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Single‐player videogames in leadership learning

This article offers an overview and analysis of the ways in which first‐person videogames can be effectively used in the leadership classroom. Specifically, videogames can be used to encourage students to develop the skills necessary both to analyze leadership and to begin to consider the ramificati...

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Autor principal: Bezio, Kristin M. S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9544371/
https://www.ncbi.nlm.nih.gov/pubmed/35822218
http://dx.doi.org/10.1002/yd.20502
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author Bezio, Kristin M. S.
author_facet Bezio, Kristin M. S.
author_sort Bezio, Kristin M. S.
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description This article offers an overview and analysis of the ways in which first‐person videogames can be effectively used in the leadership classroom. Specifically, videogames can be used to encourage students to develop the skills necessary both to analyze leadership and to begin to consider the ramifications of leadership decisions from the varying positions of leaders, followers, and collaborative team members. This article discusses videogames as artifacts of popular culture and leadership and offers an example‐driven discussion of how specific games have been used in a leadership studies classroom to teach about and for leadership.
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spelling pubmed-95443712022-10-14 Single‐player videogames in leadership learning Bezio, Kristin M. S. New Dir Stud Leadersh Original Articles This article offers an overview and analysis of the ways in which first‐person videogames can be effectively used in the leadership classroom. Specifically, videogames can be used to encourage students to develop the skills necessary both to analyze leadership and to begin to consider the ramifications of leadership decisions from the varying positions of leaders, followers, and collaborative team members. This article discusses videogames as artifacts of popular culture and leadership and offers an example‐driven discussion of how specific games have been used in a leadership studies classroom to teach about and for leadership. John Wiley and Sons Inc. 2022-07-12 2022 /pmc/articles/PMC9544371/ /pubmed/35822218 http://dx.doi.org/10.1002/yd.20502 Text en © 2022 The Authors. New Directions for Student Leadership published by Wiley Periodicals LLC. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc-nd/4.0/ (https://creativecommons.org/licenses/by-nc-nd/4.0/) License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non‐commercial and no modifications or adaptations are made.
spellingShingle Original Articles
Bezio, Kristin M. S.
Single‐player videogames in leadership learning
title Single‐player videogames in leadership learning
title_full Single‐player videogames in leadership learning
title_fullStr Single‐player videogames in leadership learning
title_full_unstemmed Single‐player videogames in leadership learning
title_short Single‐player videogames in leadership learning
title_sort single‐player videogames in leadership learning
topic Original Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9544371/
https://www.ncbi.nlm.nih.gov/pubmed/35822218
http://dx.doi.org/10.1002/yd.20502
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