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Instant disembodiment of virtual body parts
Evidence from multisensory body illusions suggests that body representations may be malleable, for instance, by embodying external objects. However, adjusting body representations to current task demands also implies that external objects become disembodied from the body representation if they are n...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9630226/ https://www.ncbi.nlm.nih.gov/pubmed/36045312 http://dx.doi.org/10.3758/s13414-022-02544-w |
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author | Eck, Julia Dignath, David Kalckert, Andreas Pfister, Roland |
author_facet | Eck, Julia Dignath, David Kalckert, Andreas Pfister, Roland |
author_sort | Eck, Julia |
collection | PubMed |
description | Evidence from multisensory body illusions suggests that body representations may be malleable, for instance, by embodying external objects. However, adjusting body representations to current task demands also implies that external objects become disembodied from the body representation if they are no longer required. In the current web-based study, we induced the embodiment of a two-dimensional (2D) virtual hand that could be controlled by active movements of a computer mouse or on a touchpad. Following initial embodiment, we probed for disembodiment by comparing two conditions: Participants either continued moving the virtual hand or they stopped moving and kept the hand still. Based on theoretical accounts that conceptualize body representations as a set of multisensory bindings, we expected gradual disembodiment of the virtual hand if the body representations are no longer updated through correlated visuomotor signals. In contrast to our prediction, the virtual hand was instantly disembodied as soon as participants stopped moving it. This result was replicated in two follow-up experiments. The observed instantaneous disembodiment might suggest that humans are sensitive to the rapid changes that characterize action and body in virtual environments, and hence adjust corresponding body representations particularly swiftly. |
format | Online Article Text |
id | pubmed-9630226 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-96302262022-11-04 Instant disembodiment of virtual body parts Eck, Julia Dignath, David Kalckert, Andreas Pfister, Roland Atten Percept Psychophys Article Evidence from multisensory body illusions suggests that body representations may be malleable, for instance, by embodying external objects. However, adjusting body representations to current task demands also implies that external objects become disembodied from the body representation if they are no longer required. In the current web-based study, we induced the embodiment of a two-dimensional (2D) virtual hand that could be controlled by active movements of a computer mouse or on a touchpad. Following initial embodiment, we probed for disembodiment by comparing two conditions: Participants either continued moving the virtual hand or they stopped moving and kept the hand still. Based on theoretical accounts that conceptualize body representations as a set of multisensory bindings, we expected gradual disembodiment of the virtual hand if the body representations are no longer updated through correlated visuomotor signals. In contrast to our prediction, the virtual hand was instantly disembodied as soon as participants stopped moving it. This result was replicated in two follow-up experiments. The observed instantaneous disembodiment might suggest that humans are sensitive to the rapid changes that characterize action and body in virtual environments, and hence adjust corresponding body representations particularly swiftly. Springer US 2022-08-31 2022 /pmc/articles/PMC9630226/ /pubmed/36045312 http://dx.doi.org/10.3758/s13414-022-02544-w Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Eck, Julia Dignath, David Kalckert, Andreas Pfister, Roland Instant disembodiment of virtual body parts |
title | Instant disembodiment of virtual body parts |
title_full | Instant disembodiment of virtual body parts |
title_fullStr | Instant disembodiment of virtual body parts |
title_full_unstemmed | Instant disembodiment of virtual body parts |
title_short | Instant disembodiment of virtual body parts |
title_sort | instant disembodiment of virtual body parts |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9630226/ https://www.ncbi.nlm.nih.gov/pubmed/36045312 http://dx.doi.org/10.3758/s13414-022-02544-w |
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