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Virtual reality-based exposure with applied biofeedback for social anxiety disorder

INTRODUCTION: Social Anxiety Disorder (SAD) is considered the most prevalent anxiety disorder with the highest disease burden amongst anxiety disorders. Despite available effective treatment with Cognitive Behavioral Therapy, a majority of individuals with SAD do not seek treatment and many drop out...

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Autores principales: Ernst, M., Lichtenstein, M., Clemmensen, L., Andersen, T., Bouchard, S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9471889/
http://dx.doi.org/10.1192/j.eurpsy.2021.486
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author Ernst, M.
Lichtenstein, M.
Clemmensen, L.
Andersen, T.
Bouchard, S.
author_facet Ernst, M.
Lichtenstein, M.
Clemmensen, L.
Andersen, T.
Bouchard, S.
author_sort Ernst, M.
collection PubMed
description INTRODUCTION: Social Anxiety Disorder (SAD) is considered the most prevalent anxiety disorder with the highest disease burden amongst anxiety disorders. Despite available effective treatment with Cognitive Behavioral Therapy, a majority of individuals with SAD do not seek treatment and many drop out when confronted with elements of exposure. Several studies highlight the many advantages virtual reality exposure holds over in vivo exposure. In this study, we investigate the added effect of real-time biofeedback during virtual reality exposure. OBJECTIVES: The current study is part of a large scale study called VR8. The current study aims to develop and evaluate the feasibility of a VR-biofeedback-intervention for adults with mild to severe social anxiety disorder, before continuing randomized controlled trials. METHODS: Data from semi-structured interviews and surveys will be compared to biodata collected during VR exposure. Participants include a minimum of (n=10) patients and (n=10) clinicians from the Mental Health Services in the Region of Southern Denmark. Surveys include questionnaires used for assessment of anxiety symptoms, usability of technology, and presence in the virtual environment. Collected biodata includes heart rate variability and electrodermal activity. Behavioral markers include eye-gaze. The findings will be analyzed and discussed in a mixed methods design. RESULTS: The study is ongoing. Preliminary results will be available at presentation. CONCLUSIONS: Successful development and implementation of a biofeedback-informed virtual reality exposure intervention may provide increased reach for patients and individuals who would have otherwise not sought- or dropped out of regular treatment, as well as inform the clinician on how to proceed during virtual exposure. CONFLICT OF INTEREST: Prof. Stephané Bouchard is consultant to and own equity in Cliniques et Développement In Virtuo, which develops virtual environments, and conflicts of interests are managed according to UQO’s conflict of interests policy; however, Cliniques et Développeme
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spelling pubmed-94718892022-09-29 Virtual reality-based exposure with applied biofeedback for social anxiety disorder Ernst, M. Lichtenstein, M. Clemmensen, L. Andersen, T. Bouchard, S. Eur Psychiatry Abstract INTRODUCTION: Social Anxiety Disorder (SAD) is considered the most prevalent anxiety disorder with the highest disease burden amongst anxiety disorders. Despite available effective treatment with Cognitive Behavioral Therapy, a majority of individuals with SAD do not seek treatment and many drop out when confronted with elements of exposure. Several studies highlight the many advantages virtual reality exposure holds over in vivo exposure. In this study, we investigate the added effect of real-time biofeedback during virtual reality exposure. OBJECTIVES: The current study is part of a large scale study called VR8. The current study aims to develop and evaluate the feasibility of a VR-biofeedback-intervention for adults with mild to severe social anxiety disorder, before continuing randomized controlled trials. METHODS: Data from semi-structured interviews and surveys will be compared to biodata collected during VR exposure. Participants include a minimum of (n=10) patients and (n=10) clinicians from the Mental Health Services in the Region of Southern Denmark. Surveys include questionnaires used for assessment of anxiety symptoms, usability of technology, and presence in the virtual environment. Collected biodata includes heart rate variability and electrodermal activity. Behavioral markers include eye-gaze. The findings will be analyzed and discussed in a mixed methods design. RESULTS: The study is ongoing. Preliminary results will be available at presentation. CONCLUSIONS: Successful development and implementation of a biofeedback-informed virtual reality exposure intervention may provide increased reach for patients and individuals who would have otherwise not sought- or dropped out of regular treatment, as well as inform the clinician on how to proceed during virtual exposure. CONFLICT OF INTEREST: Prof. Stephané Bouchard is consultant to and own equity in Cliniques et Développement In Virtuo, which develops virtual environments, and conflicts of interests are managed according to UQO’s conflict of interests policy; however, Cliniques et Développeme Cambridge University Press 2021-08-13 /pmc/articles/PMC9471889/ http://dx.doi.org/10.1192/j.eurpsy.2021.486 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstract
Ernst, M.
Lichtenstein, M.
Clemmensen, L.
Andersen, T.
Bouchard, S.
Virtual reality-based exposure with applied biofeedback for social anxiety disorder
title Virtual reality-based exposure with applied biofeedback for social anxiety disorder
title_full Virtual reality-based exposure with applied biofeedback for social anxiety disorder
title_fullStr Virtual reality-based exposure with applied biofeedback for social anxiety disorder
title_full_unstemmed Virtual reality-based exposure with applied biofeedback for social anxiety disorder
title_short Virtual reality-based exposure with applied biofeedback for social anxiety disorder
title_sort virtual reality-based exposure with applied biofeedback for social anxiety disorder
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9471889/
http://dx.doi.org/10.1192/j.eurpsy.2021.486
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