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Walk-Through MR World Approach for Students Using Mixed Reality

Knowledge is prodigious, and learning has no boundary. The curiosity of the one to learn, discover and invent decides the future of the world. Educational Institutions’ main objective is to provide qualitative knowledge to the students and supporting tools used for learning play a major role. The co...

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Autores principales: Maasthi, Manasvi J., Hebbar, A. S. Prajwal, Gururaj, H. L., Janhavi, V., Harshitha, K.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer India 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9469831/
http://dx.doi.org/10.1007/s40031-022-00799-3
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author Maasthi, Manasvi J.
Hebbar, A. S. Prajwal
Gururaj, H. L.
Janhavi, V.
Harshitha, K.
author_facet Maasthi, Manasvi J.
Hebbar, A. S. Prajwal
Gururaj, H. L.
Janhavi, V.
Harshitha, K.
author_sort Maasthi, Manasvi J.
collection PubMed
description Knowledge is prodigious, and learning has no boundary. The curiosity of the one to learn, discover and invent decides the future of the world. Educational Institutions’ main objective is to provide qualitative knowledge to the students and supporting tools used for learning play a major role. The conventional education system is arduous to be used in the current situation of the global pandemic of COVID-19. New methods and tools are required to make learning and imparting knowledge more effective. Applications like Google Meet, Zoom, Cisco WebEx are being used in schools and colleges. When it comes to simulations in technical education, for instance, to develop any electrical circuits, robots, buildings, etc., software like MATLAB, 3Ds MAX, GNU Octave is being used. These methods neither are interactive nor provide an immersive experience to the user. To subdue this problem, Mixed Reality (MR) technology can be utilized as a boon by developing an application where students can have interactive classes, submerging themselves, and gaining the required knowledge. Also, the technical students can simulate their experiments onto the real world, providing an idea of how the world may look when new things are adopted and can undergo a walk-through experience in the MR world.
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spelling pubmed-94698312022-09-14 Walk-Through MR World Approach for Students Using Mixed Reality Maasthi, Manasvi J. Hebbar, A. S. Prajwal Gururaj, H. L. Janhavi, V. Harshitha, K. J. Inst. Eng. India Ser. B Review Paper Knowledge is prodigious, and learning has no boundary. The curiosity of the one to learn, discover and invent decides the future of the world. Educational Institutions’ main objective is to provide qualitative knowledge to the students and supporting tools used for learning play a major role. The conventional education system is arduous to be used in the current situation of the global pandemic of COVID-19. New methods and tools are required to make learning and imparting knowledge more effective. Applications like Google Meet, Zoom, Cisco WebEx are being used in schools and colleges. When it comes to simulations in technical education, for instance, to develop any electrical circuits, robots, buildings, etc., software like MATLAB, 3Ds MAX, GNU Octave is being used. These methods neither are interactive nor provide an immersive experience to the user. To subdue this problem, Mixed Reality (MR) technology can be utilized as a boon by developing an application where students can have interactive classes, submerging themselves, and gaining the required knowledge. Also, the technical students can simulate their experiments onto the real world, providing an idea of how the world may look when new things are adopted and can undergo a walk-through experience in the MR world. Springer India 2022-09-13 2022 /pmc/articles/PMC9469831/ http://dx.doi.org/10.1007/s40031-022-00799-3 Text en © The Institution of Engineers (India) 2022, Springer Nature or its licensor holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Review Paper
Maasthi, Manasvi J.
Hebbar, A. S. Prajwal
Gururaj, H. L.
Janhavi, V.
Harshitha, K.
Walk-Through MR World Approach for Students Using Mixed Reality
title Walk-Through MR World Approach for Students Using Mixed Reality
title_full Walk-Through MR World Approach for Students Using Mixed Reality
title_fullStr Walk-Through MR World Approach for Students Using Mixed Reality
title_full_unstemmed Walk-Through MR World Approach for Students Using Mixed Reality
title_short Walk-Through MR World Approach for Students Using Mixed Reality
title_sort walk-through mr world approach for students using mixed reality
topic Review Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9469831/
http://dx.doi.org/10.1007/s40031-022-00799-3
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