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Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents

In this study, we examined excessive online gaming by adolescents and the resultant effects of their exposure to the online marketing of energy drinks and alcohol, and whether marketing literacy could serve as a mitigating factor. This cross-sectional study was conducted in 2020. Data were obtained...

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Autores principales: Yang, Chung-Ying, Chang, Fong-Ching, Rutherford, Ru, Chen, Wen-Yu, Chiu, Chiung-Hui, Chen, Ping-Hung, Chiang, Jeng-Tung, Miao, Nae-Fang, Chuang, Hung-Yi, Tseng, Chie-Chien
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9518090/
https://www.ncbi.nlm.nih.gov/pubmed/36078377
http://dx.doi.org/10.3390/ijerph191710661
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author Yang, Chung-Ying
Chang, Fong-Ching
Rutherford, Ru
Chen, Wen-Yu
Chiu, Chiung-Hui
Chen, Ping-Hung
Chiang, Jeng-Tung
Miao, Nae-Fang
Chuang, Hung-Yi
Tseng, Chie-Chien
author_facet Yang, Chung-Ying
Chang, Fong-Ching
Rutherford, Ru
Chen, Wen-Yu
Chiu, Chiung-Hui
Chen, Ping-Hung
Chiang, Jeng-Tung
Miao, Nae-Fang
Chuang, Hung-Yi
Tseng, Chie-Chien
author_sort Yang, Chung-Ying
collection PubMed
description In this study, we examined excessive online gaming by adolescents and the resultant effects of their exposure to the online marketing of energy drinks and alcohol, and whether marketing literacy could serve as a mitigating factor. This cross-sectional study was conducted in 2020. Data were obtained from a sample of 2613 seventh-grade students from 30 middle schools in Taiwan. A self-administered questionnaire was conducted. The results showed that nearly 18% of the adolescent respondents had used energy drinks, while 75% reported seeing energy-drink advertisements on the internet in the past year. Multiple regression results indicated that factors such as being male, reporting excessive gaming, being exposed to higher levels of online energy-drink marketing, and reporting alcohol use were positively associated with energy-drink consumption. A higher level of online energy-drink marketing-affective literacy, however, was negatively associated with energy-drink consumption. In conclusion, factors that predicted energy-drink consumption among adolescents included excessive gaming and exposure to online energy-drink marketing, but marketing-affective literacy tended to lessen the impact of such advertising.
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spelling pubmed-95180902022-09-29 Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents Yang, Chung-Ying Chang, Fong-Ching Rutherford, Ru Chen, Wen-Yu Chiu, Chiung-Hui Chen, Ping-Hung Chiang, Jeng-Tung Miao, Nae-Fang Chuang, Hung-Yi Tseng, Chie-Chien Int J Environ Res Public Health Article In this study, we examined excessive online gaming by adolescents and the resultant effects of their exposure to the online marketing of energy drinks and alcohol, and whether marketing literacy could serve as a mitigating factor. This cross-sectional study was conducted in 2020. Data were obtained from a sample of 2613 seventh-grade students from 30 middle schools in Taiwan. A self-administered questionnaire was conducted. The results showed that nearly 18% of the adolescent respondents had used energy drinks, while 75% reported seeing energy-drink advertisements on the internet in the past year. Multiple regression results indicated that factors such as being male, reporting excessive gaming, being exposed to higher levels of online energy-drink marketing, and reporting alcohol use were positively associated with energy-drink consumption. A higher level of online energy-drink marketing-affective literacy, however, was negatively associated with energy-drink consumption. In conclusion, factors that predicted energy-drink consumption among adolescents included excessive gaming and exposure to online energy-drink marketing, but marketing-affective literacy tended to lessen the impact of such advertising. MDPI 2022-08-26 /pmc/articles/PMC9518090/ /pubmed/36078377 http://dx.doi.org/10.3390/ijerph191710661 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Yang, Chung-Ying
Chang, Fong-Ching
Rutherford, Ru
Chen, Wen-Yu
Chiu, Chiung-Hui
Chen, Ping-Hung
Chiang, Jeng-Tung
Miao, Nae-Fang
Chuang, Hung-Yi
Tseng, Chie-Chien
Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents
title Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents
title_full Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents
title_fullStr Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents
title_full_unstemmed Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents
title_short Excessive Gaming and Online Energy-Drink Marketing Exposure Associated with Energy-Drink Consumption among Adolescents
title_sort excessive gaming and online energy-drink marketing exposure associated with energy-drink consumption among adolescents
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9518090/
https://www.ncbi.nlm.nih.gov/pubmed/36078377
http://dx.doi.org/10.3390/ijerph191710661
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