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Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events
INTRODUCTION: Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihoo...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Cambridge University Press
2022
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9567970/ http://dx.doi.org/10.1192/j.eurpsy.2022.1739 |
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author | Lahutina, S. |
author_facet | Lahutina, S. |
author_sort | Lahutina, S. |
collection | PubMed |
description | INTRODUCTION: Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihood of PTSD in the future. OBJECTIVES: Understand the features of gender differences after psychological interventions in patients in the acute period after a traumatic event. Video games that use visual-spatial efforts over a fixed time and frequency (Tetris) may reduce the likelihood of developing PTSD. METHODS: Main inclusion criteria was an exposure to traumatic event (time from traumatic event - 0-24 hours). Respondents were assessed by PTSD symptom scale (PCL-5), peritraumatic distress scale (PDS), peritraumatic dissociative experience scale (PDES) and global functioning scale (GFS), intrusion diary (intervals: week 0, week 4, week 8, week 12). RESULTS: PTSD symptoms were more severe in female participants (p ≤ 0,05). Participants in the Tetris game group recorded significantly fewer intrusive memories during the first week after the traumatic event than participants in two other groups, with a mean effect size of 57 (M = 8.73 vs. M = 23.26, t (69) = 2.80, P = 0.005, d = 0.67, 95% CI: 0.18, 1, 14). After the first month of follow-up, members of the Tetris game group reported less stress from intrusive symptoms. CONCLUSIONS: Tetris intervention may reduce intrusive memories of real trauma. Women had more severe PTSD symptoms. Due to the small number of samples, the study should be repeated. DISCLOSURE: No significant relationships. |
format | Online Article Text |
id | pubmed-9567970 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Cambridge University Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-95679702022-10-17 Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events Lahutina, S. Eur Psychiatry Abstract INTRODUCTION: Digital technologies are used in the prevention of post-traumatic stress disorder (PTSD). There is no clear evidence for effective gender-sensitive preventive measures for PTSD. Using Tetris during the golden hour after trauma can reduce intrusive memories and thus reduce the likelihood of PTSD in the future. OBJECTIVES: Understand the features of gender differences after psychological interventions in patients in the acute period after a traumatic event. Video games that use visual-spatial efforts over a fixed time and frequency (Tetris) may reduce the likelihood of developing PTSD. METHODS: Main inclusion criteria was an exposure to traumatic event (time from traumatic event - 0-24 hours). Respondents were assessed by PTSD symptom scale (PCL-5), peritraumatic distress scale (PDS), peritraumatic dissociative experience scale (PDES) and global functioning scale (GFS), intrusion diary (intervals: week 0, week 4, week 8, week 12). RESULTS: PTSD symptoms were more severe in female participants (p ≤ 0,05). Participants in the Tetris game group recorded significantly fewer intrusive memories during the first week after the traumatic event than participants in two other groups, with a mean effect size of 57 (M = 8.73 vs. M = 23.26, t (69) = 2.80, P = 0.005, d = 0.67, 95% CI: 0.18, 1, 14). After the first month of follow-up, members of the Tetris game group reported less stress from intrusive symptoms. CONCLUSIONS: Tetris intervention may reduce intrusive memories of real trauma. Women had more severe PTSD symptoms. Due to the small number of samples, the study should be repeated. DISCLOSURE: No significant relationships. Cambridge University Press 2022-09-01 /pmc/articles/PMC9567970/ http://dx.doi.org/10.1192/j.eurpsy.2022.1739 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited. |
spellingShingle | Abstract Lahutina, S. Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_full | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_fullStr | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_full_unstemmed | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_short | Gender Differences after Digital Interventions in the Golden Hours after Traumatic Events |
title_sort | gender differences after digital interventions in the golden hours after traumatic events |
topic | Abstract |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9567970/ http://dx.doi.org/10.1192/j.eurpsy.2022.1739 |
work_keys_str_mv | AT lahutinas genderdifferencesafterdigitalinterventionsinthegoldenhoursaftertraumaticevents |