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Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI)

Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound (including front, rear, and height channels), it remains unclear whether 3D-audio formats actually intensify the emotional listening experience. There is currently no valid...

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Autores principales: Wycisk, Yves, Sander, Kilian, Kopiez, Reinhard, Platz, Friedrich, Preihs, Stephan, Peissig, Jürgen
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9524455/
https://www.ncbi.nlm.nih.gov/pubmed/36186277
http://dx.doi.org/10.3389/fpsyg.2022.951161
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author Wycisk, Yves
Sander, Kilian
Kopiez, Reinhard
Platz, Friedrich
Preihs, Stephan
Peissig, Jürgen
author_facet Wycisk, Yves
Sander, Kilian
Kopiez, Reinhard
Platz, Friedrich
Preihs, Stephan
Peissig, Jürgen
author_sort Wycisk, Yves
collection PubMed
description Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound (including front, rear, and height channels), it remains unclear whether 3D-audio formats actually intensify the emotional listening experience. There is currently no valid inventory for the objective measurement of immersive listening experiences resulting from audio playback formats with increasing degrees of immersion (from mono to stereo, 5.1, and 3D). The development of the Immersive Music Experience Inventory (IMEI) could close this gap. An initial item list (N = 25) was derived from studies in virtual reality and spatial audio, supplemented by researcher-developed items and items extracted from historical descriptions. Psychometric evaluation was conducted by an online study (N = 222 valid cases). The N = 222 Participants (female = 112, mean age = 38.6) were recruited via mailing lists (n = 34) and via a panel provider (n = 188). Based on controlled headphone playback, participants listened to four songs/pieces, each in the three formats of mono, stereo, and binaural 3D audio. The latent construct “immersive listening experience” was determined by probabilistic test theory (item response theory, IRT) and by means of the many-facet Rasch measurement (MFRM). As a result, the specified MFRM model showed good model fit (62.69% of explained variance). The final one-dimensional inventory consists of 10 items and will be made available in English and German.
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spelling pubmed-95244552022-10-01 Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI) Wycisk, Yves Sander, Kilian Kopiez, Reinhard Platz, Friedrich Preihs, Stephan Peissig, Jürgen Front Psychol Psychology Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound (including front, rear, and height channels), it remains unclear whether 3D-audio formats actually intensify the emotional listening experience. There is currently no valid inventory for the objective measurement of immersive listening experiences resulting from audio playback formats with increasing degrees of immersion (from mono to stereo, 5.1, and 3D). The development of the Immersive Music Experience Inventory (IMEI) could close this gap. An initial item list (N = 25) was derived from studies in virtual reality and spatial audio, supplemented by researcher-developed items and items extracted from historical descriptions. Psychometric evaluation was conducted by an online study (N = 222 valid cases). The N = 222 Participants (female = 112, mean age = 38.6) were recruited via mailing lists (n = 34) and via a panel provider (n = 188). Based on controlled headphone playback, participants listened to four songs/pieces, each in the three formats of mono, stereo, and binaural 3D audio. The latent construct “immersive listening experience” was determined by probabilistic test theory (item response theory, IRT) and by means of the many-facet Rasch measurement (MFRM). As a result, the specified MFRM model showed good model fit (62.69% of explained variance). The final one-dimensional inventory consists of 10 items and will be made available in English and German. Frontiers Media S.A. 2022-09-16 /pmc/articles/PMC9524455/ /pubmed/36186277 http://dx.doi.org/10.3389/fpsyg.2022.951161 Text en Copyright © 2022 Wycisk, Sander, Kopiez, Platz, Preihs and Peissig. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Wycisk, Yves
Sander, Kilian
Kopiez, Reinhard
Platz, Friedrich
Preihs, Stephan
Peissig, Jürgen
Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI)
title Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI)
title_full Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI)
title_fullStr Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI)
title_full_unstemmed Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI)
title_short Wrapped into sound: Development of the Immersive Music Experience Inventory (IMEI)
title_sort wrapped into sound: development of the immersive music experience inventory (imei)
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9524455/
https://www.ncbi.nlm.nih.gov/pubmed/36186277
http://dx.doi.org/10.3389/fpsyg.2022.951161
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