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Emotions are associated with the genesis of visually induced motion sickness in virtual reality
Visually induced motion sickness (VIMS) is a well-known side effect of virtual reality (VR) immersion, with symptoms including nausea, disorientation, and oculomotor discomfort. Previous studies have shown that pleasant music, odor, and taste can mitigate VIMS symptomatology, but the mechanism by wh...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Springer Berlin Heidelberg
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9447355/ https://www.ncbi.nlm.nih.gov/pubmed/36068308 http://dx.doi.org/10.1007/s00221-022-06454-z |
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author | Kaufeld, Mara Bourdeinik, Julia Prinz, Lisa Marie Mundt, Martin Hecht, Heiko |
author_facet | Kaufeld, Mara Bourdeinik, Julia Prinz, Lisa Marie Mundt, Martin Hecht, Heiko |
author_sort | Kaufeld, Mara |
collection | PubMed |
description | Visually induced motion sickness (VIMS) is a well-known side effect of virtual reality (VR) immersion, with symptoms including nausea, disorientation, and oculomotor discomfort. Previous studies have shown that pleasant music, odor, and taste can mitigate VIMS symptomatology, but the mechanism by which this occurs remains unclear. We predicted that positive emotions influence the VIMS-reducing effects. To investigate this, we conducted an experimental study with 68 subjects divided into two groups. The groups were exposed to either positive or neutral emotions before and during the VIMS-provoking stimulus. Otherwise, they performed exactly the same task of estimating the time-to-contact while confronted with a VIMS-provoking moving starfield stimulation. Emotions were induced by means of pre-tested videos and with International Affective Picture System (IAPS) images embedded in the starfield simulation. We monitored emotion induction before, during, and after the simulation, using the Self-Assessment Manikin (SAM) valence and arousal scales. VIMS was assessed before and after exposure using the Simulator Sickness Questionnaire (SSQ) and during simulation using the Fast Motion Sickness Scale (FMS) and FMS-D for dizziness symptoms. VIMS symptomatology did not differ between groups, but valence and arousal were correlated with perceived VIMS symptoms. For instance, reported positive valence prior to VR exposure was found to be related to milder VIMS symptoms and, conversely, experienced symptoms during simulation were negatively related to subjects’ valence. This study sheds light on the complex and potentially bidirectional relationship of VIMS and emotions and provides starting points for further research on the use of positive emotions to prevent VIMS. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00221-022-06454-z. |
format | Online Article Text |
id | pubmed-9447355 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-94473552022-09-06 Emotions are associated with the genesis of visually induced motion sickness in virtual reality Kaufeld, Mara Bourdeinik, Julia Prinz, Lisa Marie Mundt, Martin Hecht, Heiko Exp Brain Res Research Article Visually induced motion sickness (VIMS) is a well-known side effect of virtual reality (VR) immersion, with symptoms including nausea, disorientation, and oculomotor discomfort. Previous studies have shown that pleasant music, odor, and taste can mitigate VIMS symptomatology, but the mechanism by which this occurs remains unclear. We predicted that positive emotions influence the VIMS-reducing effects. To investigate this, we conducted an experimental study with 68 subjects divided into two groups. The groups were exposed to either positive or neutral emotions before and during the VIMS-provoking stimulus. Otherwise, they performed exactly the same task of estimating the time-to-contact while confronted with a VIMS-provoking moving starfield stimulation. Emotions were induced by means of pre-tested videos and with International Affective Picture System (IAPS) images embedded in the starfield simulation. We monitored emotion induction before, during, and after the simulation, using the Self-Assessment Manikin (SAM) valence and arousal scales. VIMS was assessed before and after exposure using the Simulator Sickness Questionnaire (SSQ) and during simulation using the Fast Motion Sickness Scale (FMS) and FMS-D for dizziness symptoms. VIMS symptomatology did not differ between groups, but valence and arousal were correlated with perceived VIMS symptoms. For instance, reported positive valence prior to VR exposure was found to be related to milder VIMS symptoms and, conversely, experienced symptoms during simulation were negatively related to subjects’ valence. This study sheds light on the complex and potentially bidirectional relationship of VIMS and emotions and provides starting points for further research on the use of positive emotions to prevent VIMS. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s00221-022-06454-z. Springer Berlin Heidelberg 2022-09-06 2022 /pmc/articles/PMC9447355/ /pubmed/36068308 http://dx.doi.org/10.1007/s00221-022-06454-z Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Research Article Kaufeld, Mara Bourdeinik, Julia Prinz, Lisa Marie Mundt, Martin Hecht, Heiko Emotions are associated with the genesis of visually induced motion sickness in virtual reality |
title | Emotions are associated with the genesis of visually induced motion sickness in virtual reality |
title_full | Emotions are associated with the genesis of visually induced motion sickness in virtual reality |
title_fullStr | Emotions are associated with the genesis of visually induced motion sickness in virtual reality |
title_full_unstemmed | Emotions are associated with the genesis of visually induced motion sickness in virtual reality |
title_short | Emotions are associated with the genesis of visually induced motion sickness in virtual reality |
title_sort | emotions are associated with the genesis of visually induced motion sickness in virtual reality |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9447355/ https://www.ncbi.nlm.nih.gov/pubmed/36068308 http://dx.doi.org/10.1007/s00221-022-06454-z |
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