Cargando…
Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data
Providing real-time interaction in an immersive environment has drawn considerable attention in the virtual training fields. Physics-based simulations are suitable for such environments; however, they require the definition and adjustment of coefficients that determine material properties, making th...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9571817/ https://www.ncbi.nlm.nih.gov/pubmed/36236323 http://dx.doi.org/10.3390/s22197225 |
_version_ | 1784810458239205376 |
---|---|
author | Kang, Daeun Moon, Jaeseok Yang, Saeyoung Kwon, Taesoo Kim, Yejin |
author_facet | Kang, Daeun Moon, Jaeseok Yang, Saeyoung Kwon, Taesoo Kim, Yejin |
author_sort | Kang, Daeun |
collection | PubMed |
description | Providing real-time interaction in an immersive environment has drawn considerable attention in the virtual training fields. Physics-based simulations are suitable for such environments; however, they require the definition and adjustment of coefficients that determine material properties, making the methods more complex and time-consuming. In this paper, we introduce a novel approach to simulating the soft-body deformation of an observed object. Using an off-the-shelf RGB-D sensor, the proposed approach tracks an object’s movement and simulates its deformation in an iterative manner. Polygonal models with different resolutions are used to improve the simulation speed and visual quality. During the simulation process, a low-resolution model is used for surface deformation using neighboring feature points detected from the sensor, and a volumetric model is added for internal force estimation. To visualize the observed model in detail, the deformed and low-resolution model is mapped to a high-resolution model using mean value coordinate interpolation. To handle topological deformations, such as cutting or tearing, a part intersected by a cutting tool is recognized by the sensor and responds to external forces. As shown in the experimental results, our approach generates convincing deformations of observed objects in real time. |
format | Online Article Text |
id | pubmed-9571817 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-95718172022-10-17 Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data Kang, Daeun Moon, Jaeseok Yang, Saeyoung Kwon, Taesoo Kim, Yejin Sensors (Basel) Article Providing real-time interaction in an immersive environment has drawn considerable attention in the virtual training fields. Physics-based simulations are suitable for such environments; however, they require the definition and adjustment of coefficients that determine material properties, making the methods more complex and time-consuming. In this paper, we introduce a novel approach to simulating the soft-body deformation of an observed object. Using an off-the-shelf RGB-D sensor, the proposed approach tracks an object’s movement and simulates its deformation in an iterative manner. Polygonal models with different resolutions are used to improve the simulation speed and visual quality. During the simulation process, a low-resolution model is used for surface deformation using neighboring feature points detected from the sensor, and a volumetric model is added for internal force estimation. To visualize the observed model in detail, the deformed and low-resolution model is mapped to a high-resolution model using mean value coordinate interpolation. To handle topological deformations, such as cutting or tearing, a part intersected by a cutting tool is recognized by the sensor and responds to external forces. As shown in the experimental results, our approach generates convincing deformations of observed objects in real time. MDPI 2022-09-23 /pmc/articles/PMC9571817/ /pubmed/36236323 http://dx.doi.org/10.3390/s22197225 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Kang, Daeun Moon, Jaeseok Yang, Saeyoung Kwon, Taesoo Kim, Yejin Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data |
title | Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data |
title_full | Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data |
title_fullStr | Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data |
title_full_unstemmed | Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data |
title_short | Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data |
title_sort | physics-based simulation of soft-body deformation using rgb-d data |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9571817/ https://www.ncbi.nlm.nih.gov/pubmed/36236323 http://dx.doi.org/10.3390/s22197225 |
work_keys_str_mv | AT kangdaeun physicsbasedsimulationofsoftbodydeformationusingrgbddata AT moonjaeseok physicsbasedsimulationofsoftbodydeformationusingrgbddata AT yangsaeyoung physicsbasedsimulationofsoftbodydeformationusingrgbddata AT kwontaesoo physicsbasedsimulationofsoftbodydeformationusingrgbddata AT kimyejin physicsbasedsimulationofsoftbodydeformationusingrgbddata |