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A real-time algorithm for the detection of compensatory movements during reaching

Introduction: Interactive game systems can motivate stroke survivors to engage with their rehabilitation exercises. However, it is crucial that systems are in place to detect if exercises are performed correctly as stroke survivors often perform compensatory movements which can be detrimental to rec...

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Detalles Bibliográficos
Autores principales: Averell, Edward, Knox, Don, van Wijck, Frederike
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9445474/
https://www.ncbi.nlm.nih.gov/pubmed/36082203
http://dx.doi.org/10.1177/20556683221117085
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author Averell, Edward
Knox, Don
van Wijck, Frederike
author_facet Averell, Edward
Knox, Don
van Wijck, Frederike
author_sort Averell, Edward
collection PubMed
description Introduction: Interactive game systems can motivate stroke survivors to engage with their rehabilitation exercises. However, it is crucial that systems are in place to detect if exercises are performed correctly as stroke survivors often perform compensatory movements which can be detrimental to recovery. Very few game systems integrate motion tracking algorithms to monitor performance and detect such movements. This paper describes the development of algorithms which monitor for compensatory movements during upper limb reaching movements in real-time and provides quantitative metrics for health professionals to monitor performance and progress over time. Methods: A real-time algorithm was developed to analyse reaching motions in real-time through a low-cost depth camera. The algorithm segments cyclical reaching motions into component parts, including compensatory movement, and provides a graphical representation of task performance. Healthy participants (n = 10) performed reaching motions facing the camera. The real-time accuracy of the algorithm was assessed by comparing offline analysis to real-time collection of data. Results: The algorithm’s ability to segment cyclical reaching motions and detect the component parts in real-time was assessed. Results show that movement types can be detected in real time with accuracy, showing a maximum error of 1.71%. Conclusions: Using the methods outlined, the real-time detection and quantification of compensatory movements is feasible for integration within home-based, repetitive task practice game systems for people with stroke.
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spelling pubmed-94454742022-09-07 A real-time algorithm for the detection of compensatory movements during reaching Averell, Edward Knox, Don van Wijck, Frederike J Rehabil Assist Technol Eng Original Manuscript Introduction: Interactive game systems can motivate stroke survivors to engage with their rehabilitation exercises. However, it is crucial that systems are in place to detect if exercises are performed correctly as stroke survivors often perform compensatory movements which can be detrimental to recovery. Very few game systems integrate motion tracking algorithms to monitor performance and detect such movements. This paper describes the development of algorithms which monitor for compensatory movements during upper limb reaching movements in real-time and provides quantitative metrics for health professionals to monitor performance and progress over time. Methods: A real-time algorithm was developed to analyse reaching motions in real-time through a low-cost depth camera. The algorithm segments cyclical reaching motions into component parts, including compensatory movement, and provides a graphical representation of task performance. Healthy participants (n = 10) performed reaching motions facing the camera. The real-time accuracy of the algorithm was assessed by comparing offline analysis to real-time collection of data. Results: The algorithm’s ability to segment cyclical reaching motions and detect the component parts in real-time was assessed. Results show that movement types can be detected in real time with accuracy, showing a maximum error of 1.71%. Conclusions: Using the methods outlined, the real-time detection and quantification of compensatory movements is feasible for integration within home-based, repetitive task practice game systems for people with stroke. SAGE Publications 2022-09-01 /pmc/articles/PMC9445474/ /pubmed/36082203 http://dx.doi.org/10.1177/20556683221117085 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Original Manuscript
Averell, Edward
Knox, Don
van Wijck, Frederike
A real-time algorithm for the detection of compensatory movements during reaching
title A real-time algorithm for the detection of compensatory movements during reaching
title_full A real-time algorithm for the detection of compensatory movements during reaching
title_fullStr A real-time algorithm for the detection of compensatory movements during reaching
title_full_unstemmed A real-time algorithm for the detection of compensatory movements during reaching
title_short A real-time algorithm for the detection of compensatory movements during reaching
title_sort real-time algorithm for the detection of compensatory movements during reaching
topic Original Manuscript
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9445474/
https://www.ncbi.nlm.nih.gov/pubmed/36082203
http://dx.doi.org/10.1177/20556683221117085
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