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Co-designed mini-games for children with visual impairment: a pilot study on their usability

Digital games aimed at improving cognitive and/or motor-sensory skills need to be carefully designed to take into account the characteristics and needs of particular categories of users. Several novel mini-games explicitly aimed at children with visual impairment (VI) were co-designed by a multidisc...

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Autores principales: Battistin, Tiziana, Dalla Pozza, Nadir, Trentin, Silvia, Volpin, Giovanni, Franceschini, Andrea, Rodà, Antonio
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9461408/
https://www.ncbi.nlm.nih.gov/pubmed/36105660
http://dx.doi.org/10.1007/s11042-022-13665-7
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author Battistin, Tiziana
Dalla Pozza, Nadir
Trentin, Silvia
Volpin, Giovanni
Franceschini, Andrea
Rodà, Antonio
author_facet Battistin, Tiziana
Dalla Pozza, Nadir
Trentin, Silvia
Volpin, Giovanni
Franceschini, Andrea
Rodà, Antonio
author_sort Battistin, Tiziana
collection PubMed
description Digital games aimed at improving cognitive and/or motor-sensory skills need to be carefully designed to take into account the characteristics and needs of particular categories of users. Several novel mini-games explicitly aimed at children with visual impairment (VI) were co-designed by a multidisciplinary team which involved computer engineers and a therapy team from the Robert Hollman Foundation (Padova, Italy). These games are played by children moving within a large-scale interactive environment – i.e., a floor portion placed under a motion capture system capable of tracking one or more people – with the game linking the players movements to the audio and visual output to produce meaningful interactions. We report on a pilot study of the usability of the system involving 11 children with VI. The results allowed us to improve the system and to define a set of guidelines useful for designers and developers of similar systems. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s11042-022-13665-7.
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spelling pubmed-94614082022-09-10 Co-designed mini-games for children with visual impairment: a pilot study on their usability Battistin, Tiziana Dalla Pozza, Nadir Trentin, Silvia Volpin, Giovanni Franceschini, Andrea Rodà, Antonio Multimed Tools Appl 1223: Information Technology for Social Good Digital games aimed at improving cognitive and/or motor-sensory skills need to be carefully designed to take into account the characteristics and needs of particular categories of users. Several novel mini-games explicitly aimed at children with visual impairment (VI) were co-designed by a multidisciplinary team which involved computer engineers and a therapy team from the Robert Hollman Foundation (Padova, Italy). These games are played by children moving within a large-scale interactive environment – i.e., a floor portion placed under a motion capture system capable of tracking one or more people – with the game linking the players movements to the audio and visual output to produce meaningful interactions. We report on a pilot study of the usability of the system involving 11 children with VI. The results allowed us to improve the system and to define a set of guidelines useful for designers and developers of similar systems. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s11042-022-13665-7. Springer US 2022-09-09 2023 /pmc/articles/PMC9461408/ /pubmed/36105660 http://dx.doi.org/10.1007/s11042-022-13665-7 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle 1223: Information Technology for Social Good
Battistin, Tiziana
Dalla Pozza, Nadir
Trentin, Silvia
Volpin, Giovanni
Franceschini, Andrea
Rodà, Antonio
Co-designed mini-games for children with visual impairment: a pilot study on their usability
title Co-designed mini-games for children with visual impairment: a pilot study on their usability
title_full Co-designed mini-games for children with visual impairment: a pilot study on their usability
title_fullStr Co-designed mini-games for children with visual impairment: a pilot study on their usability
title_full_unstemmed Co-designed mini-games for children with visual impairment: a pilot study on their usability
title_short Co-designed mini-games for children with visual impairment: a pilot study on their usability
title_sort co-designed mini-games for children with visual impairment: a pilot study on their usability
topic 1223: Information Technology for Social Good
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9461408/
https://www.ncbi.nlm.nih.gov/pubmed/36105660
http://dx.doi.org/10.1007/s11042-022-13665-7
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