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The space paradox in graphic representation
The negative space drawing technique refers to drawing the transparent space around and between objects, rather than drawing the objects themselves. This space-based instruction is thought to attenuate object-specific visual attention and to enhance perception of a spatial expanse. Developmentally,...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9577329/ https://www.ncbi.nlm.nih.gov/pubmed/36267066 http://dx.doi.org/10.3389/fpsyg.2022.968918 |
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author | Lange-Küttner, Christiane Vinueza Chavez, Ximena |
author_facet | Lange-Küttner, Christiane Vinueza Chavez, Ximena |
author_sort | Lange-Küttner, Christiane |
collection | PubMed |
description | The negative space drawing technique refers to drawing the transparent space around and between objects, rather than drawing the objects themselves. This space-based instruction is thought to attenuate object-specific visual attention and to enhance perception of a spatial expanse. Developmentally, it is equivalent to the Piagetian dichotomic space concept of filled and empty space. A sample of 96 children from 5 to 12 years of age and 24 adults (N = 120) drew on a computer tablet a real-life model spacebox placed in front of the participant, with three cubes placed inside the model. Children followed two instructions, a Visual Realism (VR) Instruction “Please draw the three cubes and the box as you can see them” and a Negative Space (NSp) Instruction “Please draw the space around the objects,” with the sequence counterbalanced. NSp outline drawings began to show from 9 years onwards. A positive effect of the NSp technique showed for occlusion drawing because of the depiction of common contour of objects which could create a cohesive scene feature such as a horizon. The VR instruction focused attention toward the space box and enhanced 3D drawing of both the spacebox and the cubes. Thus, it could be concluded—rather paradoxically—that drawing in 3D is better based on object- than on space-based attention, while drawing occlusion is better based on space-based than object-based attention. We suggest, however, that a better definition of VR as attention to object appearances is that VR unifies objects and spatial context into one global plane. |
format | Online Article Text |
id | pubmed-9577329 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-95773292022-10-19 The space paradox in graphic representation Lange-Küttner, Christiane Vinueza Chavez, Ximena Front Psychol Psychology The negative space drawing technique refers to drawing the transparent space around and between objects, rather than drawing the objects themselves. This space-based instruction is thought to attenuate object-specific visual attention and to enhance perception of a spatial expanse. Developmentally, it is equivalent to the Piagetian dichotomic space concept of filled and empty space. A sample of 96 children from 5 to 12 years of age and 24 adults (N = 120) drew on a computer tablet a real-life model spacebox placed in front of the participant, with three cubes placed inside the model. Children followed two instructions, a Visual Realism (VR) Instruction “Please draw the three cubes and the box as you can see them” and a Negative Space (NSp) Instruction “Please draw the space around the objects,” with the sequence counterbalanced. NSp outline drawings began to show from 9 years onwards. A positive effect of the NSp technique showed for occlusion drawing because of the depiction of common contour of objects which could create a cohesive scene feature such as a horizon. The VR instruction focused attention toward the space box and enhanced 3D drawing of both the spacebox and the cubes. Thus, it could be concluded—rather paradoxically—that drawing in 3D is better based on object- than on space-based attention, while drawing occlusion is better based on space-based than object-based attention. We suggest, however, that a better definition of VR as attention to object appearances is that VR unifies objects and spatial context into one global plane. Frontiers Media S.A. 2022-10-04 /pmc/articles/PMC9577329/ /pubmed/36267066 http://dx.doi.org/10.3389/fpsyg.2022.968918 Text en Copyright © 2022 Lange-Küttner and Vinueza Chavez. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Lange-Küttner, Christiane Vinueza Chavez, Ximena The space paradox in graphic representation |
title | The space paradox in graphic representation |
title_full | The space paradox in graphic representation |
title_fullStr | The space paradox in graphic representation |
title_full_unstemmed | The space paradox in graphic representation |
title_short | The space paradox in graphic representation |
title_sort | space paradox in graphic representation |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9577329/ https://www.ncbi.nlm.nih.gov/pubmed/36267066 http://dx.doi.org/10.3389/fpsyg.2022.968918 |
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