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Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis

BACKGROUND: Points represent one of the most widely used game mechanics in gamification. They have been used as a means to provide feedback to users. They visually show user performance and are used along with other game mechanics to produce synergy effects. However, using points without analyzing t...

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Autores principales: Park, Sungjin, Kim, Sangkyun
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9562056/
https://www.ncbi.nlm.nih.gov/pubmed/36173674
http://dx.doi.org/10.2196/35907
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author Park, Sungjin
Kim, Sangkyun
author_facet Park, Sungjin
Kim, Sangkyun
author_sort Park, Sungjin
collection PubMed
description BACKGROUND: Points represent one of the most widely used game mechanics in gamification. They have been used as a means to provide feedback to users. They visually show user performance and are used along with other game mechanics to produce synergy effects. However, using points without analyzing the application environment and targets adversely affects users. OBJECTIVE: This study aims to identify the problems that users encounter when points are applied improperly, to solve problems based on an analysis of previous studies and actual point use cases, and to develop a point design framework to deliver gameful experiences. METHODS: Three problems were identified by analyzing previous studies. The first problem is points that only accumulate. The second is points that emphasize a user’s difference from other people. The third pertains to the reward distribution problem that occurs when points are used as rewards. RESULTS: We developed a framework by deriving 3 criteria for applying points. The first criterion is based on the passive acquisition approach and the active use approach. The second criterion is used to classify points as “high/low” and “many/few” types. The third criterion is the classification of personal reward points and group reward points based on segmentation of the reward criteria. We developed 8 types of points based on the derived point design framework. CONCLUSIONS: We expect that some of the problems that users experience when using points can be solved. Furthermore, we expect that some of the problems that arise when points are used as rewards, such as pointsification and the overjustification effect, can be solved. By solving such problems, we suggest a direction that enables a gameful experience for point users and improves the core value delivery through gameful experiences. We also suggest a gameful experience delivery method in the context of the ongoing COVID-19 pandemic.
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spelling pubmed-95620562022-10-15 Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis Park, Sungjin Kim, Sangkyun JMIR Serious Games Original Paper BACKGROUND: Points represent one of the most widely used game mechanics in gamification. They have been used as a means to provide feedback to users. They visually show user performance and are used along with other game mechanics to produce synergy effects. However, using points without analyzing the application environment and targets adversely affects users. OBJECTIVE: This study aims to identify the problems that users encounter when points are applied improperly, to solve problems based on an analysis of previous studies and actual point use cases, and to develop a point design framework to deliver gameful experiences. METHODS: Three problems were identified by analyzing previous studies. The first problem is points that only accumulate. The second is points that emphasize a user’s difference from other people. The third pertains to the reward distribution problem that occurs when points are used as rewards. RESULTS: We developed a framework by deriving 3 criteria for applying points. The first criterion is based on the passive acquisition approach and the active use approach. The second criterion is used to classify points as “high/low” and “many/few” types. The third criterion is the classification of personal reward points and group reward points based on segmentation of the reward criteria. We developed 8 types of points based on the derived point design framework. CONCLUSIONS: We expect that some of the problems that users experience when using points can be solved. Furthermore, we expect that some of the problems that arise when points are used as rewards, such as pointsification and the overjustification effect, can be solved. By solving such problems, we suggest a direction that enables a gameful experience for point users and improves the core value delivery through gameful experiences. We also suggest a gameful experience delivery method in the context of the ongoing COVID-19 pandemic. JMIR Publications 2022-09-29 /pmc/articles/PMC9562056/ /pubmed/36173674 http://dx.doi.org/10.2196/35907 Text en ©Sungjin Park, Sangkyun Kim. Originally published in JMIR Serious Games (https://games.jmir.org), 29.09.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Park, Sungjin
Kim, Sangkyun
Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
title Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
title_full Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
title_fullStr Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
title_full_unstemmed Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
title_short Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
title_sort points and the delivery of gameful experiences in a gamified environment: framework development and case analysis
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9562056/
https://www.ncbi.nlm.nih.gov/pubmed/36173674
http://dx.doi.org/10.2196/35907
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