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Play hard, study hard? The influence of gamification on students’ study engagement
In recent years, gamification is widely used in the education. In this article, we build one theoretical model to illustrate how gamification influences students’ study engagement. To examine our hypotheses, we distributed our questionnaire surveys to 187 students from one university of China. Corre...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9589250/ https://www.ncbi.nlm.nih.gov/pubmed/36300058 http://dx.doi.org/10.3389/fpsyg.2022.994700 |
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author | Chen, Jun Liang, Mo |
author_facet | Chen, Jun Liang, Mo |
author_sort | Chen, Jun |
collection | PubMed |
description | In recent years, gamification is widely used in the education. In this article, we build one theoretical model to illustrate how gamification influences students’ study engagement. To examine our hypotheses, we distributed our questionnaire surveys to 187 students from one university of China. Correlational analyzes, regression analyzes and confirmatory factor analyzes were used to test our hypotheses. The results show that gamification influences students’ study engagement through the indirect effects of enjoyment and self-efficacy. Implications and future research directions are discussed. |
format | Online Article Text |
id | pubmed-9589250 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-95892502022-10-25 Play hard, study hard? The influence of gamification on students’ study engagement Chen, Jun Liang, Mo Front Psychol Psychology In recent years, gamification is widely used in the education. In this article, we build one theoretical model to illustrate how gamification influences students’ study engagement. To examine our hypotheses, we distributed our questionnaire surveys to 187 students from one university of China. Correlational analyzes, regression analyzes and confirmatory factor analyzes were used to test our hypotheses. The results show that gamification influences students’ study engagement through the indirect effects of enjoyment and self-efficacy. Implications and future research directions are discussed. Frontiers Media S.A. 2022-10-10 /pmc/articles/PMC9589250/ /pubmed/36300058 http://dx.doi.org/10.3389/fpsyg.2022.994700 Text en Copyright © 2022 Chen and Liang. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Chen, Jun Liang, Mo Play hard, study hard? The influence of gamification on students’ study engagement |
title | Play hard, study hard? The influence of gamification on students’ study engagement |
title_full | Play hard, study hard? The influence of gamification on students’ study engagement |
title_fullStr | Play hard, study hard? The influence of gamification on students’ study engagement |
title_full_unstemmed | Play hard, study hard? The influence of gamification on students’ study engagement |
title_short | Play hard, study hard? The influence of gamification on students’ study engagement |
title_sort | play hard, study hard? the influence of gamification on students’ study engagement |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9589250/ https://www.ncbi.nlm.nih.gov/pubmed/36300058 http://dx.doi.org/10.3389/fpsyg.2022.994700 |
work_keys_str_mv | AT chenjun playhardstudyhardtheinfluenceofgamificationonstudentsstudyengagement AT liangmo playhardstudyhardtheinfluenceofgamificationonstudentsstudyengagement |