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Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke
The acquisition of sensory information about the world is a dynamic and interactive experience, yet the majority of sensory research focuses on perception without action and is conducted with participants who are passive observers with very limited control over their environment. This approach allow...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9522266/ https://www.ncbi.nlm.nih.gov/pubmed/36174027 http://dx.doi.org/10.1371/journal.pone.0275220 |
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author | Isenstein, E. L. Waz, T. LoPrete, A. Hernandez, Y. Knight, E. J. Busza, A. Tadin, D. |
author_facet | Isenstein, E. L. Waz, T. LoPrete, A. Hernandez, Y. Knight, E. J. Busza, A. Tadin, D. |
author_sort | Isenstein, E. L. |
collection | PubMed |
description | The acquisition of sensory information about the world is a dynamic and interactive experience, yet the majority of sensory research focuses on perception without action and is conducted with participants who are passive observers with very limited control over their environment. This approach allows for highly controlled, repeatable experiments and has led to major advances in our understanding of basic sensory processing. Typical human perceptual experiences, however, are far more complex than conventional action-perception experiments and often involve bi-directional interactions between perception and action. Innovations in virtual reality (VR) technology offer an approach to close this notable disconnect between perceptual experiences and experiments. VR experiments can be conducted with a high level of empirical control while also allowing for movement and agency as well as controlled naturalistic environments. New VR technology also permits tracking of fine hand movements, allowing for seamless empirical integration of perception and action. Here, we used VR to assess how multisensory information and cognitive demands affect hand movements while reaching for virtual targets. First, we manipulated the visibility of the reaching hand to uncouple vision and proprioception in a task measuring accuracy while reaching toward a virtual target (n = 20, healthy young adults). The results, which as expected revealed multisensory facilitation, provided a rapid and a highly sensitive measure of isolated proprioceptive accuracy. In the second experiment, we presented the virtual target only briefly and showed that VR can be used as an efficient and robust measurement of spatial memory (n = 18, healthy young adults). Finally, to assess the feasibility of using VR to study perception and action in populations with physical disabilities, we showed that the results from the visual-proprioceptive task generalize to two patients with recent cerebellar stroke. Overall, we show that VR coupled with hand-tracking offers an efficient and adaptable way to study human perception and action. |
format | Online Article Text |
id | pubmed-9522266 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-95222662022-09-30 Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke Isenstein, E. L. Waz, T. LoPrete, A. Hernandez, Y. Knight, E. J. Busza, A. Tadin, D. PLoS One Research Article The acquisition of sensory information about the world is a dynamic and interactive experience, yet the majority of sensory research focuses on perception without action and is conducted with participants who are passive observers with very limited control over their environment. This approach allows for highly controlled, repeatable experiments and has led to major advances in our understanding of basic sensory processing. Typical human perceptual experiences, however, are far more complex than conventional action-perception experiments and often involve bi-directional interactions between perception and action. Innovations in virtual reality (VR) technology offer an approach to close this notable disconnect between perceptual experiences and experiments. VR experiments can be conducted with a high level of empirical control while also allowing for movement and agency as well as controlled naturalistic environments. New VR technology also permits tracking of fine hand movements, allowing for seamless empirical integration of perception and action. Here, we used VR to assess how multisensory information and cognitive demands affect hand movements while reaching for virtual targets. First, we manipulated the visibility of the reaching hand to uncouple vision and proprioception in a task measuring accuracy while reaching toward a virtual target (n = 20, healthy young adults). The results, which as expected revealed multisensory facilitation, provided a rapid and a highly sensitive measure of isolated proprioceptive accuracy. In the second experiment, we presented the virtual target only briefly and showed that VR can be used as an efficient and robust measurement of spatial memory (n = 18, healthy young adults). Finally, to assess the feasibility of using VR to study perception and action in populations with physical disabilities, we showed that the results from the visual-proprioceptive task generalize to two patients with recent cerebellar stroke. Overall, we show that VR coupled with hand-tracking offers an efficient and adaptable way to study human perception and action. Public Library of Science 2022-09-29 /pmc/articles/PMC9522266/ /pubmed/36174027 http://dx.doi.org/10.1371/journal.pone.0275220 Text en © 2022 Isenstein et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Isenstein, E. L. Waz, T. LoPrete, A. Hernandez, Y. Knight, E. J. Busza, A. Tadin, D. Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke |
title | Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke |
title_full | Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke |
title_fullStr | Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke |
title_full_unstemmed | Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke |
title_short | Rapid assessment of hand reaching using virtual reality and application in cerebellar stroke |
title_sort | rapid assessment of hand reaching using virtual reality and application in cerebellar stroke |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9522266/ https://www.ncbi.nlm.nih.gov/pubmed/36174027 http://dx.doi.org/10.1371/journal.pone.0275220 |
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