Cargando…

A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study

We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitation, which possesses several notable features. First, by exploiting modern computer graphics its can present a variety of scenarios that make the rehabilitation routines challenging yet enjoyable for...

Descripción completa

Detalles Bibliográficos
Autores principales: Fregna, Giulia, Schincaglia, Nicola, Baroni, Andrea, Straudi, Sofia, Casile, Antonino
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9465047/
https://www.ncbi.nlm.nih.gov/pubmed/36105763
http://dx.doi.org/10.3389/frobt.2022.906424
_version_ 1784787706397589504
author Fregna, Giulia
Schincaglia, Nicola
Baroni, Andrea
Straudi, Sofia
Casile, Antonino
author_facet Fregna, Giulia
Schincaglia, Nicola
Baroni, Andrea
Straudi, Sofia
Casile, Antonino
author_sort Fregna, Giulia
collection PubMed
description We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitation, which possesses several notable features. First, by exploiting modern computer graphics its can present a variety of scenarios that make the rehabilitation routines challenging yet enjoyable for patients, thus enhancing their adherence to the therapy. Second, immersion in a virtual 3D space allows the patients to execute tasks that are closely related to everyday gestures, thus enhancing the transfer of the acquired motor skills to real-life routines. Third, in addition to the VR environment, we also developed a client app running on a PC that allows to monitor in real-time and remotely the patients’ routines thus paving the way for telerehabilitation scenarios. Here, we report the results of a feasibility study in a cohort of 16 stroke patients. All our patients showed a high degree of comfort in our immersive VR system and they reported very high scores of ownership and agency in embodiment and satisfaction questionnaires. Furthermore, and notably, we found that behavioral performances in our VR tasks correlated with the patients’ clinical scores (Fugl-Meyer scale) and they could thus be used to assess improvements during the rehabilitation program. While further studies are needed, our results clearly support the feasibility and effectiveness of VR-based motor rehabilitation processes.
format Online
Article
Text
id pubmed-9465047
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-94650472022-09-13 A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study Fregna, Giulia Schincaglia, Nicola Baroni, Andrea Straudi, Sofia Casile, Antonino Front Robot AI Robotics and AI We designed and implemented an immersive virtual reality (VR) environment for upper limb rehabilitation, which possesses several notable features. First, by exploiting modern computer graphics its can present a variety of scenarios that make the rehabilitation routines challenging yet enjoyable for patients, thus enhancing their adherence to the therapy. Second, immersion in a virtual 3D space allows the patients to execute tasks that are closely related to everyday gestures, thus enhancing the transfer of the acquired motor skills to real-life routines. Third, in addition to the VR environment, we also developed a client app running on a PC that allows to monitor in real-time and remotely the patients’ routines thus paving the way for telerehabilitation scenarios. Here, we report the results of a feasibility study in a cohort of 16 stroke patients. All our patients showed a high degree of comfort in our immersive VR system and they reported very high scores of ownership and agency in embodiment and satisfaction questionnaires. Furthermore, and notably, we found that behavioral performances in our VR tasks correlated with the patients’ clinical scores (Fugl-Meyer scale) and they could thus be used to assess improvements during the rehabilitation program. While further studies are needed, our results clearly support the feasibility and effectiveness of VR-based motor rehabilitation processes. Frontiers Media S.A. 2022-08-29 /pmc/articles/PMC9465047/ /pubmed/36105763 http://dx.doi.org/10.3389/frobt.2022.906424 Text en Copyright © 2022 Fregna, Schincaglia, Baroni, Straudi and Casile. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Robotics and AI
Fregna, Giulia
Schincaglia, Nicola
Baroni, Andrea
Straudi, Sofia
Casile, Antonino
A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
title A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
title_full A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
title_fullStr A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
title_full_unstemmed A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
title_short A novel immersive virtual reality environment for the motor rehabilitation of stroke patients: A feasibility study
title_sort novel immersive virtual reality environment for the motor rehabilitation of stroke patients: a feasibility study
topic Robotics and AI
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9465047/
https://www.ncbi.nlm.nih.gov/pubmed/36105763
http://dx.doi.org/10.3389/frobt.2022.906424
work_keys_str_mv AT fregnagiulia anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT schincaglianicola anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT baroniandrea anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT straudisofia anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT casileantonino anovelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT fregnagiulia novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT schincaglianicola novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT baroniandrea novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT straudisofia novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy
AT casileantonino novelimmersivevirtualrealityenvironmentforthemotorrehabilitationofstrokepatientsafeasibilitystudy