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Factors related to Gaming addiction in adults

INTRODUCTION: With the advancement of technology over the last years, gaming is no longer reserved to adolescents. It has become a growing phenomenon within young adults which should,’t be overlooked as it is accompanied with the risk of addiction. OBJECTIVES: To study the factors involved in video...

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Autores principales: Neily, C., Maalej, M., Gassara, I., Feki, R., Smaoui, N., Zouari, L., Zouari, A., Ben Thabet, J., Omri, S., Charfi, N.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9564017/
http://dx.doi.org/10.1192/j.eurpsy.2022.934
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author Neily, C.
Maalej, M.
Gassara, I.
Feki, R.
Smaoui, N.
Zouari, L.
Zouari, A.
Ben Thabet, J.
Omri, S.
Charfi, N.
Maalej, M.
author_facet Neily, C.
Maalej, M.
Gassara, I.
Feki, R.
Smaoui, N.
Zouari, L.
Zouari, A.
Ben Thabet, J.
Omri, S.
Charfi, N.
Maalej, M.
author_sort Neily, C.
collection PubMed
description INTRODUCTION: With the advancement of technology over the last years, gaming is no longer reserved to adolescents. It has become a growing phenomenon within young adults which should,’t be overlooked as it is accompanied with the risk of addiction. OBJECTIVES: To study the factors involved in video games addiction behaviors in adults METHODS: We conducted a cross-sectional, descriptive and analytical study. Data were collected using a self-administered questionnaire on social networks. We solicited adults between 18–40 years. We used the gaming addiction scale (GAS) in its validated Arabic short version. RESULTS: A hundred and nine participants were included. The mean age was 29.6 ±10.3 with a sex ratio of 1.5.The mean age of the beginning of regular gaming was 16.3± 8.64. we found that40.4% of our participants preferred the mode Massively Multiplayer Online Role Playing Games (MMORPG) while others played casual single player games. A play time of over 20 hours per week was reported by 11.9%of participants. According to the GAS, 25.7%were addicted gamers. Our participants spent an average of 7.94±6.71 hours before they play their first game of the day. We found that the score of Gas was significantly correlated to the male gender of the participants (p<0.000), a higher number of weekly gaming hours (p<0.000),a lower number of hours before gaming (P<0.000) and the mode of games (p<0.000). CONCLUSIONS: Our study showed that contextual factors play an important role in understanding gaming addiction in young adults as a holistic phenomenon,embedding the problematic behavior within the context of the individual the game and gaming practices. DISCLOSURE: No significant relationships.
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spelling pubmed-95640172022-10-17 Factors related to Gaming addiction in adults Neily, C. Maalej, M. Gassara, I. Feki, R. Smaoui, N. Zouari, L. Zouari, A. Ben Thabet, J. Omri, S. Charfi, N. Maalej, M. Eur Psychiatry Abstract INTRODUCTION: With the advancement of technology over the last years, gaming is no longer reserved to adolescents. It has become a growing phenomenon within young adults which should,’t be overlooked as it is accompanied with the risk of addiction. OBJECTIVES: To study the factors involved in video games addiction behaviors in adults METHODS: We conducted a cross-sectional, descriptive and analytical study. Data were collected using a self-administered questionnaire on social networks. We solicited adults between 18–40 years. We used the gaming addiction scale (GAS) in its validated Arabic short version. RESULTS: A hundred and nine participants were included. The mean age was 29.6 ±10.3 with a sex ratio of 1.5.The mean age of the beginning of regular gaming was 16.3± 8.64. we found that40.4% of our participants preferred the mode Massively Multiplayer Online Role Playing Games (MMORPG) while others played casual single player games. A play time of over 20 hours per week was reported by 11.9%of participants. According to the GAS, 25.7%were addicted gamers. Our participants spent an average of 7.94±6.71 hours before they play their first game of the day. We found that the score of Gas was significantly correlated to the male gender of the participants (p<0.000), a higher number of weekly gaming hours (p<0.000),a lower number of hours before gaming (P<0.000) and the mode of games (p<0.000). CONCLUSIONS: Our study showed that contextual factors play an important role in understanding gaming addiction in young adults as a holistic phenomenon,embedding the problematic behavior within the context of the individual the game and gaming practices. DISCLOSURE: No significant relationships. Cambridge University Press 2022-09-01 /pmc/articles/PMC9564017/ http://dx.doi.org/10.1192/j.eurpsy.2022.934 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstract
Neily, C.
Maalej, M.
Gassara, I.
Feki, R.
Smaoui, N.
Zouari, L.
Zouari, A.
Ben Thabet, J.
Omri, S.
Charfi, N.
Maalej, M.
Factors related to Gaming addiction in adults
title Factors related to Gaming addiction in adults
title_full Factors related to Gaming addiction in adults
title_fullStr Factors related to Gaming addiction in adults
title_full_unstemmed Factors related to Gaming addiction in adults
title_short Factors related to Gaming addiction in adults
title_sort factors related to gaming addiction in adults
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9564017/
http://dx.doi.org/10.1192/j.eurpsy.2022.934
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