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Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential

In a realistic steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) application like driving a car or controlling a quadrotor, observing the surrounding environment while simultaneously gazing at the stimulus is necessary. This kind of application inevitably could cause...

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Autores principales: Duan, Junyi, Li, Songwei, Ling, Li, Zhang, Ning, Meng, Jianjun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9510612/
https://www.ncbi.nlm.nih.gov/pubmed/36171871
http://dx.doi.org/10.3389/fnhum.2022.943070
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author Duan, Junyi
Li, Songwei
Ling, Li
Zhang, Ning
Meng, Jianjun
author_facet Duan, Junyi
Li, Songwei
Ling, Li
Zhang, Ning
Meng, Jianjun
author_sort Duan, Junyi
collection PubMed
description In a realistic steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) application like driving a car or controlling a quadrotor, observing the surrounding environment while simultaneously gazing at the stimulus is necessary. This kind of application inevitably could cause head movements and variation of the accompanying gaze fixation point, which might affect the SSVEP and BCI’s performance. However, few papers studied the effects of head movements and gaze fixation switch on SSVEP response, and the corresponding BCI performance. This study aimed to explore these effects by designing a new ball tracking paradigm in a virtual reality (VR) environment with two different moving tasks, i.e., the following and free moving tasks, and three moving patterns, pitch, yaw, and static. Sixteen subjects were recruited to conduct a BCI VR experiment. The offline data analysis showed that head moving patterns [F(2, 30) = 9.369, p = 0.001, effect size = 0.384] resulted in significantly different BCI decoding performance but the moving tasks had no effect on the results [F(1, 15) = 3.484, p = 0.082, effect size = 0.188]. Besides, the canonical correlation analysis (CCA) and filter bank canonical correlation analysis (FBCCA) accuracy were better than the PSDA and MEC methods in all of the conditions. These results implied that head movement could significantly affect the SSVEP performance but it was possible to switch gaze fixation to interact with the surroundings in a realistic BCI application.
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spelling pubmed-95106122022-09-27 Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential Duan, Junyi Li, Songwei Ling, Li Zhang, Ning Meng, Jianjun Front Hum Neurosci Neuroscience In a realistic steady-state visual evoked potential (SSVEP) based brain-computer interface (BCI) application like driving a car or controlling a quadrotor, observing the surrounding environment while simultaneously gazing at the stimulus is necessary. This kind of application inevitably could cause head movements and variation of the accompanying gaze fixation point, which might affect the SSVEP and BCI’s performance. However, few papers studied the effects of head movements and gaze fixation switch on SSVEP response, and the corresponding BCI performance. This study aimed to explore these effects by designing a new ball tracking paradigm in a virtual reality (VR) environment with two different moving tasks, i.e., the following and free moving tasks, and three moving patterns, pitch, yaw, and static. Sixteen subjects were recruited to conduct a BCI VR experiment. The offline data analysis showed that head moving patterns [F(2, 30) = 9.369, p = 0.001, effect size = 0.384] resulted in significantly different BCI decoding performance but the moving tasks had no effect on the results [F(1, 15) = 3.484, p = 0.082, effect size = 0.188]. Besides, the canonical correlation analysis (CCA) and filter bank canonical correlation analysis (FBCCA) accuracy were better than the PSDA and MEC methods in all of the conditions. These results implied that head movement could significantly affect the SSVEP performance but it was possible to switch gaze fixation to interact with the surroundings in a realistic BCI application. Frontiers Media S.A. 2022-09-12 /pmc/articles/PMC9510612/ /pubmed/36171871 http://dx.doi.org/10.3389/fnhum.2022.943070 Text en Copyright © 2022 Duan, Li, Ling, Zhang and Meng. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Duan, Junyi
Li, Songwei
Ling, Li
Zhang, Ning
Meng, Jianjun
Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential
title Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential
title_full Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential
title_fullStr Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential
title_full_unstemmed Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential
title_short Exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential
title_sort exploring the effects of head movements and accompanying gaze fixation switch on steady-state visual evoked potential
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9510612/
https://www.ncbi.nlm.nih.gov/pubmed/36171871
http://dx.doi.org/10.3389/fnhum.2022.943070
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