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Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework
In common with many industries, the audiovisual sector is likely to be transformed by real-time graphic engines in combination with immersive technologies such as Virtual Reality and Augmented Reality. This technological mix enables what is presently known as Virtual Production, introducing a new pr...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9471056/ https://www.ncbi.nlm.nih.gov/pubmed/36118186 http://dx.doi.org/10.1007/s11042-022-13680-8 |
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author | Bodini, Aimone Colecchia, Federico Manohar, Arthi Harrison, David Garaj, Vanja |
author_facet | Bodini, Aimone Colecchia, Federico Manohar, Arthi Harrison, David Garaj, Vanja |
author_sort | Bodini, Aimone |
collection | PubMed |
description | In common with many industries, the audiovisual sector is likely to be transformed by real-time graphic engines in combination with immersive technologies such as Virtual Reality and Augmented Reality. This technological mix enables what is presently known as Virtual Production, introducing a new process to the audiovisual professional, capable of fostering creativity, collaboration, and decision making, while at the same time increasing efficiency. The potential for Virtual Production to transform workflows and creative processes within large-scale productions in the audiovisual sector is significant and includes the prospective introduction of new capabilities for remote co-creation of content. However, barriers to democratisation need to be overcome, particularly in relation to adoption of the technology by small and medium independent productions that generally have limited access to resources and technical knowledge. Following an extensive study of the current literature and involvement in the research of professionals working in the field through online interviews, this article documents a first step towards filling this gap by investigating Virtual Production adoption scenarios for small and medium independent productions. The primary aim is to design intuitive, engaging, and effective solutions to address the needs of Directors, Cinematographers, and Producers. Thanks to the valuable time and experience of industry professionals, this study has gathered user requirements for a Virtual Production design solution capable of facilitating location scouting and pre-production. A novel framework for remote exploration of target locations within immersive environments, co-created with relevant stakeholders, is presented to lay the foundations of future co-design work. |
format | Online Article Text |
id | pubmed-9471056 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-94710562022-09-14 Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework Bodini, Aimone Colecchia, Federico Manohar, Arthi Harrison, David Garaj, Vanja Multimed Tools Appl Article In common with many industries, the audiovisual sector is likely to be transformed by real-time graphic engines in combination with immersive technologies such as Virtual Reality and Augmented Reality. This technological mix enables what is presently known as Virtual Production, introducing a new process to the audiovisual professional, capable of fostering creativity, collaboration, and decision making, while at the same time increasing efficiency. The potential for Virtual Production to transform workflows and creative processes within large-scale productions in the audiovisual sector is significant and includes the prospective introduction of new capabilities for remote co-creation of content. However, barriers to democratisation need to be overcome, particularly in relation to adoption of the technology by small and medium independent productions that generally have limited access to resources and technical knowledge. Following an extensive study of the current literature and involvement in the research of professionals working in the field through online interviews, this article documents a first step towards filling this gap by investigating Virtual Production adoption scenarios for small and medium independent productions. The primary aim is to design intuitive, engaging, and effective solutions to address the needs of Directors, Cinematographers, and Producers. Thanks to the valuable time and experience of industry professionals, this study has gathered user requirements for a Virtual Production design solution capable of facilitating location scouting and pre-production. A novel framework for remote exploration of target locations within immersive environments, co-created with relevant stakeholders, is presented to lay the foundations of future co-design work. Springer US 2022-09-14 2023 /pmc/articles/PMC9471056/ /pubmed/36118186 http://dx.doi.org/10.1007/s11042-022-13680-8 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit https://creativecommons.org/licenses/by/4.0/. |
spellingShingle | Article Bodini, Aimone Colecchia, Federico Manohar, Arthi Harrison, David Garaj, Vanja Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework |
title | Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework |
title_full | Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework |
title_fullStr | Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework |
title_full_unstemmed | Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework |
title_short | Using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework |
title_sort | using immersive technologies to facilitate location scouting in audiovisual media production: a user requirements study and proposed framework |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9471056/ https://www.ncbi.nlm.nih.gov/pubmed/36118186 http://dx.doi.org/10.1007/s11042-022-13680-8 |
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