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Objective risk assessment using a driving computer game
INTRODUCTION: Accurate and objective risk assessment is important in the evaluation of many mental disorders and behaviours. For example, in the evaluation of suicidal behaviour or the assessment of accidents in ADHD. Video games could contribute to improve the assessment and increase engagement. OB...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cambridge University Press
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9475752/ http://dx.doi.org/10.1192/j.eurpsy.2021.1361 |
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author | Delgado-Gomez, D. Sujar, A. Ardoy-Cuadros, J. Moana, S. Peñuelas-Calvo, I. Aguado, D. Blasco-Fontecilla, H. |
author_facet | Delgado-Gomez, D. Sujar, A. Ardoy-Cuadros, J. Moana, S. Peñuelas-Calvo, I. Aguado, D. Blasco-Fontecilla, H. |
author_sort | Delgado-Gomez, D. |
collection | PubMed |
description | INTRODUCTION: Accurate and objective risk assessment is important in the evaluation of many mental disorders and behaviours. For example, in the evaluation of suicidal behaviour or the assessment of accidents in ADHD. Video games could contribute to improve the assessment and increase engagement. OBJECTIVES: Our hypothesis is that the proposed videogame can precisely evaluate risk. In addition, the developed game is able to indirectly assess the risk. This feature is useful in setups where patients are prone to lie. METHODS: We have developed a car driving video game where users are told that they should drive near to the border but not too much. We record distance to the border and each key pulsation every 0.1 seconds. [Figure: see text] RESULTS: It has been observed that the median of recorded distance positively correlated with the score obtained by Self-report of Risk-taking Behaviors (SRB). In addition, the interquartile range significant correlates with the global score obtained in this questionnaire. CONCLUSIONS: The proposed videogame is able of performing an accurate risk assessment. Our game takes seven minutes and it does not need complicated nor expensive hardware and could be deployed online. Results obtained open up new possibilities of creating video games which make an objective assessment risk. |
format | Online Article Text |
id | pubmed-9475752 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Cambridge University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-94757522022-09-29 Objective risk assessment using a driving computer game Delgado-Gomez, D. Sujar, A. Ardoy-Cuadros, J. Moana, S. Peñuelas-Calvo, I. Aguado, D. Blasco-Fontecilla, H. Eur Psychiatry Abstract INTRODUCTION: Accurate and objective risk assessment is important in the evaluation of many mental disorders and behaviours. For example, in the evaluation of suicidal behaviour or the assessment of accidents in ADHD. Video games could contribute to improve the assessment and increase engagement. OBJECTIVES: Our hypothesis is that the proposed videogame can precisely evaluate risk. In addition, the developed game is able to indirectly assess the risk. This feature is useful in setups where patients are prone to lie. METHODS: We have developed a car driving video game where users are told that they should drive near to the border but not too much. We record distance to the border and each key pulsation every 0.1 seconds. [Figure: see text] RESULTS: It has been observed that the median of recorded distance positively correlated with the score obtained by Self-report of Risk-taking Behaviors (SRB). In addition, the interquartile range significant correlates with the global score obtained in this questionnaire. CONCLUSIONS: The proposed videogame is able of performing an accurate risk assessment. Our game takes seven minutes and it does not need complicated nor expensive hardware and could be deployed online. Results obtained open up new possibilities of creating video games which make an objective assessment risk. Cambridge University Press 2021-08-13 /pmc/articles/PMC9475752/ http://dx.doi.org/10.1192/j.eurpsy.2021.1361 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Abstract Delgado-Gomez, D. Sujar, A. Ardoy-Cuadros, J. Moana, S. Peñuelas-Calvo, I. Aguado, D. Blasco-Fontecilla, H. Objective risk assessment using a driving computer game |
title | Objective risk assessment using a driving computer game |
title_full | Objective risk assessment using a driving computer game |
title_fullStr | Objective risk assessment using a driving computer game |
title_full_unstemmed | Objective risk assessment using a driving computer game |
title_short | Objective risk assessment using a driving computer game |
title_sort | objective risk assessment using a driving computer game |
topic | Abstract |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9475752/ http://dx.doi.org/10.1192/j.eurpsy.2021.1361 |
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