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Mind the gap: Distributed practice enhances performance in a MOBA game
Understanding how humans master complex skills has the potential for wide-reaching societal benefit. Research has shown that one important aspect of effective skill learning is the temporal distribution of practice episodes (i.e., distributed practice). Using a large observational sample of players...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9565695/ https://www.ncbi.nlm.nih.gov/pubmed/36240151 http://dx.doi.org/10.1371/journal.pone.0275843 |
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author | Vardal, Ozan Bonometti, Valerio Drachen, Anders Wade, Alex Stafford, Tom |
author_facet | Vardal, Ozan Bonometti, Valerio Drachen, Anders Wade, Alex Stafford, Tom |
author_sort | Vardal, Ozan |
collection | PubMed |
description | Understanding how humans master complex skills has the potential for wide-reaching societal benefit. Research has shown that one important aspect of effective skill learning is the temporal distribution of practice episodes (i.e., distributed practice). Using a large observational sample of players (n = 162,417) drawn from a competitive and popular online game (League of Legends), we analysed the relationship between practice distribution and performance through time. We compared groups of players who exhibited different play schedules using data slicing and machine learning techniques, to show that players who cluster gameplay into shorter time frames ultimately achieve lower performance levels than those who space their games across longer time windows. Additionally, we found that the timing of intensive play periods does not affect final performance—it is the overall amount of spacing that matters. These results extend some of the key findings in the literature on practice and learning to an ecologically valid environment with huge n. We discuss our work in relation to recent studies that have examined practice effects using Big Data and suggest solutions for salient confounds. |
format | Online Article Text |
id | pubmed-9565695 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-95656952022-10-15 Mind the gap: Distributed practice enhances performance in a MOBA game Vardal, Ozan Bonometti, Valerio Drachen, Anders Wade, Alex Stafford, Tom PLoS One Research Article Understanding how humans master complex skills has the potential for wide-reaching societal benefit. Research has shown that one important aspect of effective skill learning is the temporal distribution of practice episodes (i.e., distributed practice). Using a large observational sample of players (n = 162,417) drawn from a competitive and popular online game (League of Legends), we analysed the relationship between practice distribution and performance through time. We compared groups of players who exhibited different play schedules using data slicing and machine learning techniques, to show that players who cluster gameplay into shorter time frames ultimately achieve lower performance levels than those who space their games across longer time windows. Additionally, we found that the timing of intensive play periods does not affect final performance—it is the overall amount of spacing that matters. These results extend some of the key findings in the literature on practice and learning to an ecologically valid environment with huge n. We discuss our work in relation to recent studies that have examined practice effects using Big Data and suggest solutions for salient confounds. Public Library of Science 2022-10-14 /pmc/articles/PMC9565695/ /pubmed/36240151 http://dx.doi.org/10.1371/journal.pone.0275843 Text en © 2022 Vardal et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Vardal, Ozan Bonometti, Valerio Drachen, Anders Wade, Alex Stafford, Tom Mind the gap: Distributed practice enhances performance in a MOBA game |
title | Mind the gap: Distributed practice enhances performance in a MOBA game |
title_full | Mind the gap: Distributed practice enhances performance in a MOBA game |
title_fullStr | Mind the gap: Distributed practice enhances performance in a MOBA game |
title_full_unstemmed | Mind the gap: Distributed practice enhances performance in a MOBA game |
title_short | Mind the gap: Distributed practice enhances performance in a MOBA game |
title_sort | mind the gap: distributed practice enhances performance in a moba game |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9565695/ https://www.ncbi.nlm.nih.gov/pubmed/36240151 http://dx.doi.org/10.1371/journal.pone.0275843 |
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