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A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders
This paper presents a modular approach to generic exergame design that combines custom physical exercises in a meaningful and motivating story. This aims to provide a tool that can be individually tailored and adapted to people with different needs, making it applicable to different diseases and sta...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9602287/ https://www.ncbi.nlm.nih.gov/pubmed/36292562 http://dx.doi.org/10.3390/healthcare10102115 |
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author | Eckert, Martina Aglio, Alicia Martín-Ruiz, María-Luisa Osma-Ruiz, Víctor |
author_facet | Eckert, Martina Aglio, Alicia Martín-Ruiz, María-Luisa Osma-Ruiz, Víctor |
author_sort | Eckert, Martina |
collection | PubMed |
description | This paper presents a modular approach to generic exergame design that combines custom physical exercises in a meaningful and motivating story. This aims to provide a tool that can be individually tailored and adapted to people with different needs, making it applicable to different diseases and states of disease. The game is based on motion capturing and integrates four example exercises that can be configured via our therapeutic web platform “Blexer-med”. To prove the feasibility for a wide range of different users, evaluation tests were performed on 14 patients with various types and degrees of neuromuscular disorders, classified into three groups based on strength and autonomy. The users were free to choose their schedule and frequency. The game scores and three surveys (before, during, and after the intervention) showed similar experiences for all groups, with the most vulnerable having the most fun and satisfaction. The players were motivated by the story and by achieving high scores. The average usage time was 2.5 times per week, 20 min per session. The pure exercise time was about half of the game time. The concept has proven feasible and forms a reasonable basis for further developments. The full 3D exercise needs further fine-tuning to enhance the fun and motivation. |
format | Online Article Text |
id | pubmed-9602287 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-96022872022-10-27 A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders Eckert, Martina Aglio, Alicia Martín-Ruiz, María-Luisa Osma-Ruiz, Víctor Healthcare (Basel) Article This paper presents a modular approach to generic exergame design that combines custom physical exercises in a meaningful and motivating story. This aims to provide a tool that can be individually tailored and adapted to people with different needs, making it applicable to different diseases and states of disease. The game is based on motion capturing and integrates four example exercises that can be configured via our therapeutic web platform “Blexer-med”. To prove the feasibility for a wide range of different users, evaluation tests were performed on 14 patients with various types and degrees of neuromuscular disorders, classified into three groups based on strength and autonomy. The users were free to choose their schedule and frequency. The game scores and three surveys (before, during, and after the intervention) showed similar experiences for all groups, with the most vulnerable having the most fun and satisfaction. The players were motivated by the story and by achieving high scores. The average usage time was 2.5 times per week, 20 min per session. The pure exercise time was about half of the game time. The concept has proven feasible and forms a reasonable basis for further developments. The full 3D exercise needs further fine-tuning to enhance the fun and motivation. MDPI 2022-10-21 /pmc/articles/PMC9602287/ /pubmed/36292562 http://dx.doi.org/10.3390/healthcare10102115 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Eckert, Martina Aglio, Alicia Martín-Ruiz, María-Luisa Osma-Ruiz, Víctor A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders |
title | A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders |
title_full | A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders |
title_fullStr | A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders |
title_full_unstemmed | A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders |
title_short | A New Architecture for Customizable Exergames: User Evaluation for Different Neuromuscular Disorders |
title_sort | new architecture for customizable exergames: user evaluation for different neuromuscular disorders |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9602287/ https://www.ncbi.nlm.nih.gov/pubmed/36292562 http://dx.doi.org/10.3390/healthcare10102115 |
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