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Personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality
INTRODUCTION: The integration of virtual reality into everyday life is changing sociocultural practices, including those related to cyberaggression, which causes negative consequences for mental health and well-being. Particular attention needs to be paid to the poorly researched but widespread role...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cambridge University Press
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9564712/ http://dx.doi.org/10.1192/j.eurpsy.2022.580 |
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author | Soldatova, G. Chigarkova, S. Nikonova, E. Vinitskiy, D. |
author_facet | Soldatova, G. Chigarkova, S. Nikonova, E. Vinitskiy, D. |
author_sort | Soldatova, G. |
collection | PubMed |
description | INTRODUCTION: The integration of virtual reality into everyday life is changing sociocultural practices, including those related to cyberaggression, which causes negative consequences for mental health and well-being. Particular attention needs to be paid to the poorly researched but widespread roles of bystanders and defenders in cyberaggression (Machackova, 2020; Polanco-Levican, Salvo-Garrido, 2021). OBJECTIVES: The aim is to study the behavioral witness strategies in cyberaggression in VR and their relation to personal and psychophysiological characteristics. METHODS: 50 adolescents aged 14-18 years old (50% female) witnessed cyberaggression in an experimental situation in the virtual space of VR-chat. Participants also filled Ten-Item Personality Inventory (Gosling et al., 2003; Egorova, Parshikova, 2016), I7-Impulsiveness (Eysenck, Eysenck, 1985; Kornilova, Dolnikova, 2011), Prosocial Behaviour (Furmanov, Kuhtova, 1998). To determine the functional state Heart rate variability (UPTF 1/30 Psychophysiologist, Mediсom) was measured before and after the experiment. RESULTS: Behavioral strategies in VR-aggression were divided into uninvolved bystanders (58%) and defenders (42%). All participants experienced stress and functional state decline when faced with cyberaggression, but the defenders were more affected (U=207, p<0.043). Defenders were more likely to have higher social responsibility (U=207, p<0.056) and lower neuroticism (U=208, p<0.054). There were no significant differences in impulsiveness. CONCLUSIONS: Cyberaggression in a virtual environment is stressful, especially for active defenders, who are more included in the situation compared to passive bystanders. The prosocial role of a defender rather than a passive bystander may be related to such characteristics as social responsibility and emotional stability, but not to impulsiveness. The research was supported by RSF (project No. 18-18-00365) DISCLOSURE: This work was supported by the Russian Science Foundation, project # 18-18-00365. |
format | Online Article Text |
id | pubmed-9564712 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Cambridge University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-95647122022-10-17 Personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality Soldatova, G. Chigarkova, S. Nikonova, E. Vinitskiy, D. Eur Psychiatry Abstract INTRODUCTION: The integration of virtual reality into everyday life is changing sociocultural practices, including those related to cyberaggression, which causes negative consequences for mental health and well-being. Particular attention needs to be paid to the poorly researched but widespread roles of bystanders and defenders in cyberaggression (Machackova, 2020; Polanco-Levican, Salvo-Garrido, 2021). OBJECTIVES: The aim is to study the behavioral witness strategies in cyberaggression in VR and their relation to personal and psychophysiological characteristics. METHODS: 50 adolescents aged 14-18 years old (50% female) witnessed cyberaggression in an experimental situation in the virtual space of VR-chat. Participants also filled Ten-Item Personality Inventory (Gosling et al., 2003; Egorova, Parshikova, 2016), I7-Impulsiveness (Eysenck, Eysenck, 1985; Kornilova, Dolnikova, 2011), Prosocial Behaviour (Furmanov, Kuhtova, 1998). To determine the functional state Heart rate variability (UPTF 1/30 Psychophysiologist, Mediсom) was measured before and after the experiment. RESULTS: Behavioral strategies in VR-aggression were divided into uninvolved bystanders (58%) and defenders (42%). All participants experienced stress and functional state decline when faced with cyberaggression, but the defenders were more affected (U=207, p<0.043). Defenders were more likely to have higher social responsibility (U=207, p<0.056) and lower neuroticism (U=208, p<0.054). There were no significant differences in impulsiveness. CONCLUSIONS: Cyberaggression in a virtual environment is stressful, especially for active defenders, who are more included in the situation compared to passive bystanders. The prosocial role of a defender rather than a passive bystander may be related to such characteristics as social responsibility and emotional stability, but not to impulsiveness. The research was supported by RSF (project No. 18-18-00365) DISCLOSURE: This work was supported by the Russian Science Foundation, project # 18-18-00365. Cambridge University Press 2022-09-01 /pmc/articles/PMC9564712/ http://dx.doi.org/10.1192/j.eurpsy.2022.580 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Abstract Soldatova, G. Chigarkova, S. Nikonova, E. Vinitskiy, D. Personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality |
title | Personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality |
title_full | Personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality |
title_fullStr | Personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality |
title_full_unstemmed | Personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality |
title_short | Personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality |
title_sort | personal and psychophysiological characteristics of the witness experience of cyberaggression in virtual reality |
topic | Abstract |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9564712/ http://dx.doi.org/10.1192/j.eurpsy.2022.580 |
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