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Virtual Reality during Intrathecal Pump Refills in Children: A Case Series

Virtual reality has proven to be an effective approach to decrease pain in acute settings, both in adults and children. The aim of this study is to evaluate whether virtual reality (VR) could reduce pain during an intrathecal pump refill procedure in children receiving intrathecal drug delivery, com...

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Autores principales: Goudman, Lisa, Jansen, Julie, De Smedt, Ann, Billot, Maxime, Roulaud, Manuel, Rigoard, Philippe, Moens, Maarten
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9571798/
https://www.ncbi.nlm.nih.gov/pubmed/36233743
http://dx.doi.org/10.3390/jcm11195877
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author Goudman, Lisa
Jansen, Julie
De Smedt, Ann
Billot, Maxime
Roulaud, Manuel
Rigoard, Philippe
Moens, Maarten
author_facet Goudman, Lisa
Jansen, Julie
De Smedt, Ann
Billot, Maxime
Roulaud, Manuel
Rigoard, Philippe
Moens, Maarten
author_sort Goudman, Lisa
collection PubMed
description Virtual reality has proven to be an effective approach to decrease pain in acute settings, both in adults and children. The aim of this study is to evaluate whether virtual reality (VR) could reduce pain during an intrathecal pump refill procedure in children receiving intrathecal drug delivery, compared to a standard refill procedure. This is a three-arm crossover randomized controlled trial, evaluating the effect of VR on pain in children with cerebral palsy undergoing an intrathecal pump refill compared to a standard refill and a refill with distraction (watching a video). Pain was evaluated using the Wong–Baker Faces Scale. Secondary outcomes were procedural pain, fear, state anxiety, the incidence of adverse events and satisfaction. Six children participated in this study, whereby all children underwent the three conditions. Five children indicated an equal of lower pain score during VR, compared to a standard refill. This finding of an equal or lower pain intensity score for the VR condition compared to the control condition was also revealed by the ratings of the parents, physician and the researcher. The influence of VR on anxiety and fear seem to be in line with the influence of watching a video. In terms of satisfaction, all children and parents agreed with the statement that they would like to use VR again for a next refill. Due to the lack of adverse events, the high degree of satisfaction of children with VR and the decreased pain levels after a refill with VR, physicians may aim to explore the implementation of VR during intrathecal pump refill procedures in children in a daily clinical routine care setting.
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spelling pubmed-95717982022-10-17 Virtual Reality during Intrathecal Pump Refills in Children: A Case Series Goudman, Lisa Jansen, Julie De Smedt, Ann Billot, Maxime Roulaud, Manuel Rigoard, Philippe Moens, Maarten J Clin Med Article Virtual reality has proven to be an effective approach to decrease pain in acute settings, both in adults and children. The aim of this study is to evaluate whether virtual reality (VR) could reduce pain during an intrathecal pump refill procedure in children receiving intrathecal drug delivery, compared to a standard refill procedure. This is a three-arm crossover randomized controlled trial, evaluating the effect of VR on pain in children with cerebral palsy undergoing an intrathecal pump refill compared to a standard refill and a refill with distraction (watching a video). Pain was evaluated using the Wong–Baker Faces Scale. Secondary outcomes were procedural pain, fear, state anxiety, the incidence of adverse events and satisfaction. Six children participated in this study, whereby all children underwent the three conditions. Five children indicated an equal of lower pain score during VR, compared to a standard refill. This finding of an equal or lower pain intensity score for the VR condition compared to the control condition was also revealed by the ratings of the parents, physician and the researcher. The influence of VR on anxiety and fear seem to be in line with the influence of watching a video. In terms of satisfaction, all children and parents agreed with the statement that they would like to use VR again for a next refill. Due to the lack of adverse events, the high degree of satisfaction of children with VR and the decreased pain levels after a refill with VR, physicians may aim to explore the implementation of VR during intrathecal pump refill procedures in children in a daily clinical routine care setting. MDPI 2022-10-05 /pmc/articles/PMC9571798/ /pubmed/36233743 http://dx.doi.org/10.3390/jcm11195877 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Goudman, Lisa
Jansen, Julie
De Smedt, Ann
Billot, Maxime
Roulaud, Manuel
Rigoard, Philippe
Moens, Maarten
Virtual Reality during Intrathecal Pump Refills in Children: A Case Series
title Virtual Reality during Intrathecal Pump Refills in Children: A Case Series
title_full Virtual Reality during Intrathecal Pump Refills in Children: A Case Series
title_fullStr Virtual Reality during Intrathecal Pump Refills in Children: A Case Series
title_full_unstemmed Virtual Reality during Intrathecal Pump Refills in Children: A Case Series
title_short Virtual Reality during Intrathecal Pump Refills in Children: A Case Series
title_sort virtual reality during intrathecal pump refills in children: a case series
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9571798/
https://www.ncbi.nlm.nih.gov/pubmed/36233743
http://dx.doi.org/10.3390/jcm11195877
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