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Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework
In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, the...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9628600/ https://www.ncbi.nlm.nih.gov/pubmed/36339374 http://dx.doi.org/10.1007/s00146-022-01583-z |
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author | Musi, Elena Federico, Lorenzo Riotta, Gianni |
author_facet | Musi, Elena Federico, Lorenzo Riotta, Gianni |
author_sort | Musi, Elena |
collection | PubMed |
description | In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of data literacy as a form of multidimensional critical thinking. We then survey 22 existing tools and classify them according to a framework of 10 criteria pointing to their gameful design and educational features. Through a comparative/contrastive analysis informed by a focus group, we provide a principled set of guidelines to develop more efficient human–computer interaction tools to teach how to critically think in the current media ecosystem. |
format | Online Article Text |
id | pubmed-9628600 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer London |
record_format | MEDLINE/PubMed |
spelling | pubmed-96286002022-11-02 Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework Musi, Elena Federico, Lorenzo Riotta, Gianni AI Soc Open Forum In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of data literacy as a form of multidimensional critical thinking. We then survey 22 existing tools and classify them according to a framework of 10 criteria pointing to their gameful design and educational features. Through a comparative/contrastive analysis informed by a focus group, we provide a principled set of guidelines to develop more efficient human–computer interaction tools to teach how to critically think in the current media ecosystem. Springer London 2022-11-01 /pmc/articles/PMC9628600/ /pubmed/36339374 http://dx.doi.org/10.1007/s00146-022-01583-z Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Open Forum Musi, Elena Federico, Lorenzo Riotta, Gianni Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework |
title | Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework |
title_full | Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework |
title_fullStr | Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework |
title_full_unstemmed | Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework |
title_short | Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework |
title_sort | human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework |
topic | Open Forum |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9628600/ https://www.ncbi.nlm.nih.gov/pubmed/36339374 http://dx.doi.org/10.1007/s00146-022-01583-z |
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