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Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports
With eSports and video games rapidly gaining popularity, we are witnessing a rise of semi-autonomous gaming communities. I propose using Alexander’s civil sphere theory and my concept of the gaming sphere to understand the dynamics of the meaning-making processes herein. I ask: why did the Blitzchun...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Palgrave Macmillan UK
2022
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9628308/ https://www.ncbi.nlm.nih.gov/pubmed/36340928 http://dx.doi.org/10.1057/s41290-022-00174-1 |
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author | Klíma, Ondřej |
author_facet | Klíma, Ondřej |
author_sort | Klíma, Ondřej |
collection | PubMed |
description | With eSports and video games rapidly gaining popularity, we are witnessing a rise of semi-autonomous gaming communities. I propose using Alexander’s civil sphere theory and my concept of the gaming sphere to understand the dynamics of the meaning-making processes herein. I ask: why did the Blitzchung controversy spark such outrage? I explore the hidden meanings behind the controversy where the professional Hearthstone eSports player Ng Wai Chung was punished for expressing his opinion during post-game interview by calling to “Liberate Hong Kong,” losing $4000—all happening in the ostensibly apolitical gaming sphere. I first build the gaming sphere from the civil sphere, establishing the constitutive and communicative institutions of gaming as well as identifying the sacred and profane binary oppositions within the gaming sphere. Second, I provide a thick description and interpretation of the Blitzchung controversy using my concept of the gaming sphere. Lastly, I conclude that despite winning fairly, Blitzchung’s punishment for being “political” was not removed entirely. However, as the civil sphere was invited into the gaming sphere, the controversy shifted toward Hong Kong protests. The gaming sphere was partially restored as apolitical, even supporting a noble cause, but the Blitzchung controversy never achieved full societalization. |
format | Online Article Text |
id | pubmed-9628308 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Palgrave Macmillan UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-96283082022-11-02 Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports Klíma, Ondřej Am J Cult Sociol Original Article With eSports and video games rapidly gaining popularity, we are witnessing a rise of semi-autonomous gaming communities. I propose using Alexander’s civil sphere theory and my concept of the gaming sphere to understand the dynamics of the meaning-making processes herein. I ask: why did the Blitzchung controversy spark such outrage? I explore the hidden meanings behind the controversy where the professional Hearthstone eSports player Ng Wai Chung was punished for expressing his opinion during post-game interview by calling to “Liberate Hong Kong,” losing $4000—all happening in the ostensibly apolitical gaming sphere. I first build the gaming sphere from the civil sphere, establishing the constitutive and communicative institutions of gaming as well as identifying the sacred and profane binary oppositions within the gaming sphere. Second, I provide a thick description and interpretation of the Blitzchung controversy using my concept of the gaming sphere. Lastly, I conclude that despite winning fairly, Blitzchung’s punishment for being “political” was not removed entirely. However, as the civil sphere was invited into the gaming sphere, the controversy shifted toward Hong Kong protests. The gaming sphere was partially restored as apolitical, even supporting a noble cause, but the Blitzchung controversy never achieved full societalization. Palgrave Macmillan UK 2022-11-01 2022 /pmc/articles/PMC9628308/ /pubmed/36340928 http://dx.doi.org/10.1057/s41290-022-00174-1 Text en © The Author(s), under exclusive licence to Springer Nature Limited 2022, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic. |
spellingShingle | Original Article Klíma, Ondřej Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports |
title | Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports |
title_full | Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports |
title_fullStr | Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports |
title_full_unstemmed | Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports |
title_short | Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports |
title_sort | whose voice matters? the gaming sphere and the blitzchung controversy in esports |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9628308/ https://www.ncbi.nlm.nih.gov/pubmed/36340928 http://dx.doi.org/10.1057/s41290-022-00174-1 |
work_keys_str_mv | AT klimaondrej whosevoicemattersthegamingsphereandtheblitzchungcontroversyinesports |