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Assessing young children's national identity through human-computer interaction: A game-based assessment task

As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has att...

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Autores principales: Hong, Xiumin, Liu, Qianqian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9554312/
https://www.ncbi.nlm.nih.gov/pubmed/36248538
http://dx.doi.org/10.3389/fpsyg.2022.956570
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author Hong, Xiumin
Liu, Qianqian
author_facet Hong, Xiumin
Liu, Qianqian
author_sort Hong, Xiumin
collection PubMed
description As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand the characteristics of children's national identity, it is necessary to use scientific and interactive assessment methods. The present study investigated whether the game-based assessment we developed specifically would be an appropriate tool to measure young children's national identity. The results show that the game-based assessment had good item discrimination. Exploratory factor analysis demonstrated the game covered three aspects: national cognition mastery, national emotion engagement, and national behavior tendency. The confirmatory factor analysis suggested that the model with three factors fit the data well. The internal consistency, the split-half reliability, and the test-retest reliability meet standards. Overall, the results indicated that this game can be successfully used to assess young children's national identity with acceptable validity and reliability. Our study provides strong evidence for the use of human-computer interaction in child measurement. These findings are the first to demonstrate the promise of game-based assessment in assessing children's national identity reliably and effectively.
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spelling pubmed-95543122022-10-13 Assessing young children's national identity through human-computer interaction: A game-based assessment task Hong, Xiumin Liu, Qianqian Front Psychol Psychology As a way of human-computer interaction, game-based assessment is more suitable for young children because it is situational, interesting, and effective. National identity is an important factor affecting the overall development of young children and the future development of a country, which has attracted extensive attention from researchers. Nevertheless, the assessment of young children's national identity is still based on traditional evaluation, including questionnaires and interviews, which have the limitations of being inaccurate, dull, and time-consuming. To understand the characteristics of children's national identity, it is necessary to use scientific and interactive assessment methods. The present study investigated whether the game-based assessment we developed specifically would be an appropriate tool to measure young children's national identity. The results show that the game-based assessment had good item discrimination. Exploratory factor analysis demonstrated the game covered three aspects: national cognition mastery, national emotion engagement, and national behavior tendency. The confirmatory factor analysis suggested that the model with three factors fit the data well. The internal consistency, the split-half reliability, and the test-retest reliability meet standards. Overall, the results indicated that this game can be successfully used to assess young children's national identity with acceptable validity and reliability. Our study provides strong evidence for the use of human-computer interaction in child measurement. These findings are the first to demonstrate the promise of game-based assessment in assessing children's national identity reliably and effectively. Frontiers Media S.A. 2022-09-28 /pmc/articles/PMC9554312/ /pubmed/36248538 http://dx.doi.org/10.3389/fpsyg.2022.956570 Text en Copyright © 2022 Hong and Liu. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Hong, Xiumin
Liu, Qianqian
Assessing young children's national identity through human-computer interaction: A game-based assessment task
title Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_full Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_fullStr Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_full_unstemmed Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_short Assessing young children's national identity through human-computer interaction: A game-based assessment task
title_sort assessing young children's national identity through human-computer interaction: a game-based assessment task
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9554312/
https://www.ncbi.nlm.nih.gov/pubmed/36248538
http://dx.doi.org/10.3389/fpsyg.2022.956570
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