Cargando…

Designing all-pay auctions using deep learning and multi-agent simulation

We propose a multi-agent learning approach for designing crowdsourcing contests and All-Pay auctions. Prizes in contests incentivise contestants to expend effort on their entries, with different prize allocations resulting in different incentives and bidding behaviors. In contrast to auctions design...

Descripción completa

Detalles Bibliográficos
Autores principales: Gemp, Ian, Anthony, Thomas, Kramar, Janos, Eccles, Tom, Tacchetti, Andrea, Bachrach, Yoram
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9547898/
https://www.ncbi.nlm.nih.gov/pubmed/36209288
http://dx.doi.org/10.1038/s41598-022-20234-3
_version_ 1784805355055742976
author Gemp, Ian
Anthony, Thomas
Kramar, Janos
Eccles, Tom
Tacchetti, Andrea
Bachrach, Yoram
author_facet Gemp, Ian
Anthony, Thomas
Kramar, Janos
Eccles, Tom
Tacchetti, Andrea
Bachrach, Yoram
author_sort Gemp, Ian
collection PubMed
description We propose a multi-agent learning approach for designing crowdsourcing contests and All-Pay auctions. Prizes in contests incentivise contestants to expend effort on their entries, with different prize allocations resulting in different incentives and bidding behaviors. In contrast to auctions designed manually by economists, our method searches the possible design space using a simulation of the multi-agent learning process, and can thus handle settings where a game-theoretic equilibrium analysis is not tractable. Our method simulates agent learning in contests and evaluates the utility of the resulting outcome for the auctioneer. Given a large contest design space, we assess through simulation many possible contest designs within the space, and fit a neural network to predict outcomes for previously untested contest designs. Finally, we apply mirror ascent to optimize the design so as to achieve more desirable outcomes. Our empirical analysis shows our approach closely matches the optimal outcomes in settings where the equilibrium is known, and can produce high quality designs in settings where the equilibrium strategies are not solvable analytically.
format Online
Article
Text
id pubmed-9547898
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Nature Publishing Group UK
record_format MEDLINE/PubMed
spelling pubmed-95478982022-10-10 Designing all-pay auctions using deep learning and multi-agent simulation Gemp, Ian Anthony, Thomas Kramar, Janos Eccles, Tom Tacchetti, Andrea Bachrach, Yoram Sci Rep Article We propose a multi-agent learning approach for designing crowdsourcing contests and All-Pay auctions. Prizes in contests incentivise contestants to expend effort on their entries, with different prize allocations resulting in different incentives and bidding behaviors. In contrast to auctions designed manually by economists, our method searches the possible design space using a simulation of the multi-agent learning process, and can thus handle settings where a game-theoretic equilibrium analysis is not tractable. Our method simulates agent learning in contests and evaluates the utility of the resulting outcome for the auctioneer. Given a large contest design space, we assess through simulation many possible contest designs within the space, and fit a neural network to predict outcomes for previously untested contest designs. Finally, we apply mirror ascent to optimize the design so as to achieve more desirable outcomes. Our empirical analysis shows our approach closely matches the optimal outcomes in settings where the equilibrium is known, and can produce high quality designs in settings where the equilibrium strategies are not solvable analytically. Nature Publishing Group UK 2022-10-08 /pmc/articles/PMC9547898/ /pubmed/36209288 http://dx.doi.org/10.1038/s41598-022-20234-3 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Gemp, Ian
Anthony, Thomas
Kramar, Janos
Eccles, Tom
Tacchetti, Andrea
Bachrach, Yoram
Designing all-pay auctions using deep learning and multi-agent simulation
title Designing all-pay auctions using deep learning and multi-agent simulation
title_full Designing all-pay auctions using deep learning and multi-agent simulation
title_fullStr Designing all-pay auctions using deep learning and multi-agent simulation
title_full_unstemmed Designing all-pay auctions using deep learning and multi-agent simulation
title_short Designing all-pay auctions using deep learning and multi-agent simulation
title_sort designing all-pay auctions using deep learning and multi-agent simulation
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9547898/
https://www.ncbi.nlm.nih.gov/pubmed/36209288
http://dx.doi.org/10.1038/s41598-022-20234-3
work_keys_str_mv AT gempian designingallpayauctionsusingdeeplearningandmultiagentsimulation
AT anthonythomas designingallpayauctionsusingdeeplearningandmultiagentsimulation
AT kramarjanos designingallpayauctionsusingdeeplearningandmultiagentsimulation
AT ecclestom designingallpayauctionsusingdeeplearningandmultiagentsimulation
AT tacchettiandrea designingallpayauctionsusingdeeplearningandmultiagentsimulation
AT bachrachyoram designingallpayauctionsusingdeeplearningandmultiagentsimulation