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Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes
Type 1 diabetes (T1D) is a lifelong and chronic condition that can cause severely compromised health. The T1D treatment regimen is complex, and is a particular challenge for adolescents, who frequently experience a number of treatment adherence barriers (e.g., forgetfulness, planning and organizatio...
Autores principales: | , , , , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9580427/ https://www.ncbi.nlm.nih.gov/pubmed/36278247 http://dx.doi.org/10.1007/s11423-022-10160-6 |
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author | Schmidt, Matthew Lu, Jie Luo, Wenjing Cheng, Li Lee, Minyoung Huang, Rui Weng, Yueqi Kichler, Jessica C. Corathers, Sarah D. Jacobsen, Laura M. Albanese-O′Neill, Anastasia Smith, Laura Westen, Sarah Gutierrez-Colina, Ana M. Heckaman, Leah Wetter, Sara E. Driscoll, Kimberly A. Modi, Avani |
author_facet | Schmidt, Matthew Lu, Jie Luo, Wenjing Cheng, Li Lee, Minyoung Huang, Rui Weng, Yueqi Kichler, Jessica C. Corathers, Sarah D. Jacobsen, Laura M. Albanese-O′Neill, Anastasia Smith, Laura Westen, Sarah Gutierrez-Colina, Ana M. Heckaman, Leah Wetter, Sara E. Driscoll, Kimberly A. Modi, Avani |
author_sort | Schmidt, Matthew |
collection | PubMed |
description | Type 1 diabetes (T1D) is a lifelong and chronic condition that can cause severely compromised health. The T1D treatment regimen is complex, and is a particular challenge for adolescents, who frequently experience a number of treatment adherence barriers (e.g., forgetfulness, planning and organizational challenges, stress). Diabetes Journey is a gamified mHealth program designed to improve T1D self-management through a specific focus on decreasing adherence barriers and improving executive functioning skills for adolescents. Grounded in situativity theory and guided by a sociotechnical-pedagogical usability framework, Diabetes Journey was designed, developed, and evaluated using a learning experience design approach. This approach applied design thinking methods within a Successive Approximation Model design process. Iterative design and formative evaluation were conducted across three design phases, and improvements were implemented following each phase. Findings from the user testing phase indicate Diabetes Journey is a user-friendly mHealth program with high usability that holds promise for enhancing adolescents' T1D self-management. Implications for future designers and researchers are discussed regarding the social dimension of the sociotechnical-pedagogical usability framework. An extension to the framework is proposed to extend the social dimension to include socio-cultural and contextual considerations when designing mHealth applications. Consideration of the pedagogical and sociocultural dimensions of learning is imperative when developing psychoeducational interventions. |
format | Online Article Text |
id | pubmed-9580427 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-95804272022-10-19 Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes Schmidt, Matthew Lu, Jie Luo, Wenjing Cheng, Li Lee, Minyoung Huang, Rui Weng, Yueqi Kichler, Jessica C. Corathers, Sarah D. Jacobsen, Laura M. Albanese-O′Neill, Anastasia Smith, Laura Westen, Sarah Gutierrez-Colina, Ana M. Heckaman, Leah Wetter, Sara E. Driscoll, Kimberly A. Modi, Avani Educ Technol Res Dev Development Article Type 1 diabetes (T1D) is a lifelong and chronic condition that can cause severely compromised health. The T1D treatment regimen is complex, and is a particular challenge for adolescents, who frequently experience a number of treatment adherence barriers (e.g., forgetfulness, planning and organizational challenges, stress). Diabetes Journey is a gamified mHealth program designed to improve T1D self-management through a specific focus on decreasing adherence barriers and improving executive functioning skills for adolescents. Grounded in situativity theory and guided by a sociotechnical-pedagogical usability framework, Diabetes Journey was designed, developed, and evaluated using a learning experience design approach. This approach applied design thinking methods within a Successive Approximation Model design process. Iterative design and formative evaluation were conducted across three design phases, and improvements were implemented following each phase. Findings from the user testing phase indicate Diabetes Journey is a user-friendly mHealth program with high usability that holds promise for enhancing adolescents' T1D self-management. Implications for future designers and researchers are discussed regarding the social dimension of the sociotechnical-pedagogical usability framework. An extension to the framework is proposed to extend the social dimension to include socio-cultural and contextual considerations when designing mHealth applications. Consideration of the pedagogical and sociocultural dimensions of learning is imperative when developing psychoeducational interventions. Springer US 2022-10-19 2022 /pmc/articles/PMC9580427/ /pubmed/36278247 http://dx.doi.org/10.1007/s11423-022-10160-6 Text en © Association for Educational Communications and Technology 2022, Springer Nature or its licensor holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Development Article Schmidt, Matthew Lu, Jie Luo, Wenjing Cheng, Li Lee, Minyoung Huang, Rui Weng, Yueqi Kichler, Jessica C. Corathers, Sarah D. Jacobsen, Laura M. Albanese-O′Neill, Anastasia Smith, Laura Westen, Sarah Gutierrez-Colina, Ana M. Heckaman, Leah Wetter, Sara E. Driscoll, Kimberly A. Modi, Avani Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes |
title | Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes |
title_full | Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes |
title_fullStr | Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes |
title_full_unstemmed | Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes |
title_short | Learning experience design of an mHealth self-management intervention for adolescents with type 1 diabetes |
title_sort | learning experience design of an mhealth self-management intervention for adolescents with type 1 diabetes |
topic | Development Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9580427/ https://www.ncbi.nlm.nih.gov/pubmed/36278247 http://dx.doi.org/10.1007/s11423-022-10160-6 |
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