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Toward a delineation of the differences between high engagement and problem gaming

The boundary between highly engaged and problematic video gaming is often debated in the behavioral addictions field. The present study assessed whether quality of life, motivational and protective factors may differentiate high-frequency gamers (i.e., those who play 30 + hours per week) who did, an...

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Detalles Bibliográficos
Autores principales: Slack, Jake D., Delfabbro, Paul, King, Daniel L.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9554823/
https://www.ncbi.nlm.nih.gov/pubmed/36247099
http://dx.doi.org/10.1016/j.abrep.2022.100462
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author Slack, Jake D.
Delfabbro, Paul
King, Daniel L.
author_facet Slack, Jake D.
Delfabbro, Paul
King, Daniel L.
author_sort Slack, Jake D.
collection PubMed
description The boundary between highly engaged and problematic video gaming is often debated in the behavioral addictions field. The present study assessed whether quality of life, motivational and protective factors may differentiate high-frequency gamers (i.e., those who play 30 + hours per week) who did, and did not, meet the DSM-5 criteria for gaming disorder (GD). A total of 403 respondents completed an online survey including standard measures of GD, gaming motivation, quality of life (QOL), and protective factors for behavioral addiction (e.g., adequate sleep and healthy diet). Respondents with GD scored lower on all QOL measures and were more strongly motivated to use gaming to escape problems. Fewer protective factors were identified in GD cases, with an inability to balance gaming with sleep being the largest significant difference between the two groups. High-frequency gaming appears most likely to be problematic if it is used to escape real-world problems or prioritized over important everyday activities.
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spelling pubmed-95548232022-10-13 Toward a delineation of the differences between high engagement and problem gaming Slack, Jake D. Delfabbro, Paul King, Daniel L. Addict Behav Rep Research paper The boundary between highly engaged and problematic video gaming is often debated in the behavioral addictions field. The present study assessed whether quality of life, motivational and protective factors may differentiate high-frequency gamers (i.e., those who play 30 + hours per week) who did, and did not, meet the DSM-5 criteria for gaming disorder (GD). A total of 403 respondents completed an online survey including standard measures of GD, gaming motivation, quality of life (QOL), and protective factors for behavioral addiction (e.g., adequate sleep and healthy diet). Respondents with GD scored lower on all QOL measures and were more strongly motivated to use gaming to escape problems. Fewer protective factors were identified in GD cases, with an inability to balance gaming with sleep being the largest significant difference between the two groups. High-frequency gaming appears most likely to be problematic if it is used to escape real-world problems or prioritized over important everyday activities. Elsevier 2022-10-05 /pmc/articles/PMC9554823/ /pubmed/36247099 http://dx.doi.org/10.1016/j.abrep.2022.100462 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).
spellingShingle Research paper
Slack, Jake D.
Delfabbro, Paul
King, Daniel L.
Toward a delineation of the differences between high engagement and problem gaming
title Toward a delineation of the differences between high engagement and problem gaming
title_full Toward a delineation of the differences between high engagement and problem gaming
title_fullStr Toward a delineation of the differences between high engagement and problem gaming
title_full_unstemmed Toward a delineation of the differences between high engagement and problem gaming
title_short Toward a delineation of the differences between high engagement and problem gaming
title_sort toward a delineation of the differences between high engagement and problem gaming
topic Research paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9554823/
https://www.ncbi.nlm.nih.gov/pubmed/36247099
http://dx.doi.org/10.1016/j.abrep.2022.100462
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