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Neurocognitive functions in children and adolescents with different enthusiasm for video games

INTRODUCTION: Video games are becoming increasingly popular among children (Lenhart et al., 2015). There is a lack of research that studies the impact of online games on children’s neurocognitive functions. OBJECTIVES: The aim is to study neurocognitive functions in children and adolescents playing...

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Autores principales: Soldatova, G., Vishneva, A., Koshevaya, A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9471312/
http://dx.doi.org/10.1192/j.eurpsy.2021.554
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author Soldatova, G.
Vishneva, A.
Koshevaya, A.
author_facet Soldatova, G.
Vishneva, A.
Koshevaya, A.
author_sort Soldatova, G.
collection PubMed
description INTRODUCTION: Video games are becoming increasingly popular among children (Lenhart et al., 2015). There is a lack of research that studies the impact of online games on children’s neurocognitive functions. OBJECTIVES: The aim is to study neurocognitive functions in children and adolescents playing and not playing online games. METHODS: The sample comprises 100 children aged 5-10 years and 100 adolescents aged 11-16 years. The following neuropsychological indexes (Akhutina, 2016) are studied: programming and control, serial organization of movements, auditory and visual memory, left and right hemispheric functions, and neurodynamic component of mental activity. Wexler’s Awareness and Comprehension Tests were used to study verbal functions. The game activity are measured by social-psychological questionnaire. RESULTS: Children who play online games have a serial organization of movements (smooth switching from one component of the program to another) (F=14,46, p<0,01) and a neurodynamic component (F=13,07, p<0,01), which are worse developed than children who do not play online games. Adolescents playing online games have better analytical (left hemispheric) functions (F=13,37, p<0,01), mathematical abilities (F=3,47, p=0,063), and Awareness subtest (F=3,47, p=0,065) scores than nonplaying adolescents. CONCLUSIONS: Children playing online games have lower results on neurocognitive functions directly related to motor development. Teenagers playing online games had higher scores in mathematical ability, analytical functions and awareness. The results indicate the need to develop an optimal time for digital gaming activities depending on the age of the child. The reported study was funded by RFBR, project No. 19-29-14181. CONFLICT OF INTEREST: The reported study was funded by RFBR, project 19-29-14181.
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spelling pubmed-94713122022-09-29 Neurocognitive functions in children and adolescents with different enthusiasm for video games Soldatova, G. Vishneva, A. Koshevaya, A. Eur Psychiatry Abstract INTRODUCTION: Video games are becoming increasingly popular among children (Lenhart et al., 2015). There is a lack of research that studies the impact of online games on children’s neurocognitive functions. OBJECTIVES: The aim is to study neurocognitive functions in children and adolescents playing and not playing online games. METHODS: The sample comprises 100 children aged 5-10 years and 100 adolescents aged 11-16 years. The following neuropsychological indexes (Akhutina, 2016) are studied: programming and control, serial organization of movements, auditory and visual memory, left and right hemispheric functions, and neurodynamic component of mental activity. Wexler’s Awareness and Comprehension Tests were used to study verbal functions. The game activity are measured by social-psychological questionnaire. RESULTS: Children who play online games have a serial organization of movements (smooth switching from one component of the program to another) (F=14,46, p<0,01) and a neurodynamic component (F=13,07, p<0,01), which are worse developed than children who do not play online games. Adolescents playing online games have better analytical (left hemispheric) functions (F=13,37, p<0,01), mathematical abilities (F=3,47, p=0,063), and Awareness subtest (F=3,47, p=0,065) scores than nonplaying adolescents. CONCLUSIONS: Children playing online games have lower results on neurocognitive functions directly related to motor development. Teenagers playing online games had higher scores in mathematical ability, analytical functions and awareness. The results indicate the need to develop an optimal time for digital gaming activities depending on the age of the child. The reported study was funded by RFBR, project No. 19-29-14181. CONFLICT OF INTEREST: The reported study was funded by RFBR, project 19-29-14181. Cambridge University Press 2021-08-13 /pmc/articles/PMC9471312/ http://dx.doi.org/10.1192/j.eurpsy.2021.554 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstract
Soldatova, G.
Vishneva, A.
Koshevaya, A.
Neurocognitive functions in children and adolescents with different enthusiasm for video games
title Neurocognitive functions in children and adolescents with different enthusiasm for video games
title_full Neurocognitive functions in children and adolescents with different enthusiasm for video games
title_fullStr Neurocognitive functions in children and adolescents with different enthusiasm for video games
title_full_unstemmed Neurocognitive functions in children and adolescents with different enthusiasm for video games
title_short Neurocognitive functions in children and adolescents with different enthusiasm for video games
title_sort neurocognitive functions in children and adolescents with different enthusiasm for video games
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9471312/
http://dx.doi.org/10.1192/j.eurpsy.2021.554
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