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Effect of Mahjong on children's intelligence quotient

This study investigated the effect of Mahjong, which is a table game played by three or four players and involves intellectual activity, on the intelligence quotient (IQ) of children. The participants were children between the age of 6 and 15 years, and their IQ was assessed immediately after enroll...

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Autores principales: Higashijima, Takefumi, Akimoto, Taisuke, Sakata, Katsumi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9549265/
https://www.ncbi.nlm.nih.gov/pubmed/36225701
http://dx.doi.org/10.3389/fpsyg.2022.934453
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author Higashijima, Takefumi
Akimoto, Taisuke
Sakata, Katsumi
author_facet Higashijima, Takefumi
Akimoto, Taisuke
Sakata, Katsumi
author_sort Higashijima, Takefumi
collection PubMed
description This study investigated the effect of Mahjong, which is a table game played by three or four players and involves intellectual activity, on the intelligence quotient (IQ) of children. The participants were children between the age of 6 and 15 years, and their IQ was assessed immediately after enrolling in children's Mahjong classes and 1 year after the enrollment using the Wechsler Intelligence Scale for Children Fourth Edition (WISC-IV). Twenty children were included in the analysis. Their mean age at the time of the initial evaluation was 9 years and 6 months. In addition, we conducted a 1-year post-examination. The change in the IQ of this group was compared to that of a historical control group with a similar age range and test–retest interval. The mean overall full-scale IQ of the 20 children during the initial and post-1-year examinations was 106.05 and 113.75, respectively, and showed a statistically significant increase (p < 0.01). Based on the subscale index, the verbal comprehension index (VCI) and processing speed index (PSI) scores both showed a statistically significant increase from 100.6 to 106.75 and from 108.05 to 119.05 (p < 0.01), respectively. The PSI of the children included in the analysis showed a statistically significant increase compared to the historical control group. This study suggests that children who participate in Mahjong classes during their childhood have increased PSI scores of WISC-IV.
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spelling pubmed-95492652022-10-11 Effect of Mahjong on children's intelligence quotient Higashijima, Takefumi Akimoto, Taisuke Sakata, Katsumi Front Psychol Psychology This study investigated the effect of Mahjong, which is a table game played by three or four players and involves intellectual activity, on the intelligence quotient (IQ) of children. The participants were children between the age of 6 and 15 years, and their IQ was assessed immediately after enrolling in children's Mahjong classes and 1 year after the enrollment using the Wechsler Intelligence Scale for Children Fourth Edition (WISC-IV). Twenty children were included in the analysis. Their mean age at the time of the initial evaluation was 9 years and 6 months. In addition, we conducted a 1-year post-examination. The change in the IQ of this group was compared to that of a historical control group with a similar age range and test–retest interval. The mean overall full-scale IQ of the 20 children during the initial and post-1-year examinations was 106.05 and 113.75, respectively, and showed a statistically significant increase (p < 0.01). Based on the subscale index, the verbal comprehension index (VCI) and processing speed index (PSI) scores both showed a statistically significant increase from 100.6 to 106.75 and from 108.05 to 119.05 (p < 0.01), respectively. The PSI of the children included in the analysis showed a statistically significant increase compared to the historical control group. This study suggests that children who participate in Mahjong classes during their childhood have increased PSI scores of WISC-IV. Frontiers Media S.A. 2022-09-26 /pmc/articles/PMC9549265/ /pubmed/36225701 http://dx.doi.org/10.3389/fpsyg.2022.934453 Text en Copyright © 2022 Higashijima, Akimoto and Sakata. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Higashijima, Takefumi
Akimoto, Taisuke
Sakata, Katsumi
Effect of Mahjong on children's intelligence quotient
title Effect of Mahjong on children's intelligence quotient
title_full Effect of Mahjong on children's intelligence quotient
title_fullStr Effect of Mahjong on children's intelligence quotient
title_full_unstemmed Effect of Mahjong on children's intelligence quotient
title_short Effect of Mahjong on children's intelligence quotient
title_sort effect of mahjong on children's intelligence quotient
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9549265/
https://www.ncbi.nlm.nih.gov/pubmed/36225701
http://dx.doi.org/10.3389/fpsyg.2022.934453
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