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Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial

INTRODUCTION: In paediatric rehabilitation, fun and motivation are also critical keys to successful therapy. A variety of interventions have shown positive effects, high level of interest, compliance and engagement with active video game (AVG). This seems to be an interesting approach for the postop...

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Autores principales: Guinet, Anne-Laure, Bams, Michel, Payan-Terral, Sandrine, Khouri, Néjib, Otmane, Samir, Bouyer, Guillaume, Desailly, Eric
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9558782/
https://www.ncbi.nlm.nih.gov/pubmed/36216413
http://dx.doi.org/10.1136/bmjopen-2022-061580
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author Guinet, Anne-Laure
Bams, Michel
Payan-Terral, Sandrine
Khouri, Néjib
Otmane, Samir
Bouyer, Guillaume
Desailly, Eric
author_facet Guinet, Anne-Laure
Bams, Michel
Payan-Terral, Sandrine
Khouri, Néjib
Otmane, Samir
Bouyer, Guillaume
Desailly, Eric
author_sort Guinet, Anne-Laure
collection PubMed
description INTRODUCTION: In paediatric rehabilitation, fun and motivation are also critical keys to successful therapy. A variety of interventions have shown positive effects, high level of interest, compliance and engagement with active video game (AVG). This seems to be an interesting approach for the postoperative gait rehabilitation of children with cerebral palsy (CP). In this study, we will investigate if an overground gait training (GT) delivered through an AVG can improve walking capacity and anaerobic performance. METHODS AND ANALYSIS: This study is a randomised clinical controlled trial. A total of 14 children and adolescents in the age of 10–18 years with CP will be included. The minimum time between surgery and inclusion will be 7 weeks. The test group will participate in the GT programme with Augmented Reality Rehabilitation of Walking-Cerebral Palsy AVG, control group will receive GT on a treadmill. The primary outcome is the 6-Min Walk Test assessing walking capacity; secondary outcomes are the Muscle Power Sprint Test for anaerobic performance and Shuttle Run Test for physical fitness level. Satisfaction is tested with the Physical Activity Enjoyment Scale. ETHICS AND DISSEMINATION: The findings will be disseminated by publications in peer-reviewed journals and conferences. This study received agreement from French ethic committee (Comité de Protection des Personnes Sud-Est VI—Number 2020-A02959-30). TRIAL REGISTRATION NUMBER: NCT04837105.
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spelling pubmed-95587822022-10-14 Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial Guinet, Anne-Laure Bams, Michel Payan-Terral, Sandrine Khouri, Néjib Otmane, Samir Bouyer, Guillaume Desailly, Eric BMJ Open Rehabilitation Medicine INTRODUCTION: In paediatric rehabilitation, fun and motivation are also critical keys to successful therapy. A variety of interventions have shown positive effects, high level of interest, compliance and engagement with active video game (AVG). This seems to be an interesting approach for the postoperative gait rehabilitation of children with cerebral palsy (CP). In this study, we will investigate if an overground gait training (GT) delivered through an AVG can improve walking capacity and anaerobic performance. METHODS AND ANALYSIS: This study is a randomised clinical controlled trial. A total of 14 children and adolescents in the age of 10–18 years with CP will be included. The minimum time between surgery and inclusion will be 7 weeks. The test group will participate in the GT programme with Augmented Reality Rehabilitation of Walking-Cerebral Palsy AVG, control group will receive GT on a treadmill. The primary outcome is the 6-Min Walk Test assessing walking capacity; secondary outcomes are the Muscle Power Sprint Test for anaerobic performance and Shuttle Run Test for physical fitness level. Satisfaction is tested with the Physical Activity Enjoyment Scale. ETHICS AND DISSEMINATION: The findings will be disseminated by publications in peer-reviewed journals and conferences. This study received agreement from French ethic committee (Comité de Protection des Personnes Sud-Est VI—Number 2020-A02959-30). TRIAL REGISTRATION NUMBER: NCT04837105. BMJ Publishing Group 2022-10-10 /pmc/articles/PMC9558782/ /pubmed/36216413 http://dx.doi.org/10.1136/bmjopen-2022-061580 Text en © Author(s) (or their employer(s)) 2022. Re-use permitted under CC BY-NC. No commercial re-use. See rights and permissions. Published by BMJ. https://creativecommons.org/licenses/by-nc/4.0/This is an open access article distributed in accordance with the Creative Commons Attribution Non Commercial (CC BY-NC 4.0) license, which permits others to distribute, remix, adapt, build upon this work non-commercially, and license their derivative works on different terms, provided the original work is properly cited, appropriate credit is given, any changes made indicated, and the use is non-commercial. See: http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) .
spellingShingle Rehabilitation Medicine
Guinet, Anne-Laure
Bams, Michel
Payan-Terral, Sandrine
Khouri, Néjib
Otmane, Samir
Bouyer, Guillaume
Desailly, Eric
Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial
title Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial
title_full Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial
title_fullStr Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial
title_full_unstemmed Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial
title_short Effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial
title_sort effect of an augmented reality active video game for gait training in children with cerebral palsy following single-event multilevel surgery: protocol for a randomised controlled trial
topic Rehabilitation Medicine
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9558782/
https://www.ncbi.nlm.nih.gov/pubmed/36216413
http://dx.doi.org/10.1136/bmjopen-2022-061580
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