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Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events

INTRODUCTION: Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihoo...

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Autor principal: Lahutina, S.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9567970/
http://dx.doi.org/10.1192/j.eurpsy.2022.1739
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author Lahutina, S.
author_facet Lahutina, S.
author_sort Lahutina, S.
collection PubMed
description INTRODUCTION: Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihood of PTSD in the future. OBJECTIVES: Understand the features of gender differences after psychological interventions in patients in the acute period after a traumatic event. Video games that use visual-spatial efforts over a fixed time and frequency (Tetris) may reduce the likelihood of developing PTSD. METHODS: Main inclusion criteria was an exposure to traumatic event (time from traumatic event - 0-24 hours). Respondents were assessed by PTSD symptom scale (PCL-5), peritraumatic distress scale (PDS), peritraumatic dissociative experience scale (PDES) and global functioning scale (GFS), intrusion diary (intervals: week 0, week 4, week 8, week 12). RESULTS: PTSD symptoms were more severe in female participants (p ≤ 0,05). Participants in the Tetris game group recorded significantly fewer intrusive memories during the first week after the traumatic event than participants in two other groups, with a mean effect size of 57 (M = 8.73 vs. M = 23.26, t (69) = 2.80, P = 0.005, d = 0.67, 95% CI: 0.18, 1, 14). After the first month of follow-up, members of the Tetris game group reported less stress from intrusive symptoms. CONCLUSIONS: Tetris intervention may reduce intrusive memories of real trauma. Women had more severe PTSD symptoms. Due to the small number of samples, the study should be repeated. DISCLOSURE: No significant relationships.
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spelling pubmed-95679702022-10-17 Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events Lahutina, S. Eur Psychiatry Abstract INTRODUCTION: Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihood of PTSD in the future. OBJECTIVES: Understand the features of gender differences after psychological interventions in patients in the acute period after a traumatic event. Video games that use visual-spatial efforts over a fixed time and frequency (Tetris) may reduce the likelihood of developing PTSD. METHODS: Main inclusion criteria was an exposure to traumatic event (time from traumatic event - 0-24 hours). Respondents were assessed by PTSD symptom scale (PCL-5), peritraumatic distress scale (PDS), peritraumatic dissociative experience scale (PDES) and global functioning scale (GFS), intrusion diary (intervals: week 0, week 4, week 8, week 12). RESULTS: PTSD symptoms were more severe in female participants (p ≤ 0,05). Participants in the Tetris game group recorded significantly fewer intrusive memories during the first week after the traumatic event than participants in two other groups, with a mean effect size of 57 (M = 8.73 vs. M = 23.26, t (69) = 2.80, P = 0.005, d = 0.67, 95% CI: 0.18, 1, 14). After the first month of follow-up, members of the Tetris game group reported less stress from intrusive symptoms. CONCLUSIONS: Tetris intervention may reduce intrusive memories of real trauma. Women had more severe PTSD symptoms. Due to the small number of samples, the study should be repeated. DISCLOSURE: No significant relationships. Cambridge University Press 2022-09-01 /pmc/articles/PMC9567970/ http://dx.doi.org/10.1192/j.eurpsy.2022.1739 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstract
Lahutina, S.
Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events
title Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events
title_full Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events
title_fullStr Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events
title_full_unstemmed Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events
title_short Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events
title_sort gender differences after digital interventions in the golden hours after traumatic events
topic Abstract
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9567970/
http://dx.doi.org/10.1192/j.eurpsy.2022.1739
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