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The human experience of comprehending source code in virtual reality

Virtual reality (VR) is an emerging technology used in various domains such as medicine, psychotherapy, architecture, and gaming. Recently, software engineering researchers have started to explore virtual reality as a tool for programmers. However, few studies examine source code comprehension in VR...

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Detalles Bibliográficos
Autores principales: Dominic, James, Tubre, Brock, Kunkel, Deborah, Rodeghero, Paige
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9486787/
https://www.ncbi.nlm.nih.gov/pubmed/36159895
http://dx.doi.org/10.1007/s10664-022-10196-5
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author Dominic, James
Tubre, Brock
Kunkel, Deborah
Rodeghero, Paige
author_facet Dominic, James
Tubre, Brock
Kunkel, Deborah
Rodeghero, Paige
author_sort Dominic, James
collection PubMed
description Virtual reality (VR) is an emerging technology used in various domains such as medicine, psychotherapy, architecture, and gaming. Recently, software engineering researchers have started to explore virtual reality as a tool for programmers. However, few studies examine source code comprehension in VR. This paper explores the human experience of comprehending source code in VR and compares it to source code comprehension in a desktop environment. We conducted a study with 26 graduate student programmers. We measured actual productivity, perceived productivity and used the NASA Task Load Index (TLX) survey to measure various factors such as mental demand, physical demand, temporal demand, performance, effort, and frustration. We found that the programmers experienced more physical demand, effort, and overall task load when reading and comprehending code in VR. However, we did not observe any statistically significant differences in the programmers’ measured productivity or perceived productivity between VR and desktop comprehension.
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spelling pubmed-94867872022-09-21 The human experience of comprehending source code in virtual reality Dominic, James Tubre, Brock Kunkel, Deborah Rodeghero, Paige Empir Softw Eng Article Virtual reality (VR) is an emerging technology used in various domains such as medicine, psychotherapy, architecture, and gaming. Recently, software engineering researchers have started to explore virtual reality as a tool for programmers. However, few studies examine source code comprehension in VR. This paper explores the human experience of comprehending source code in VR and compares it to source code comprehension in a desktop environment. We conducted a study with 26 graduate student programmers. We measured actual productivity, perceived productivity and used the NASA Task Load Index (TLX) survey to measure various factors such as mental demand, physical demand, temporal demand, performance, effort, and frustration. We found that the programmers experienced more physical demand, effort, and overall task load when reading and comprehending code in VR. However, we did not observe any statistically significant differences in the programmers’ measured productivity or perceived productivity between VR and desktop comprehension. Springer US 2022-09-20 2022 /pmc/articles/PMC9486787/ /pubmed/36159895 http://dx.doi.org/10.1007/s10664-022-10196-5 Text en © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2022, Springer Nature or its licensor holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Dominic, James
Tubre, Brock
Kunkel, Deborah
Rodeghero, Paige
The human experience of comprehending source code in virtual reality
title The human experience of comprehending source code in virtual reality
title_full The human experience of comprehending source code in virtual reality
title_fullStr The human experience of comprehending source code in virtual reality
title_full_unstemmed The human experience of comprehending source code in virtual reality
title_short The human experience of comprehending source code in virtual reality
title_sort human experience of comprehending source code in virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9486787/
https://www.ncbi.nlm.nih.gov/pubmed/36159895
http://dx.doi.org/10.1007/s10664-022-10196-5
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