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Virtual Reality and Internet of Things-Based Music Online Learning via the Graph Neural Network
Virtual reality and the Internet of Things have shown their capability in a variety of tasks. However, their availability in online learning remains an unresolved issue. To bridge this gap, we propose a virtual reality and Internet of Things-based pipeline for online music learning. The one graph ne...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Hindawi
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9578837/ https://www.ncbi.nlm.nih.gov/pubmed/36268146 http://dx.doi.org/10.1155/2022/3316886 |
Sumario: | Virtual reality and the Internet of Things have shown their capability in a variety of tasks. However, their availability in online learning remains an unresolved issue. To bridge this gap, we propose a virtual reality and Internet of Things-based pipeline for online music learning. The one graph network is used to generate an automated evaluation of learning performance which traditionally was given by the teachers. To be specific, a graph neural network-based algorithm is employed to identify the real-time status of each student within an online class. In the proposed algorithm, the characteristics of each student collected from the multisensors deployed on their bodies are taken as the input feature for each node in the presented graph neural network. With the adoption of convolutional layers and dense layers as well as the similarity between each pair of students, the proposed approach can predict the future circumstance of the entire class. To evaluate the performance of our work, comparison experiments between several state-of-the-art algorithms and the proposed algorithm were conducted. The result from the experiments demonstrated that the graph neural network-based algorithm achieved competitive performance (sensitivity 91.24%, specificity 93.58%, and accuracy 89.79%) over the state-of-the-art. |
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