Cargando…
A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitation, which possesses several notable features. First, by exploiting modern computer graphics its can present a variety of scenarios that make the rehabilitation routines challenging yet enjoyable for...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9465047/ https://www.ncbi.nlm.nih.gov/pubmed/36105763 http://dx.doi.org/10.3389/frobt.2022.906424 |
_version_ | 1784787706397589504 |
---|---|
author | Fregna, Giulia Schincaglia, Nicola Baroni, Andrea Straudi, Sofia Casile, Antonino |
author_facet | Fregna, Giulia Schincaglia, Nicola Baroni, Andrea Straudi, Sofia Casile, Antonino |
author_sort | Fregna, Giulia |
collection | PubMed |
description | We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitation, which possesses several notable features. First, by exploiting modern computer graphics its can present a variety of scenarios that make the rehabilitation routines challenging yet enjoyable for patients, thus enhancing their adherence to the therapy. Second, immersion in a virtual 3D space allows the patients to execute tasks that are closely related to everyday gestures, thus enhancing the transfer of the acquired motor skills to real-life routines. Third, in addition to the VR environment, we also developed a client app running on a PC that allows to monitor in real-time and remotely the patients’ routines thus paving the way for telerehabilitation scenarios. Here, we report the results of a feasibility study in a cohort of 16 stroke patients. All our patients showed a high degree of comfort in our immersive VR system and they reported very high scores of ownership and agency in embodiment and satisfaction questionnaires. Furthermore, and notably, we found that behavioral performances in our VR tasks correlated with the patients’ clinical scores (Fugl-Meyer scale) and they could thus be used to assess improvements during the rehabilitation program. While further studies are needed, our results clearly support the feasibility and effectiveness of VR-based motor rehabilitation processes. |
format | Online Article Text |
id | pubmed-9465047 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-94650472022-09-13 A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study Fregna, Giulia Schincaglia, Nicola Baroni, Andrea Straudi, Sofia Casile, Antonino Front Robot AI Robotics and AI We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitation, which possesses several notable features. First, by exploiting modern computer graphics its can present a variety of scenarios that make the rehabilitation routines challenging yet enjoyable for patients, thus enhancing their adherence to the therapy. Second, immersion in a virtual 3D space allows the patients to execute tasks that are closely related to everyday gestures, thus enhancing the transfer of the acquired motor skills to real-life routines. Third, in addition to the VR environment, we also developed a client app running on a PC that allows to monitor in real-time and remotely the patients’ routines thus paving the way for telerehabilitation scenarios. Here, we report the results of a feasibility study in a cohort of 16 stroke patients. All our patients showed a high degree of comfort in our immersive VR system and they reported very high scores of ownership and agency in embodiment and satisfaction questionnaires. Furthermore, and notably, we found that behavioral performances in our VR tasks correlated with the patients’ clinical scores (Fugl-Meyer scale) and they could thus be used to assess improvements during the rehabilitation program. While further studies are needed, our results clearly support the feasibility and effectiveness of VR-based motor rehabilitation processes. Frontiers Media S.A. 2022-08-29 /pmc/articles/PMC9465047/ /pubmed/36105763 http://dx.doi.org/10.3389/frobt.2022.906424 Text en Copyright © 2022 Fregna, Schincaglia, Baroni, Straudi and Casile. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Fregna, Giulia Schincaglia, Nicola Baroni, Andrea Straudi, Sofia Casile, Antonino A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study |
title | A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study |
title_full | A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study |
title_fullStr | A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study |
title_full_unstemmed | A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study |
title_short | A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study |
title_sort | novel immersive virtual reality environment for the motor rehabilitation of stroke patients: a feasibility study |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9465047/ https://www.ncbi.nlm.nih.gov/pubmed/36105763 http://dx.doi.org/10.3389/frobt.2022.906424 |
work_keys_str_mv | AT fregnagiulia anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT schincaglianicola anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT baroniandrea anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT straudisofia anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT casileantonino anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT fregnagiulia novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT schincaglianicola novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT baroniandrea novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT straudisofia novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy AT casileantonino novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy |