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An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training
In order to alleviate bottlenecks such as the lack of professional teachers, inattention during training processes, and low effectiveness in concentration training, we have proposed an immersive human–robot interactive (HRI) game framework based on deep learning for children’s concentration training...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9499163/ https://www.ncbi.nlm.nih.gov/pubmed/36141391 http://dx.doi.org/10.3390/healthcare10091779 |
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author | Liu, Li Liu, Yangguang Gao, Xiao-Zhi Zhang, Xiaomin |
author_facet | Liu, Li Liu, Yangguang Gao, Xiao-Zhi Zhang, Xiaomin |
author_sort | Liu, Li |
collection | PubMed |
description | In order to alleviate bottlenecks such as the lack of professional teachers, inattention during training processes, and low effectiveness in concentration training, we have proposed an immersive human–robot interactive (HRI) game framework based on deep learning for children’s concentration training and demonstrated its use through human–robot interactive games based on gesture recognition. The HRI game framework includes four functional modules: video data acquisition, image recognition modeling, a deep learning algorithm (YOLOv5), and information feedback. First, we built a gesture recognition model containing 10,000 pictures of children’s gestures, using the YOLOv5 algorithm. The average accuracy in recognition trainingwas 98.7%. Second, we recruited 120 children with attention deficits (aged from 9 to 12 years) to play the HRI games, including 60 girls and 60 boys. In the HRI game experiment, we obtained 8640 sample data, which were normalized and processed.According to the results, we found that the girls had better visual short-term memory and a shorter response time than boys. The research results showed that HRI games had a high efficacy, convenience, and full freedom, making them appropriate for children’s concentration training. |
format | Online Article Text |
id | pubmed-9499163 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-94991632022-09-23 An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training Liu, Li Liu, Yangguang Gao, Xiao-Zhi Zhang, Xiaomin Healthcare (Basel) Article In order to alleviate bottlenecks such as the lack of professional teachers, inattention during training processes, and low effectiveness in concentration training, we have proposed an immersive human–robot interactive (HRI) game framework based on deep learning for children’s concentration training and demonstrated its use through human–robot interactive games based on gesture recognition. The HRI game framework includes four functional modules: video data acquisition, image recognition modeling, a deep learning algorithm (YOLOv5), and information feedback. First, we built a gesture recognition model containing 10,000 pictures of children’s gestures, using the YOLOv5 algorithm. The average accuracy in recognition trainingwas 98.7%. Second, we recruited 120 children with attention deficits (aged from 9 to 12 years) to play the HRI games, including 60 girls and 60 boys. In the HRI game experiment, we obtained 8640 sample data, which were normalized and processed.According to the results, we found that the girls had better visual short-term memory and a shorter response time than boys. The research results showed that HRI games had a high efficacy, convenience, and full freedom, making them appropriate for children’s concentration training. MDPI 2022-09-15 /pmc/articles/PMC9499163/ /pubmed/36141391 http://dx.doi.org/10.3390/healthcare10091779 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Liu, Li Liu, Yangguang Gao, Xiao-Zhi Zhang, Xiaomin An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training |
title | An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training |
title_full | An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training |
title_fullStr | An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training |
title_full_unstemmed | An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training |
title_short | An Immersive Human-Robot Interactive Game Framework Based on Deep Learning for Children’s Concentration Training |
title_sort | immersive human-robot interactive game framework based on deep learning for children’s concentration training |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9499163/ https://www.ncbi.nlm.nih.gov/pubmed/36141391 http://dx.doi.org/10.3390/healthcare10091779 |
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