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Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality

Virtual reality (VR) technology provides highly immersive depth perception experiences; nevertheless, stereoscopic visual fatigue (SVF) has become an important factor currently hindering the development of VR applications. However, there is scant research on the underlying neural mechanism of SVF, e...

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Autores principales: Guo, Mei, Yue, Kang, Hu, Haochen, Lu, Kai, Han, Yu, Chen, Shanshan, Liu, Yue
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9497221/
https://www.ncbi.nlm.nih.gov/pubmed/36138967
http://dx.doi.org/10.3390/brainsci12091231
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author Guo, Mei
Yue, Kang
Hu, Haochen
Lu, Kai
Han, Yu
Chen, Shanshan
Liu, Yue
author_facet Guo, Mei
Yue, Kang
Hu, Haochen
Lu, Kai
Han, Yu
Chen, Shanshan
Liu, Yue
author_sort Guo, Mei
collection PubMed
description Virtual reality (VR) technology provides highly immersive depth perception experiences; nevertheless, stereoscopic visual fatigue (SVF) has become an important factor currently hindering the development of VR applications. However, there is scant research on the underlying neural mechanism of SVF, especially those induced by VR displays, which need further research. In this paper, a Go/NoGo paradigm based on disparity variations is proposed to induce SVF associated with depth perception, and the underlying neural mechanism of SVF in a VR environment was investigated. The effects of disparity variations as well as SVF on the temporal characteristics of visual evoked potentials (VEPs) were explored. Point-by-point permutation statistical with repeated measures ANOVA results revealed that the amplitudes and latencies of the posterior VEP component P2 were modulated by disparities, and posterior P2 amplitudes were modulated differently by SVF in different depth perception situations. Cortical source localization analysis was performed to explore the original cortex areas related to certain fatigue levels and disparities, and the results showed that posterior P2 generated from the precuneus could represent depth perception in binocular vision, and therefore could be performed to distinguish SVF induced by disparity variations. Our findings could help to extend an understanding of the neural mechanisms underlying depth perception and SVF as well as providing beneficial information for improving the visual experience in VR applications.
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spelling pubmed-94972212022-09-23 Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality Guo, Mei Yue, Kang Hu, Haochen Lu, Kai Han, Yu Chen, Shanshan Liu, Yue Brain Sci Article Virtual reality (VR) technology provides highly immersive depth perception experiences; nevertheless, stereoscopic visual fatigue (SVF) has become an important factor currently hindering the development of VR applications. However, there is scant research on the underlying neural mechanism of SVF, especially those induced by VR displays, which need further research. In this paper, a Go/NoGo paradigm based on disparity variations is proposed to induce SVF associated with depth perception, and the underlying neural mechanism of SVF in a VR environment was investigated. The effects of disparity variations as well as SVF on the temporal characteristics of visual evoked potentials (VEPs) were explored. Point-by-point permutation statistical with repeated measures ANOVA results revealed that the amplitudes and latencies of the posterior VEP component P2 were modulated by disparities, and posterior P2 amplitudes were modulated differently by SVF in different depth perception situations. Cortical source localization analysis was performed to explore the original cortex areas related to certain fatigue levels and disparities, and the results showed that posterior P2 generated from the precuneus could represent depth perception in binocular vision, and therefore could be performed to distinguish SVF induced by disparity variations. Our findings could help to extend an understanding of the neural mechanisms underlying depth perception and SVF as well as providing beneficial information for improving the visual experience in VR applications. MDPI 2022-09-11 /pmc/articles/PMC9497221/ /pubmed/36138967 http://dx.doi.org/10.3390/brainsci12091231 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Guo, Mei
Yue, Kang
Hu, Haochen
Lu, Kai
Han, Yu
Chen, Shanshan
Liu, Yue
Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality
title Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality
title_full Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality
title_fullStr Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality
title_full_unstemmed Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality
title_short Neural Research on Depth Perception and Stereoscopic Visual Fatigue in Virtual Reality
title_sort neural research on depth perception and stereoscopic visual fatigue in virtual reality
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9497221/
https://www.ncbi.nlm.nih.gov/pubmed/36138967
http://dx.doi.org/10.3390/brainsci12091231
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