Cargando…

Pain and gain of auditory intrusions with video game content: Game transfer phenomena in clinical cases

INTRODUCTION: Studies about Game Transfer Phenomena (GTP) have demonstrated lingering effects of playing video games manifesting as sensory, cognitive, and motoric intrusions (e.g., seeing images or hearing voices from the game after playing), transient changes in perception and self-agency. GTP are...

Descripción completa

Detalles Bibliográficos
Autores principales: De Gortari, A. Ortiz, Basche, A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9479913/
http://dx.doi.org/10.1192/j.eurpsy.2021.1705
_version_ 1784790902178316288
author De Gortari, A. Ortiz
Basche, A.
author_facet De Gortari, A. Ortiz
Basche, A.
author_sort De Gortari, A. Ortiz
collection PubMed
description INTRODUCTION: Studies about Game Transfer Phenomena (GTP) have demonstrated lingering effects of playing video games manifesting as sensory, cognitive, and motoric intrusions (e.g., seeing images or hearing voices from the game after playing), transient changes in perception and self-agency. GTP are common among non-clinical players, though those with mental disorders are more susceptible. Gamers tend to appraise GTP as pleasant. Distress has been reported when GTP are experienced frequently and with specific content. OBJECTIVES: To show the interplay between GTP and patients’ symptomatology and the benefits of using the GTP framework in clinical contexts. METHODS: GTP were assessed via clinical interviews and with a validated GTP scale (three cases, males, 10-16 years old, playing time 6-10 h/day). RESULTS: The cases were characterised by i) incorporation of videogame content into hallucinations and delusions, ii) identification with a videogame character and subsequent distress provoked by hearing the character’s voice and iii) self-induced GTP as self-soothing behaviour when reducing playing time. Main GTP manifestations were in the auditory modality as sounds or voices. The primary clinical diagnoses were gaming disorder, depressive disorder, and psychosis. CONCLUSIONS: On one hand, GTP can be pleasurable and a way to cope with withdrawal symptoms from gaming disorder, though it can lead to compulsive behaviours and dissociation. On the other hand, GTP can be interpreted negatively and fulfil delusions that provoke distress and compromise mental stability. The cases reveal that the GTP framework can be an effective psycho-pedagogic method and support differential diagnosis. DISCLOSURE: No significant relationships.
format Online
Article
Text
id pubmed-9479913
institution National Center for Biotechnology Information
language English
publishDate 2021
publisher Cambridge University Press
record_format MEDLINE/PubMed
spelling pubmed-94799132022-09-29 Pain and gain of auditory intrusions with video game content: Game transfer phenomena in clinical cases De Gortari, A. Ortiz Basche, A. Eur Psychiatry Abstract INTRODUCTION: Studies about Game Transfer Phenomena (GTP) have demonstrated lingering effects of playing video games manifesting as sensory, cognitive, and motoric intrusions (e.g., seeing images or hearing voices from the game after playing), transient changes in perception and self-agency. GTP are common among non-clinical players, though those with mental disorders are more susceptible. Gamers tend to appraise GTP as pleasant. Distress has been reported when GTP are experienced frequently and with specific content. OBJECTIVES: To show the interplay between GTP and patients’ symptomatology and the benefits of using the GTP framework in clinical contexts. METHODS: GTP were assessed via clinical interviews and with a validated GTP scale (three cases, males, 10-16 years old, playing time 6-10 h/day). RESULTS: The cases were characterised by i) incorporation of videogame content into hallucinations and delusions, ii) identification with a videogame character and subsequent distress provoked by hearing the character’s voice and iii) self-induced GTP as self-soothing behaviour when reducing playing time. Main GTP manifestations were in the auditory modality as sounds or voices. The primary clinical diagnoses were gaming disorder, depressive disorder, and psychosis. CONCLUSIONS: On one hand, GTP can be pleasurable and a way to cope with withdrawal symptoms from gaming disorder, though it can lead to compulsive behaviours and dissociation. On the other hand, GTP can be interpreted negatively and fulfil delusions that provoke distress and compromise mental stability. The cases reveal that the GTP framework can be an effective psycho-pedagogic method and support differential diagnosis. DISCLOSURE: No significant relationships. Cambridge University Press 2021-08-13 /pmc/articles/PMC9479913/ http://dx.doi.org/10.1192/j.eurpsy.2021.1705 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstract
De Gortari, A. Ortiz
Basche, A.
Pain and gain of auditory intrusions with video game content: Game transfer phenomena in clinical cases
title Pain and gain of auditory intrusions with video game content: Game transfer phenomena in clinical cases
title_full Pain and gain of auditory intrusions with video game content: Game transfer phenomena in clinical cases
title_fullStr Pain and gain of auditory intrusions with video game content: Game transfer phenomena in clinical cases
title_full_unstemmed Pain and gain of auditory intrusions with video game content: Game transfer phenomena in clinical cases
title_short Pain and gain of auditory intrusions with video game content: Game transfer phenomena in clinical cases
title_sort pain and gain of auditory intrusions with video game content: game transfer phenomena in clinical cases
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9479913/
http://dx.doi.org/10.1192/j.eurpsy.2021.1705
work_keys_str_mv AT degortariaortiz painandgainofauditoryintrusionswithvideogamecontentgametransferphenomenainclinicalcases
AT baschea painandgainofauditoryintrusionswithvideogamecontentgametransferphenomenainclinicalcases