Cargando…

Youth screen use in the ABCD® study()()()

Adolescent screen usage is ubiquitous and influences development and behavior. Longitudinal screen usage data coupled with psychometrically valid constructs of problematic behaviors can provide insights into these relationships. We describe methods by which the screen usage questionnaire was develop...

Descripción completa

Detalles Bibliográficos
Autores principales: Bagot, KS, Tomko, RL, Marshall, A.T., Hermann, J., Cummins, K., Ksinan, A., Kakalis, M., Breslin, F., Lisdahl, KM, Mason, M., Redhead, JN, Squeglia, LM, Thompson, WK, Wade, T., Tapert, SF, Fuemmeler, BF, Baker, FC
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9465320/
https://www.ncbi.nlm.nih.gov/pubmed/36084446
http://dx.doi.org/10.1016/j.dcn.2022.101150
_version_ 1784787769974849536
author Bagot, KS
Tomko, RL
Marshall, A.T.
Hermann, J.
Cummins, K.
Ksinan, A.
Kakalis, M.
Breslin, F.
Lisdahl, KM
Mason, M.
Redhead, JN
Squeglia, LM
Thompson, WK
Wade, T.
Tapert, SF
Fuemmeler, BF
Baker, FC
author_facet Bagot, KS
Tomko, RL
Marshall, A.T.
Hermann, J.
Cummins, K.
Ksinan, A.
Kakalis, M.
Breslin, F.
Lisdahl, KM
Mason, M.
Redhead, JN
Squeglia, LM
Thompson, WK
Wade, T.
Tapert, SF
Fuemmeler, BF
Baker, FC
author_sort Bagot, KS
collection PubMed
description Adolescent screen usage is ubiquitous and influences development and behavior. Longitudinal screen usage data coupled with psychometrically valid constructs of problematic behaviors can provide insights into these relationships. We describe methods by which the screen usage questionnaire was developed in the Adolescent Brain Cognitive Development (ABCD) Study, demonstrate longitudinal changes in screen usage via child report and describe data harmonization baseline-year 2. We further include psychometric analyses of adapted social media and video game addiction scales completed by youth. Nearly 12,000 children ages 9–10 years at baseline and their parents were included in the analyses. The social media addiction questionnaire (SMAQ) showed similar factor structure and item loadings across sex and race/ethnicities, but that item intercepts varied across both sex and race/ethnicity. The videogame addiction questionnaire (VGAQ) demonstrated the same configural, metric and scalar invariance across racial and ethnic groups, however differed across sex. Video gaming and online social activity increased over ages 9/10–11/12 (p’s < 0.001). Compared with boys, girls engaged in greater social media use (p < .001) and demonstrated higher ratings on the SMAQ (p < .001). Compared with girls, boys played more video games (p < .001) and demonstrated higher ratings on the VGAQ (p < .001). Time spent playing video games increased more steeply for boys than girls from age 9/10–11/12 years (p < .001). Black youth demonstrated significantly higher SMAQ and VGAQ scores compared to all other racial/ethnic groups. These data show the importance of considering different screen modalities beyond total screen use and point towards clear demographic differences in use patterns. With these comprehensive data, ABCD is poised to address critical questions about screen usage changes across adolescence.
format Online
Article
Text
id pubmed-9465320
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Elsevier
record_format MEDLINE/PubMed
spelling pubmed-94653202022-09-13 Youth screen use in the ABCD® study()()() Bagot, KS Tomko, RL Marshall, A.T. Hermann, J. Cummins, K. Ksinan, A. Kakalis, M. Breslin, F. Lisdahl, KM Mason, M. Redhead, JN Squeglia, LM Thompson, WK Wade, T. Tapert, SF Fuemmeler, BF Baker, FC Dev Cogn Neurosci Original Research Adolescent screen usage is ubiquitous and influences development and behavior. Longitudinal screen usage data coupled with psychometrically valid constructs of problematic behaviors can provide insights into these relationships. We describe methods by which the screen usage questionnaire was developed in the Adolescent Brain Cognitive Development (ABCD) Study, demonstrate longitudinal changes in screen usage via child report and describe data harmonization baseline-year 2. We further include psychometric analyses of adapted social media and video game addiction scales completed by youth. Nearly 12,000 children ages 9–10 years at baseline and their parents were included in the analyses. The social media addiction questionnaire (SMAQ) showed similar factor structure and item loadings across sex and race/ethnicities, but that item intercepts varied across both sex and race/ethnicity. The videogame addiction questionnaire (VGAQ) demonstrated the same configural, metric and scalar invariance across racial and ethnic groups, however differed across sex. Video gaming and online social activity increased over ages 9/10–11/12 (p’s < 0.001). Compared with boys, girls engaged in greater social media use (p < .001) and demonstrated higher ratings on the SMAQ (p < .001). Compared with girls, boys played more video games (p < .001) and demonstrated higher ratings on the VGAQ (p < .001). Time spent playing video games increased more steeply for boys than girls from age 9/10–11/12 years (p < .001). Black youth demonstrated significantly higher SMAQ and VGAQ scores compared to all other racial/ethnic groups. These data show the importance of considering different screen modalities beyond total screen use and point towards clear demographic differences in use patterns. With these comprehensive data, ABCD is poised to address critical questions about screen usage changes across adolescence. Elsevier 2022-09-01 /pmc/articles/PMC9465320/ /pubmed/36084446 http://dx.doi.org/10.1016/j.dcn.2022.101150 Text en © 2022 The Authors https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Original Research
Bagot, KS
Tomko, RL
Marshall, A.T.
Hermann, J.
Cummins, K.
Ksinan, A.
Kakalis, M.
Breslin, F.
Lisdahl, KM
Mason, M.
Redhead, JN
Squeglia, LM
Thompson, WK
Wade, T.
Tapert, SF
Fuemmeler, BF
Baker, FC
Youth screen use in the ABCD® study()()()
title Youth screen use in the ABCD® study()()()
title_full Youth screen use in the ABCD® study()()()
title_fullStr Youth screen use in the ABCD® study()()()
title_full_unstemmed Youth screen use in the ABCD® study()()()
title_short Youth screen use in the ABCD® study()()()
title_sort youth screen use in the abcd® study()()()
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9465320/
https://www.ncbi.nlm.nih.gov/pubmed/36084446
http://dx.doi.org/10.1016/j.dcn.2022.101150
work_keys_str_mv AT bagotks youthscreenuseintheabcdstudy
AT tomkorl youthscreenuseintheabcdstudy
AT marshallat youthscreenuseintheabcdstudy
AT hermannj youthscreenuseintheabcdstudy
AT cumminsk youthscreenuseintheabcdstudy
AT ksinana youthscreenuseintheabcdstudy
AT kakalism youthscreenuseintheabcdstudy
AT breslinf youthscreenuseintheabcdstudy
AT lisdahlkm youthscreenuseintheabcdstudy
AT masonm youthscreenuseintheabcdstudy
AT redheadjn youthscreenuseintheabcdstudy
AT squeglialm youthscreenuseintheabcdstudy
AT thompsonwk youthscreenuseintheabcdstudy
AT wadet youthscreenuseintheabcdstudy
AT tapertsf youthscreenuseintheabcdstudy
AT fuemmelerbf youthscreenuseintheabcdstudy
AT bakerfc youthscreenuseintheabcdstudy