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Effects of three-dimension movie visual fatigue on cognitive performance and brain activity
To further develop three-dimensional (3D) applications, it is important to elucidate the negative effects of 3D applications on the human body and mind. Thus, this study investigated differences in the effects of visual fatigue on cognition and brain activity using visual and auditory tasks induced...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9626648/ https://www.ncbi.nlm.nih.gov/pubmed/36337858 http://dx.doi.org/10.3389/fnhum.2022.974406 |
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author | Akagi, Ryota Sato, Hiroki Hirayama, Tatsuya Hirata, Kosuke Kokubu, Masahiro Ando, Soichi |
author_facet | Akagi, Ryota Sato, Hiroki Hirayama, Tatsuya Hirata, Kosuke Kokubu, Masahiro Ando, Soichi |
author_sort | Akagi, Ryota |
collection | PubMed |
description | To further develop three-dimensional (3D) applications, it is important to elucidate the negative effects of 3D applications on the human body and mind. Thus, this study investigated differences in the effects of visual fatigue on cognition and brain activity using visual and auditory tasks induced by watching a 1-h movie in two dimensions (2D) and 3D. Eighteen young men participated in this study. Two conditions were randomly performed for each participant on different days, namely, watching the 1-h movie on television in 2D (control condition) and 3D (3D condition). Before and after watching the 1-h movie on television, critical flicker fusion frequency (CFF: an index of visual fatigue), and response accuracy and reaction time for the cognitive tasks were determined. Brain activity during the cognitive tasks was evaluated using a multi-channel near-infrared spectroscopy system. In contrast to the control condition, the decreased CFF, and the lengthened reaction time and the decreased activity around the right primary somatosensory cortex during Go/NoGo blocks in the visual task at post-viewing in the 3D condition were significant, with significant repeated measures correlations among them. Meanwhile, in the auditory task, the changes in cognitive performance and brain activity during the Go/NoGo blocks were not significant in the 3D condition. These results suggest that the failure or delay in the transmission of visual information to the primary somatosensory cortex due to visual fatigue induced by watching a 3D movie reduced the brain activity around the primary somatosensory cortex, resulting in poor cognitive performance for the visual task. This suggests that performing tasks that require visual information, such as running in the dark or driving a car, immediately after using a 3D application, may create unexpected risks in our lives. Thus, the findings of this study will help outlining precautions for the use of 3D applications. |
format | Online Article Text |
id | pubmed-9626648 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-96266482022-11-03 Effects of three-dimension movie visual fatigue on cognitive performance and brain activity Akagi, Ryota Sato, Hiroki Hirayama, Tatsuya Hirata, Kosuke Kokubu, Masahiro Ando, Soichi Front Hum Neurosci Neuroscience To further develop three-dimensional (3D) applications, it is important to elucidate the negative effects of 3D applications on the human body and mind. Thus, this study investigated differences in the effects of visual fatigue on cognition and brain activity using visual and auditory tasks induced by watching a 1-h movie in two dimensions (2D) and 3D. Eighteen young men participated in this study. Two conditions were randomly performed for each participant on different days, namely, watching the 1-h movie on television in 2D (control condition) and 3D (3D condition). Before and after watching the 1-h movie on television, critical flicker fusion frequency (CFF: an index of visual fatigue), and response accuracy and reaction time for the cognitive tasks were determined. Brain activity during the cognitive tasks was evaluated using a multi-channel near-infrared spectroscopy system. In contrast to the control condition, the decreased CFF, and the lengthened reaction time and the decreased activity around the right primary somatosensory cortex during Go/NoGo blocks in the visual task at post-viewing in the 3D condition were significant, with significant repeated measures correlations among them. Meanwhile, in the auditory task, the changes in cognitive performance and brain activity during the Go/NoGo blocks were not significant in the 3D condition. These results suggest that the failure or delay in the transmission of visual information to the primary somatosensory cortex due to visual fatigue induced by watching a 3D movie reduced the brain activity around the primary somatosensory cortex, resulting in poor cognitive performance for the visual task. This suggests that performing tasks that require visual information, such as running in the dark or driving a car, immediately after using a 3D application, may create unexpected risks in our lives. Thus, the findings of this study will help outlining precautions for the use of 3D applications. Frontiers Media S.A. 2022-10-19 /pmc/articles/PMC9626648/ /pubmed/36337858 http://dx.doi.org/10.3389/fnhum.2022.974406 Text en Copyright © 2022 Akagi, Sato, Hirayama, Hirata, Kokubu and Ando. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neuroscience Akagi, Ryota Sato, Hiroki Hirayama, Tatsuya Hirata, Kosuke Kokubu, Masahiro Ando, Soichi Effects of three-dimension movie visual fatigue on cognitive performance and brain activity |
title | Effects of three-dimension movie visual fatigue on cognitive performance and brain activity |
title_full | Effects of three-dimension movie visual fatigue on cognitive performance and brain activity |
title_fullStr | Effects of three-dimension movie visual fatigue on cognitive performance and brain activity |
title_full_unstemmed | Effects of three-dimension movie visual fatigue on cognitive performance and brain activity |
title_short | Effects of three-dimension movie visual fatigue on cognitive performance and brain activity |
title_sort | effects of three-dimension movie visual fatigue on cognitive performance and brain activity |
topic | Neuroscience |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9626648/ https://www.ncbi.nlm.nih.gov/pubmed/36337858 http://dx.doi.org/10.3389/fnhum.2022.974406 |
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