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Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data

Providing real-time interaction in an immersive environment has drawn considerable attention in the virtual training fields. Physics-based simulations are suitable for such environments; however, they require the definition and adjustment of coefficients that determine material properties, making th...

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Autores principales: Kang, Daeun, Moon, Jaeseok, Yang, Saeyoung, Kwon, Taesoo, Kim, Yejin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9571817/
https://www.ncbi.nlm.nih.gov/pubmed/36236323
http://dx.doi.org/10.3390/s22197225
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author Kang, Daeun
Moon, Jaeseok
Yang, Saeyoung
Kwon, Taesoo
Kim, Yejin
author_facet Kang, Daeun
Moon, Jaeseok
Yang, Saeyoung
Kwon, Taesoo
Kim, Yejin
author_sort Kang, Daeun
collection PubMed
description Providing real-time interaction in an immersive environment has drawn considerable attention in the virtual training fields. Physics-based simulations are suitable for such environments; however, they require the definition and adjustment of coefficients that determine material properties, making the methods more complex and time-consuming. In this paper, we introduce a novel approach to simulating the soft-body deformation of an observed object. Using an off-the-shelf RGB-D sensor, the proposed approach tracks an object’s movement and simulates its deformation in an iterative manner. Polygonal models with different resolutions are used to improve the simulation speed and visual quality. During the simulation process, a low-resolution model is used for surface deformation using neighboring feature points detected from the sensor, and a volumetric model is added for internal force estimation. To visualize the observed model in detail, the deformed and low-resolution model is mapped to a high-resolution model using mean value coordinate interpolation. To handle topological deformations, such as cutting or tearing, a part intersected by a cutting tool is recognized by the sensor and responds to external forces. As shown in the experimental results, our approach generates convincing deformations of observed objects in real time.
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spelling pubmed-95718172022-10-17 Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data Kang, Daeun Moon, Jaeseok Yang, Saeyoung Kwon, Taesoo Kim, Yejin Sensors (Basel) Article Providing real-time interaction in an immersive environment has drawn considerable attention in the virtual training fields. Physics-based simulations are suitable for such environments; however, they require the definition and adjustment of coefficients that determine material properties, making the methods more complex and time-consuming. In this paper, we introduce a novel approach to simulating the soft-body deformation of an observed object. Using an off-the-shelf RGB-D sensor, the proposed approach tracks an object’s movement and simulates its deformation in an iterative manner. Polygonal models with different resolutions are used to improve the simulation speed and visual quality. During the simulation process, a low-resolution model is used for surface deformation using neighboring feature points detected from the sensor, and a volumetric model is added for internal force estimation. To visualize the observed model in detail, the deformed and low-resolution model is mapped to a high-resolution model using mean value coordinate interpolation. To handle topological deformations, such as cutting or tearing, a part intersected by a cutting tool is recognized by the sensor and responds to external forces. As shown in the experimental results, our approach generates convincing deformations of observed objects in real time. MDPI 2022-09-23 /pmc/articles/PMC9571817/ /pubmed/36236323 http://dx.doi.org/10.3390/s22197225 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Kang, Daeun
Moon, Jaeseok
Yang, Saeyoung
Kwon, Taesoo
Kim, Yejin
Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data
title Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data
title_full Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data
title_fullStr Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data
title_full_unstemmed Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data
title_short Physics-Based Simulation of Soft-Body Deformation Using RGB-D Data
title_sort physics-based simulation of soft-body deformation using rgb-d data
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9571817/
https://www.ncbi.nlm.nih.gov/pubmed/36236323
http://dx.doi.org/10.3390/s22197225
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