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A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2
Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learn...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9483595/ https://www.ncbi.nlm.nih.gov/pubmed/36132173 http://dx.doi.org/10.1016/j.heliyon.2022.e10562 |
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author | Yang, Fangfang Ren, Longfei Gu, Chao |
author_facet | Yang, Fangfang Ren, Longfei Gu, Chao |
author_sort | Yang, Fangfang |
collection | PubMed |
description | Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learning. We therefore combined basketball learning with metaverse technology, discussed basketball teaching in a virtual reality environment, and examined the influencing factors of college students' intentions to use metaverse technology. In the light of UTAUT2, a new research model was proposed, and quantitative research was carried out. The results of a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse. The findings also indicate that grade and gender are moderator variables. |
format | Online Article Text |
id | pubmed-9483595 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-94835952022-09-20 A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 Yang, Fangfang Ren, Longfei Gu, Chao Heliyon Research Article Recent advancements in virtual reality technology have attracted increasing attention from enterprises and scholars, and many new related products have been launched. Due to the current COVID-19 epidemic, the non-face-to-face teaching environment will seriously affect students' basketball learning. We therefore combined basketball learning with metaverse technology, discussed basketball teaching in a virtual reality environment, and examined the influencing factors of college students' intentions to use metaverse technology. In the light of UTAUT2, a new research model was proposed, and quantitative research was carried out. The results of a survey of 1074 valid samples revealed that habits and attitudes are crucial factors in the success of basketball learning using a metaverse. The findings also indicate that grade and gender are moderator variables. Elsevier 2022-09-08 /pmc/articles/PMC9483595/ /pubmed/36132173 http://dx.doi.org/10.1016/j.heliyon.2022.e10562 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Research Article Yang, Fangfang Ren, Longfei Gu, Chao A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_full | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_fullStr | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_full_unstemmed | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_short | A study of college students' intention to use metaverse technology for basketball learning based on UTAUT2 |
title_sort | study of college students' intention to use metaverse technology for basketball learning based on utaut2 |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9483595/ https://www.ncbi.nlm.nih.gov/pubmed/36132173 http://dx.doi.org/10.1016/j.heliyon.2022.e10562 |
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