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A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment
In order to explore the correlation between students’ seat choice and interaction preference in the open gamification scenario, an experiment has been carried out on the platform of provincial virtual simulation experiment teaching center of a university, and tested the relationship between absolute...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9626762/ https://www.ncbi.nlm.nih.gov/pubmed/36337566 http://dx.doi.org/10.3389/fpsyg.2022.1027959 |
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author | Chen, Shihan Luo, Yuan Zhang, Hao Liu, Xiaohong |
author_facet | Chen, Shihan Luo, Yuan Zhang, Hao Liu, Xiaohong |
author_sort | Chen, Shihan |
collection | PubMed |
description | In order to explore the correlation between students’ seat choice and interaction preference in the open gamification scenario, an experiment has been carried out on the platform of provincial virtual simulation experiment teaching center of a university, and tested the relationship between absolute distance, seat type, workstation type, and students’ interaction preference. The results show that in the virtual-reality fusion gamification scenario where students can move freely: (1) The inner circle students can stimulate the outer circle students’ willingness to invest in learning. (2) The task attribute and the seat distribution of the group may lead to the difference of students’ interaction preference. (3) Students are more likely to learn knowledge and skills by interacting with “people” rather than “object.” (4) Gender and major influence students’ experience of participating in gamified teaching. The results confirm that the interactive engagement effect of location does exist in immersive virtual-reality fusion gamification teaching scenario, and suggestions are put forward to adjust the effect of location through instructional design and teacher intervention. |
format | Online Article Text |
id | pubmed-9626762 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-96267622022-11-03 A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment Chen, Shihan Luo, Yuan Zhang, Hao Liu, Xiaohong Front Psychol Psychology In order to explore the correlation between students’ seat choice and interaction preference in the open gamification scenario, an experiment has been carried out on the platform of provincial virtual simulation experiment teaching center of a university, and tested the relationship between absolute distance, seat type, workstation type, and students’ interaction preference. The results show that in the virtual-reality fusion gamification scenario where students can move freely: (1) The inner circle students can stimulate the outer circle students’ willingness to invest in learning. (2) The task attribute and the seat distribution of the group may lead to the difference of students’ interaction preference. (3) Students are more likely to learn knowledge and skills by interacting with “people” rather than “object.” (4) Gender and major influence students’ experience of participating in gamified teaching. The results confirm that the interactive engagement effect of location does exist in immersive virtual-reality fusion gamification teaching scenario, and suggestions are put forward to adjust the effect of location through instructional design and teacher intervention. Frontiers Media S.A. 2022-10-19 /pmc/articles/PMC9626762/ /pubmed/36337566 http://dx.doi.org/10.3389/fpsyg.2022.1027959 Text en Copyright © 2022 Chen, Luo, Zhang and Liu. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Chen, Shihan Luo, Yuan Zhang, Hao Liu, Xiaohong A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment |
title | A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment |
title_full | A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment |
title_fullStr | A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment |
title_full_unstemmed | A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment |
title_short | A study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment |
title_sort | study on the correlation between seat selection and interaction preference in virtual-reality fusion simulation experiment |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9626762/ https://www.ncbi.nlm.nih.gov/pubmed/36337566 http://dx.doi.org/10.3389/fpsyg.2022.1027959 |
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