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Virtual Reality “exergames”: A promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions

Long duration spaceflight missions will require novel exercise systems to protect astronaut crew from the detrimental effects of microgravity exposure. The SPRINT protocol is a novel and promising exercise prescription that combines aerobic and resistive training using a flywheel device, and it was...

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Autores principales: Keller, Nathan, Whittle, Richard S., McHenry, Neil, Johnston, Adam, Duncan, Colton, Ploutz-Snyder, Lori, Torre, Gabriel G. De La, Sheffield-Moore, Melinda, Chamitoff, Gregory, Diaz-Artiles, Ana
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9593063/
https://www.ncbi.nlm.nih.gov/pubmed/36304582
http://dx.doi.org/10.3389/fphys.2022.932425
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author Keller, Nathan
Whittle, Richard S.
McHenry, Neil
Johnston, Adam
Duncan, Colton
Ploutz-Snyder, Lori
Torre, Gabriel G. De La
Sheffield-Moore, Melinda
Chamitoff, Gregory
Diaz-Artiles, Ana
author_facet Keller, Nathan
Whittle, Richard S.
McHenry, Neil
Johnston, Adam
Duncan, Colton
Ploutz-Snyder, Lori
Torre, Gabriel G. De La
Sheffield-Moore, Melinda
Chamitoff, Gregory
Diaz-Artiles, Ana
author_sort Keller, Nathan
collection PubMed
description Long duration spaceflight missions will require novel exercise systems to protect astronaut crew from the detrimental effects of microgravity exposure. The SPRINT protocol is a novel and promising exercise prescription that combines aerobic and resistive training using a flywheel device, and it was successfully employed in a 70-day bed-rest study as well as onboard the International Space Station. Our team created a VR simulation to further augment the SPRINT protocol when using a flywheel ergometer training device (the Multi-Mode Exercise Device or M-MED). The simulation aspired to maximal realism in a virtual river setting while providing real-time biometric feedback on heart rate performance to subjects. In this pilot study, five healthy, male, physically-active subjects aged 35 ± 9.0 years old underwent 2 weeks of SPRINT protocol, either with or without the VR simulation. After a 1-month washout period, subjects returned for a subsequent 2 weeks in the opposite VR condition. We measured physiological and cognitive variables of stress, performance, and well-being. While physiological effects did not suggest much difference with the VR condition over 2 weeks, metrics of motivation, affect, and mood restoration showed detectable differences, or trended toward more positive outcomes than exercise without VR. These results provide evidence that a well-designed VR “exergaming” simulation with biometric feedback could be a beneficial addition to exercise prescriptions, especially if users are exposed to isolation and confinement.
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spelling pubmed-95930632022-10-26 Virtual Reality “exergames”: A promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions Keller, Nathan Whittle, Richard S. McHenry, Neil Johnston, Adam Duncan, Colton Ploutz-Snyder, Lori Torre, Gabriel G. De La Sheffield-Moore, Melinda Chamitoff, Gregory Diaz-Artiles, Ana Front Physiol Physiology Long duration spaceflight missions will require novel exercise systems to protect astronaut crew from the detrimental effects of microgravity exposure. The SPRINT protocol is a novel and promising exercise prescription that combines aerobic and resistive training using a flywheel device, and it was successfully employed in a 70-day bed-rest study as well as onboard the International Space Station. Our team created a VR simulation to further augment the SPRINT protocol when using a flywheel ergometer training device (the Multi-Mode Exercise Device or M-MED). The simulation aspired to maximal realism in a virtual river setting while providing real-time biometric feedback on heart rate performance to subjects. In this pilot study, five healthy, male, physically-active subjects aged 35 ± 9.0 years old underwent 2 weeks of SPRINT protocol, either with or without the VR simulation. After a 1-month washout period, subjects returned for a subsequent 2 weeks in the opposite VR condition. We measured physiological and cognitive variables of stress, performance, and well-being. While physiological effects did not suggest much difference with the VR condition over 2 weeks, metrics of motivation, affect, and mood restoration showed detectable differences, or trended toward more positive outcomes than exercise without VR. These results provide evidence that a well-designed VR “exergaming” simulation with biometric feedback could be a beneficial addition to exercise prescriptions, especially if users are exposed to isolation and confinement. Frontiers Media S.A. 2022-10-11 /pmc/articles/PMC9593063/ /pubmed/36304582 http://dx.doi.org/10.3389/fphys.2022.932425 Text en Copyright © 2022 Keller, Whittle, McHenry, Johnston, Duncan, Ploutz-Snyder, Torre, Sheffield-Moore, Chamitoff and Diaz-Artiles. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Physiology
Keller, Nathan
Whittle, Richard S.
McHenry, Neil
Johnston, Adam
Duncan, Colton
Ploutz-Snyder, Lori
Torre, Gabriel G. De La
Sheffield-Moore, Melinda
Chamitoff, Gregory
Diaz-Artiles, Ana
Virtual Reality “exergames”: A promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions
title Virtual Reality “exergames”: A promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions
title_full Virtual Reality “exergames”: A promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions
title_fullStr Virtual Reality “exergames”: A promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions
title_full_unstemmed Virtual Reality “exergames”: A promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions
title_short Virtual Reality “exergames”: A promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions
title_sort virtual reality “exergames”: a promising countermeasure to improve motivation and restorative effects during long duration spaceflight missions
topic Physiology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9593063/
https://www.ncbi.nlm.nih.gov/pubmed/36304582
http://dx.doi.org/10.3389/fphys.2022.932425
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