Cargando…
The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach
Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains nebulous to date. We visited gaming zones and admin...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9588979/ https://www.ncbi.nlm.nih.gov/pubmed/36300079 http://dx.doi.org/10.3389/fpsyg.2022.918968 |
_version_ | 1784814195906183168 |
---|---|
author | Abbasi, Amir Zaib Rehman, Umair Hussain, Khalil Ting, Ding Hooi Hlavacs, Helmut Qummar, Hamza |
author_facet | Abbasi, Amir Zaib Rehman, Umair Hussain, Khalil Ting, Ding Hooi Hlavacs, Helmut Qummar, Hamza |
author_sort | Abbasi, Amir Zaib |
collection | PubMed |
description | Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains nebulous to date. We visited gaming zones and administered the study survey to collect data from violent videogame users. We collected 208 valid responses that were further analyzed. The present study used SmartPLS (3.3.3) software to perform partial least squares structural equation modeling (PLS-SEM) analysis in two stages. In the first stage, the measurement model assessment reported that cognitive, affective, behavioral, and aggressive behavior proved to be reliable reflective-formative composite constructs. Whereas, the second phase illustrated that cognitive engagement in violent videogames fails to impact aggressive behavior. The other two engagement states (affective and behavioral) in violent games showed a positive impact on aggressive behavior. Our study contributes to aggressive behavior literature by understanding how violent videogame engagement states impact aggressive behavior, which is crucial to recognize aggression so that steps can be taken toward addressing it. This study also contributes methodologically by utilizing the hierarchical component model (HCM) approach to estimate, specify, and validate the hierarchical structure of higher-order constructs (i.e., consumer violent videogame engagement dimensions (cognitive, affective, and behavioral) and aggressive behavior) as reflective-formative composite models. |
format | Online Article Text |
id | pubmed-9588979 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-95889792022-10-25 The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach Abbasi, Amir Zaib Rehman, Umair Hussain, Khalil Ting, Ding Hooi Hlavacs, Helmut Qummar, Hamza Front Psychol Psychology Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains nebulous to date. We visited gaming zones and administered the study survey to collect data from violent videogame users. We collected 208 valid responses that were further analyzed. The present study used SmartPLS (3.3.3) software to perform partial least squares structural equation modeling (PLS-SEM) analysis in two stages. In the first stage, the measurement model assessment reported that cognitive, affective, behavioral, and aggressive behavior proved to be reliable reflective-formative composite constructs. Whereas, the second phase illustrated that cognitive engagement in violent videogames fails to impact aggressive behavior. The other two engagement states (affective and behavioral) in violent games showed a positive impact on aggressive behavior. Our study contributes to aggressive behavior literature by understanding how violent videogame engagement states impact aggressive behavior, which is crucial to recognize aggression so that steps can be taken toward addressing it. This study also contributes methodologically by utilizing the hierarchical component model (HCM) approach to estimate, specify, and validate the hierarchical structure of higher-order constructs (i.e., consumer violent videogame engagement dimensions (cognitive, affective, and behavioral) and aggressive behavior) as reflective-formative composite models. Frontiers Media S.A. 2022-10-10 /pmc/articles/PMC9588979/ /pubmed/36300079 http://dx.doi.org/10.3389/fpsyg.2022.918968 Text en Copyright © 2022 Abbasi, Rehman, Hussain, Ting, Hlavacs and Qummar. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Abbasi, Amir Zaib Rehman, Umair Hussain, Khalil Ting, Ding Hooi Hlavacs, Helmut Qummar, Hamza The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach |
title | The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach |
title_full | The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach |
title_fullStr | The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach |
title_full_unstemmed | The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach |
title_short | The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach |
title_sort | effect of three violent videogame engagement states on aggressive behavior: a partial least squares structural equation modeling approach |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9588979/ https://www.ncbi.nlm.nih.gov/pubmed/36300079 http://dx.doi.org/10.3389/fpsyg.2022.918968 |
work_keys_str_mv | AT abbasiamirzaib theeffectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT rehmanumair theeffectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT hussainkhalil theeffectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT tingdinghooi theeffectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT hlavacshelmut theeffectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT qummarhamza theeffectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT abbasiamirzaib effectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT rehmanumair effectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT hussainkhalil effectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT tingdinghooi effectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT hlavacshelmut effectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach AT qummarhamza effectofthreeviolentvideogameengagementstatesonaggressivebehaviorapartialleastsquaresstructuralequationmodelingapproach |