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Virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective

ABSTRACT: Virtual reality (VR) and augmented reality (AR) are aspiring, new technologies with increasing use in critical care medicine. While VR fully immerses the user into a virtual three-dimensional space, AR adds overlaid virtual elements into a real-world environment. VR and AR offer great pote...

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Autores principales: Bruno, Raphael Romano, Wolff, Georg, Wernly, Bernhard, Masyuk, Maryna, Piayda, Kerstin, Leaver, Susannah, Erkens, Ralf, Oehler, Daniel, Afzal, Shazia, Heidari, Houtan, Kelm, Malte, Jung, Christian
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9593998/
https://www.ncbi.nlm.nih.gov/pubmed/36284350
http://dx.doi.org/10.1186/s13054-022-04202-x
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author Bruno, Raphael Romano
Wolff, Georg
Wernly, Bernhard
Masyuk, Maryna
Piayda, Kerstin
Leaver, Susannah
Erkens, Ralf
Oehler, Daniel
Afzal, Shazia
Heidari, Houtan
Kelm, Malte
Jung, Christian
author_facet Bruno, Raphael Romano
Wolff, Georg
Wernly, Bernhard
Masyuk, Maryna
Piayda, Kerstin
Leaver, Susannah
Erkens, Ralf
Oehler, Daniel
Afzal, Shazia
Heidari, Houtan
Kelm, Malte
Jung, Christian
author_sort Bruno, Raphael Romano
collection PubMed
description ABSTRACT: Virtual reality (VR) and augmented reality (AR) are aspiring, new technologies with increasing use in critical care medicine. While VR fully immerses the user into a virtual three-dimensional space, AR adds overlaid virtual elements into a real-world environment. VR and AR offer great potential to improve critical care medicine for patients, relatives and health care providers. VR may help to ameliorate anxiety, stress, fear, and pain for the patient. It may assist patients in mobilisation and rehabilitation and can improve communication between all those involved in the patient’s care. AR can be an effective tool to support continuous education of intensive care medicine providers, and may complement traditional learning methods to acquire key practical competences such as central venous line placement, cardiopulmonary resuscitation, extracorporeal membrane oxygenation device management or endotracheal intubation. Currently, technical, human, and ethical challenges remain. The adaptation and integration of VR/AR modalities into useful clinical applications that can be used routinely on the ICU is challenging. Users may experience unwanted side effects (so-called “cybersickness”) during VR/AR sessions, which may limit its applicability. Furthermore, critically ill patients are one of the most vulnerable patient groups and warrant special ethical considerations if new technologies are to be introduced into their daily care. To date, most studies involving AR/VR in critical care medicine provide only a low level of evidence due to their research design. Here we summarise background information, current developments, and key considerations that should be taken into account for future scientific investigations in this field. GRAPHICAL ABSTRACT: [Image: see text]
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spelling pubmed-95939982022-10-25 Virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective Bruno, Raphael Romano Wolff, Georg Wernly, Bernhard Masyuk, Maryna Piayda, Kerstin Leaver, Susannah Erkens, Ralf Oehler, Daniel Afzal, Shazia Heidari, Houtan Kelm, Malte Jung, Christian Crit Care Perspective ABSTRACT: Virtual reality (VR) and augmented reality (AR) are aspiring, new technologies with increasing use in critical care medicine. While VR fully immerses the user into a virtual three-dimensional space, AR adds overlaid virtual elements into a real-world environment. VR and AR offer great potential to improve critical care medicine for patients, relatives and health care providers. VR may help to ameliorate anxiety, stress, fear, and pain for the patient. It may assist patients in mobilisation and rehabilitation and can improve communication between all those involved in the patient’s care. AR can be an effective tool to support continuous education of intensive care medicine providers, and may complement traditional learning methods to acquire key practical competences such as central venous line placement, cardiopulmonary resuscitation, extracorporeal membrane oxygenation device management or endotracheal intubation. Currently, technical, human, and ethical challenges remain. The adaptation and integration of VR/AR modalities into useful clinical applications that can be used routinely on the ICU is challenging. Users may experience unwanted side effects (so-called “cybersickness”) during VR/AR sessions, which may limit its applicability. Furthermore, critically ill patients are one of the most vulnerable patient groups and warrant special ethical considerations if new technologies are to be introduced into their daily care. To date, most studies involving AR/VR in critical care medicine provide only a low level of evidence due to their research design. Here we summarise background information, current developments, and key considerations that should be taken into account for future scientific investigations in this field. GRAPHICAL ABSTRACT: [Image: see text] BioMed Central 2022-10-25 /pmc/articles/PMC9593998/ /pubmed/36284350 http://dx.doi.org/10.1186/s13054-022-04202-x Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Perspective
Bruno, Raphael Romano
Wolff, Georg
Wernly, Bernhard
Masyuk, Maryna
Piayda, Kerstin
Leaver, Susannah
Erkens, Ralf
Oehler, Daniel
Afzal, Shazia
Heidari, Houtan
Kelm, Malte
Jung, Christian
Virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective
title Virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective
title_full Virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective
title_fullStr Virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective
title_full_unstemmed Virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective
title_short Virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective
title_sort virtual and augmented reality in critical care medicine: the patient’s, clinician’s, and researcher’s perspective
topic Perspective
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9593998/
https://www.ncbi.nlm.nih.gov/pubmed/36284350
http://dx.doi.org/10.1186/s13054-022-04202-x
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