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New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children

Aim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of this study was to ascertain the degree of learning of the residents. A secondary objective was to determine their degree of satisfaction. Methods: A prospective, observational study took place in Octob...

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Autores principales: Alejandre, Carme, Corniero, Patricia, Claret, Gemma, Alaez, Carlos, Esteban, Elisabeth, Jordan, Iolanda
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9600748/
https://www.ncbi.nlm.nih.gov/pubmed/36291439
http://dx.doi.org/10.3390/children9101503
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author Alejandre, Carme
Corniero, Patricia
Claret, Gemma
Alaez, Carlos
Esteban, Elisabeth
Jordan, Iolanda
author_facet Alejandre, Carme
Corniero, Patricia
Claret, Gemma
Alaez, Carlos
Esteban, Elisabeth
Jordan, Iolanda
author_sort Alejandre, Carme
collection PubMed
description Aim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of this study was to ascertain the degree of learning of the residents. A secondary objective was to determine their degree of satisfaction. Methods: A prospective, observational study took place in October 2019. A sepsis-based escape room was designed and carried out. A mix of paediatric medical residents and paediatric nursing residents were enrolled. A prior knowledge test was carried out, which was repeated right at the end of the escape room and then again three months later. Furthermore, all participants completed an anonymous post-study survey. Results: We enrolled 48 residents, 79.2% of whom were women. The mean score for the pre-escape room exam was 7.85/9 (SD 1.65), that for the post-escape room exam was 8.75/9 (SD 0.53), and for the exam three months later, it was 8.30/9 (SD 0.94). Among the participants, 18.8% did not manage to leave before the established 60 min time limit. The results of the satisfaction survey showed high participant satisfaction. Conclusions: The escape room proved to be a valuable educational game that increased students’ knowledge of sepsis management and showed a positive overall perceived value among the participants.
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spelling pubmed-96007482022-10-27 New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children Alejandre, Carme Corniero, Patricia Claret, Gemma Alaez, Carlos Esteban, Elisabeth Jordan, Iolanda Children (Basel) Article Aim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of this study was to ascertain the degree of learning of the residents. A secondary objective was to determine their degree of satisfaction. Methods: A prospective, observational study took place in October 2019. A sepsis-based escape room was designed and carried out. A mix of paediatric medical residents and paediatric nursing residents were enrolled. A prior knowledge test was carried out, which was repeated right at the end of the escape room and then again three months later. Furthermore, all participants completed an anonymous post-study survey. Results: We enrolled 48 residents, 79.2% of whom were women. The mean score for the pre-escape room exam was 7.85/9 (SD 1.65), that for the post-escape room exam was 8.75/9 (SD 0.53), and for the exam three months later, it was 8.30/9 (SD 0.94). Among the participants, 18.8% did not manage to leave before the established 60 min time limit. The results of the satisfaction survey showed high participant satisfaction. Conclusions: The escape room proved to be a valuable educational game that increased students’ knowledge of sepsis management and showed a positive overall perceived value among the participants. MDPI 2022-09-30 /pmc/articles/PMC9600748/ /pubmed/36291439 http://dx.doi.org/10.3390/children9101503 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Alejandre, Carme
Corniero, Patricia
Claret, Gemma
Alaez, Carlos
Esteban, Elisabeth
Jordan, Iolanda
New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_full New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_fullStr New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_full_unstemmed New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_short New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_sort new resident training strategy based on gamification techniques: an escape room on sepsis in children
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9600748/
https://www.ncbi.nlm.nih.gov/pubmed/36291439
http://dx.doi.org/10.3390/children9101503
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