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Human reaction time in a mixed reality environment
Over the last few years applications based on the use of immersive environments, where physical and digital objects coexist and interact, have gained widespread attention. Thanks to the development of new visualization devices, even at low cost, and increasingly effective rendering and processing te...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9437458/ https://www.ncbi.nlm.nih.gov/pubmed/36061612 http://dx.doi.org/10.3389/fnins.2022.897240 |
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author | Arif, Syed Muhammad Umair Brizzi, Michele Carli, Marco Battisti, Federica |
author_facet | Arif, Syed Muhammad Umair Brizzi, Michele Carli, Marco Battisti, Federica |
author_sort | Arif, Syed Muhammad Umair |
collection | PubMed |
description | Over the last few years applications based on the use of immersive environments, where physical and digital objects coexist and interact, have gained widespread attention. Thanks to the development of new visualization devices, even at low cost, and increasingly effective rendering and processing techniques, these applications are reaching a growing number of users. While the adoption of digital information makes it possible to provide immersive experiences in a number of different applications, there are still many unexplored aspects. In this work, a preliminary step to understand the impact of the scene content on human perception of the virtual 3D elements in a mixed reality has been performed. To this aim, a subjective test was designed and implemented to collect the reaction time of a set of users in a mixed reality application. In this test each user was asked to wear an augmented reality headset and to catch a virtual objects randomly appearing in the subject's field of view. We first estimated the detection accuracy through omitted, anticipated, and completed responses; then we related stimulus location, scene content and estimated accuracy. For this purpose, the area of stimulus presentation was divided into upper, lower, right, left, inner, and outer, to understand in which area responses were omitted and anticipated with respect to the central point of view. Experimental results show that, in addition to the saliency of the real scene, natural body gesture technology and limited field of view influenced human reaction time. |
format | Online Article Text |
id | pubmed-9437458 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-94374582022-09-03 Human reaction time in a mixed reality environment Arif, Syed Muhammad Umair Brizzi, Michele Carli, Marco Battisti, Federica Front Neurosci Neuroscience Over the last few years applications based on the use of immersive environments, where physical and digital objects coexist and interact, have gained widespread attention. Thanks to the development of new visualization devices, even at low cost, and increasingly effective rendering and processing techniques, these applications are reaching a growing number of users. While the adoption of digital information makes it possible to provide immersive experiences in a number of different applications, there are still many unexplored aspects. In this work, a preliminary step to understand the impact of the scene content on human perception of the virtual 3D elements in a mixed reality has been performed. To this aim, a subjective test was designed and implemented to collect the reaction time of a set of users in a mixed reality application. In this test each user was asked to wear an augmented reality headset and to catch a virtual objects randomly appearing in the subject's field of view. We first estimated the detection accuracy through omitted, anticipated, and completed responses; then we related stimulus location, scene content and estimated accuracy. For this purpose, the area of stimulus presentation was divided into upper, lower, right, left, inner, and outer, to understand in which area responses were omitted and anticipated with respect to the central point of view. Experimental results show that, in addition to the saliency of the real scene, natural body gesture technology and limited field of view influenced human reaction time. Frontiers Media S.A. 2022-08-19 /pmc/articles/PMC9437458/ /pubmed/36061612 http://dx.doi.org/10.3389/fnins.2022.897240 Text en Copyright © 2022 Arif, Brizzi, Carli and Battisti. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Arif, Syed Muhammad Umair Brizzi, Michele Carli, Marco Battisti, Federica Human reaction time in a mixed reality environment |
title | Human reaction time in a mixed reality environment |
title_full | Human reaction time in a mixed reality environment |
title_fullStr | Human reaction time in a mixed reality environment |
title_full_unstemmed | Human reaction time in a mixed reality environment |
title_short | Human reaction time in a mixed reality environment |
title_sort | human reaction time in a mixed reality environment |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9437458/ https://www.ncbi.nlm.nih.gov/pubmed/36061612 http://dx.doi.org/10.3389/fnins.2022.897240 |
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