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Diffraction-engineered holography: Beyond the depth representation limit of holographic displays

Holography is one of the most prominent approaches to realize true-to-life reconstructions of objects. However, owing to the limited resolution of spatial light modulators compared to static holograms, reconstructed objects exhibit various coherent properties, such as content-dependent defocus blur...

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Detalles Bibliográficos
Autores principales: Yang, Daeho, Seo, Wontaek, Yu, Hyeonseung, Kim, Sun Il, Shin, Bongsu, Lee, Chang-Kun, Moon, Seokil, An, Jungkwuen, Hong, Jong-Young, Sung, Geeyoung, Lee, Hong-Seok
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9556550/
https://www.ncbi.nlm.nih.gov/pubmed/36224198
http://dx.doi.org/10.1038/s41467-022-33728-5
Descripción
Sumario:Holography is one of the most prominent approaches to realize true-to-life reconstructions of objects. However, owing to the limited resolution of spatial light modulators compared to static holograms, reconstructed objects exhibit various coherent properties, such as content-dependent defocus blur and interference-induced noise. The coherent properties severely distort depth perception, the core of holographic displays to realize 3D scenes beyond 2D displays. Here, we propose a hologram that imitates defocus blur of incoherent light by engineering diffracted pattern of coherent light with adopting multi-plane holography, thereby offering real world-like defocus blur and photorealistic reconstruction. The proposed hologram is synthesized by optimizing a wave field to reconstruct numerous varifocal images after propagating the corresponding focal distances where the varifocal images are rendered using a physically-based renderer. Moreover, to reduce the computational costs associated with rendering and optimizing, we also demonstrate a network-based synthetic method that requires only an RGB-D image.