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The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach

Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains nebulous to date. We visited gaming zones and admin...

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Autores principales: Abbasi, Amir Zaib, Rehman, Umair, Hussain, Khalil, Ting, Ding Hooi, Hlavacs, Helmut, Qummar, Hamza
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9588979/
https://www.ncbi.nlm.nih.gov/pubmed/36300079
http://dx.doi.org/10.3389/fpsyg.2022.918968
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author Abbasi, Amir Zaib
Rehman, Umair
Hussain, Khalil
Ting, Ding Hooi
Hlavacs, Helmut
Qummar, Hamza
author_facet Abbasi, Amir Zaib
Rehman, Umair
Hussain, Khalil
Ting, Ding Hooi
Hlavacs, Helmut
Qummar, Hamza
author_sort Abbasi, Amir Zaib
collection PubMed
description Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains nebulous to date. We visited gaming zones and administered the study survey to collect data from violent videogame users. We collected 208 valid responses that were further analyzed. The present study used SmartPLS (3.3.3) software to perform partial least squares structural equation modeling (PLS-SEM) analysis in two stages. In the first stage, the measurement model assessment reported that cognitive, affective, behavioral, and aggressive behavior proved to be reliable reflective-formative composite constructs. Whereas, the second phase illustrated that cognitive engagement in violent videogames fails to impact aggressive behavior. The other two engagement states (affective and behavioral) in violent games showed a positive impact on aggressive behavior. Our study contributes to aggressive behavior literature by understanding how violent videogame engagement states impact aggressive behavior, which is crucial to recognize aggression so that steps can be taken toward addressing it. This study also contributes methodologically by utilizing the hierarchical component model (HCM) approach to estimate, specify, and validate the hierarchical structure of higher-order constructs (i.e., consumer violent videogame engagement dimensions (cognitive, affective, and behavioral) and aggressive behavior) as reflective-formative composite models.
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spelling pubmed-95889792022-10-25 The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach Abbasi, Amir Zaib Rehman, Umair Hussain, Khalil Ting, Ding Hooi Hlavacs, Helmut Qummar, Hamza Front Psychol Psychology Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains nebulous to date. We visited gaming zones and administered the study survey to collect data from violent videogame users. We collected 208 valid responses that were further analyzed. The present study used SmartPLS (3.3.3) software to perform partial least squares structural equation modeling (PLS-SEM) analysis in two stages. In the first stage, the measurement model assessment reported that cognitive, affective, behavioral, and aggressive behavior proved to be reliable reflective-formative composite constructs. Whereas, the second phase illustrated that cognitive engagement in violent videogames fails to impact aggressive behavior. The other two engagement states (affective and behavioral) in violent games showed a positive impact on aggressive behavior. Our study contributes to aggressive behavior literature by understanding how violent videogame engagement states impact aggressive behavior, which is crucial to recognize aggression so that steps can be taken toward addressing it. This study also contributes methodologically by utilizing the hierarchical component model (HCM) approach to estimate, specify, and validate the hierarchical structure of higher-order constructs (i.e., consumer violent videogame engagement dimensions (cognitive, affective, and behavioral) and aggressive behavior) as reflective-formative composite models. Frontiers Media S.A. 2022-10-10 /pmc/articles/PMC9588979/ /pubmed/36300079 http://dx.doi.org/10.3389/fpsyg.2022.918968 Text en Copyright © 2022 Abbasi, Rehman, Hussain, Ting, Hlavacs and Qummar. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Abbasi, Amir Zaib
Rehman, Umair
Hussain, Khalil
Ting, Ding Hooi
Hlavacs, Helmut
Qummar, Hamza
The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
title The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
title_full The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
title_fullStr The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
title_full_unstemmed The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
title_short The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
title_sort effect of three violent videogame engagement states on aggressive behavior: a partial least squares structural equation modeling approach
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9588979/
https://www.ncbi.nlm.nih.gov/pubmed/36300079
http://dx.doi.org/10.3389/fpsyg.2022.918968
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