examine the factors through the lens of the hedonic consumption model (i.e., playful-consumption experiences) and use the gratification theory to predict behavioral intention to play PUBG. Data from 248 male PUBG gamers were analyzed using PLS-SEM analyses. The study involved an initial stage where an estimation model (i.e., measurement model) was analyzed to assess the constructs' reliability and validity. Following this, the second stage involved assessing the theoretical model to test the relationship between the principle constructs. The study found that playful-consumption experience factors, such as escapism, emotional involvement, sensory experience, enjoyment, and arousal, significantly influenced the behavioral intentions to play PUBG. The research findings further indicate that role-projection and fantasy failed to impact consumers' intention to play PUBG. This study provides both theoretical and practical implications. It fills the literature gap by focusing on predicting the behavioral intention to play PUBG through the playful-consumption experiences of a popular online multiplayer game. Practically, this study could potentially open avenues for gaming companies to address how different playful-consumption experiences impact game users' behavioral intentions.
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spelling pubmed-94353142022-09-02 Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences Rehman, Umair Shah, Muhammad Umair Abbasi, Amir Zaib Hlavacs, Helmut Iftikhar, Rameen Front Psychol Psychology This research investigates the factors that affect male gamers' behavioral intention to play PlayerUnknown's Battlegrounds (PUBG), which is one of the most widely played online games of today's era. We examine the factors through the lens of the hedonic consumption model (i.e., playful-consumption experiences) and use the gratification theory to predict behavioral intention to play PUBG. Data from 248 male PUBG gamers were analyzed using PLS-SEM analyses. The study involved an initial stage where an estimation model (i.e., measurement model) was analyzed to assess the constructs' reliability and validity. Following this, the second stage involved assessing the theoretical model to test the relationship between the principle constructs. The study found that playful-consumption experience factors, such as escapism, emotional involvement, sensory experience, enjoyment, and arousal, significantly influenced the behavioral intentions to play PUBG. The research findings further indicate that role-projection and fantasy failed to impact consumers' intention to play PUBG. This study provides both theoretical and practical implications. It fills the literature gap by focusing on predicting the behavioral intention to play PUBG through the playful-consumption experiences of a popular online multiplayer game. Practically, this study could potentially open avenues for gaming companies to address how different playful-consumption experiences impact game users' behavioral intentions. Frontiers Media S.A. 2022-08-18 /pmc/articles/PMC9435314/ /pubmed/36059783 http://dx.doi.org/10.3389/fpsyg.2022.909875 Text en Copyright © 2022 Rehman, Shah, Abbasi, Hlavacs and Iftikhar. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Rehman, Umair
Shah, Muhammad Umair
Abbasi, Amir Zaib
Hlavacs, Helmut
Iftikhar, Rameen
Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
title Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
title_full Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
title_fullStr Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
title_full_unstemmed Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
title_short Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
title_sort investigating male gamers' behavioral intention to play pubg: insights from playful-consumption experiences
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9435314/
https://www.ncbi.nlm.nih.gov/pubmed/36059783
http://dx.doi.org/10.3389/fpsyg.2022.909875
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