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The predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents

INTRODUCTION: Internet gaming is acknowledged as a common leisure activity among adolescents yet only a little known about the pscyhodevelopmental roots. Emotion recognition and metacognition which are proved to be determinants in behavioral disorders may be considered salient factors in also intern...

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Autores principales: Aydın, O., Ünal-Aydın, P., Arslan, Y., Güçlü, M., Çakiroğlu, S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9480024/
http://dx.doi.org/10.1192/j.eurpsy.2021.2169
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author Aydın, O.
Ünal-Aydın, P.
Arslan, Y.
Güçlü, M.
Çakiroğlu, S.
author_facet Aydın, O.
Ünal-Aydın, P.
Arslan, Y.
Güçlü, M.
Çakiroğlu, S.
author_sort Aydın, O.
collection PubMed
description INTRODUCTION: Internet gaming is acknowledged as a common leisure activity among adolescents yet only a little known about the pscyhodevelopmental roots. Emotion recognition and metacognition which are proved to be determinants in behavioral disorders may be considered salient factors in also internet gaming disorder (IGD). OBJECTIVES: The research to date has focused on psychological comorbidities rather than risk factors (e.g. dysfunctional metacognitive beliefs, emotion recognition deficits), whereas, improved early intervention would be more likely if risk factors were well defined, especially before the onset of the illness. The objective of this study was to investigate these areas by analyzing associations between metacognitive beliefs, emotion recognition, and IGD among late adolescents with tendency for pathological gaming behavior. METHODS: 806 high school students were recruited and instructed to take Internet Gaming Disorder Scale (IGDT), Meta-Cognitions Questionnaire for Children and Adolescents (MCQ-C) and Reading the Mind in the Eyes Test - Children’s Version (RMET). RESULTS: Mean comparisons corresponding to IGD risk potential showed that positive meta-worry and superstitious, punishment, and responsibility beliefs of MCQ-C were significantly higher in the risky group, whereas; RMET neutral subtest was significantly higher in the non-risky group. Additionally, a positive correlation was found in all subtests of MCQ-C, RMET positive emotions and IGD. Regression analysis revealed that RMET positive subtest and positive meta-worry of MCQ-C predict IGD risk. CONCLUSIONS: The findings of the study partially corroborated the early results found among early adolescents; however, they also indicated the requirement of distinct therapeutic approach for cognitive interventions of IGD in late adolescence period. DISCLOSURE: No significant relationships.
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spelling pubmed-94800242022-09-29 The predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents Aydın, O. Ünal-Aydın, P. Arslan, Y. Güçlü, M. Çakiroğlu, S. Eur Psychiatry Abstract INTRODUCTION: Internet gaming is acknowledged as a common leisure activity among adolescents yet only a little known about the pscyhodevelopmental roots. Emotion recognition and metacognition which are proved to be determinants in behavioral disorders may be considered salient factors in also internet gaming disorder (IGD). OBJECTIVES: The research to date has focused on psychological comorbidities rather than risk factors (e.g. dysfunctional metacognitive beliefs, emotion recognition deficits), whereas, improved early intervention would be more likely if risk factors were well defined, especially before the onset of the illness. The objective of this study was to investigate these areas by analyzing associations between metacognitive beliefs, emotion recognition, and IGD among late adolescents with tendency for pathological gaming behavior. METHODS: 806 high school students were recruited and instructed to take Internet Gaming Disorder Scale (IGDT), Meta-Cognitions Questionnaire for Children and Adolescents (MCQ-C) and Reading the Mind in the Eyes Test - Children’s Version (RMET). RESULTS: Mean comparisons corresponding to IGD risk potential showed that positive meta-worry and superstitious, punishment, and responsibility beliefs of MCQ-C were significantly higher in the risky group, whereas; RMET neutral subtest was significantly higher in the non-risky group. Additionally, a positive correlation was found in all subtests of MCQ-C, RMET positive emotions and IGD. Regression analysis revealed that RMET positive subtest and positive meta-worry of MCQ-C predict IGD risk. CONCLUSIONS: The findings of the study partially corroborated the early results found among early adolescents; however, they also indicated the requirement of distinct therapeutic approach for cognitive interventions of IGD in late adolescence period. DISCLOSURE: No significant relationships. Cambridge University Press 2021-08-13 /pmc/articles/PMC9480024/ http://dx.doi.org/10.1192/j.eurpsy.2021.2169 Text en © The Author(s) 2021 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstract
Aydın, O.
Ünal-Aydın, P.
Arslan, Y.
Güçlü, M.
Çakiroğlu, S.
The predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents
title The predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents
title_full The predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents
title_fullStr The predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents
title_full_unstemmed The predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents
title_short The predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents
title_sort predictor role of metacognition and emotion recognition in internet gaming disorder among late adolescents
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9480024/
http://dx.doi.org/10.1192/j.eurpsy.2021.2169
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