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Instant disembodiment of virtual body parts

Evidence from multisensory body illusions suggests that body representations may be malleable, for instance, by embodying external objects. However, adjusting body representations to current task demands also implies that external objects become disembodied from the body representation if they are n...

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Detalles Bibliográficos
Autores principales: Eck, Julia, Dignath, David, Kalckert, Andreas, Pfister, Roland
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9630226/
https://www.ncbi.nlm.nih.gov/pubmed/36045312
http://dx.doi.org/10.3758/s13414-022-02544-w
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author Eck, Julia
Dignath, David
Kalckert, Andreas
Pfister, Roland
author_facet Eck, Julia
Dignath, David
Kalckert, Andreas
Pfister, Roland
author_sort Eck, Julia
collection PubMed
description Evidence from multisensory body illusions suggests that body representations may be malleable, for instance, by embodying external objects. However, adjusting body representations to current task demands also implies that external objects become disembodied from the body representation if they are no longer required. In the current web-based study, we induced the embodiment of a two-dimensional (2D) virtual hand that could be controlled by active movements of a computer mouse or on a touchpad. Following initial embodiment, we probed for disembodiment by comparing two conditions: Participants either continued moving the virtual hand or they stopped moving and kept the hand still. Based on theoretical accounts that conceptualize body representations as a set of multisensory bindings, we expected gradual disembodiment of the virtual hand if the body representations are no longer updated through correlated visuomotor signals. In contrast to our prediction, the virtual hand was instantly disembodied as soon as participants stopped moving it. This result was replicated in two follow-up experiments. The observed instantaneous disembodiment might suggest that humans are sensitive to the rapid changes that characterize action and body in virtual environments, and hence adjust corresponding body representations particularly swiftly.
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spelling pubmed-96302262022-11-04 Instant disembodiment of virtual body parts Eck, Julia Dignath, David Kalckert, Andreas Pfister, Roland Atten Percept Psychophys Article Evidence from multisensory body illusions suggests that body representations may be malleable, for instance, by embodying external objects. However, adjusting body representations to current task demands also implies that external objects become disembodied from the body representation if they are no longer required. In the current web-based study, we induced the embodiment of a two-dimensional (2D) virtual hand that could be controlled by active movements of a computer mouse or on a touchpad. Following initial embodiment, we probed for disembodiment by comparing two conditions: Participants either continued moving the virtual hand or they stopped moving and kept the hand still. Based on theoretical accounts that conceptualize body representations as a set of multisensory bindings, we expected gradual disembodiment of the virtual hand if the body representations are no longer updated through correlated visuomotor signals. In contrast to our prediction, the virtual hand was instantly disembodied as soon as participants stopped moving it. This result was replicated in two follow-up experiments. The observed instantaneous disembodiment might suggest that humans are sensitive to the rapid changes that characterize action and body in virtual environments, and hence adjust corresponding body representations particularly swiftly. Springer US 2022-08-31 2022 /pmc/articles/PMC9630226/ /pubmed/36045312 http://dx.doi.org/10.3758/s13414-022-02544-w Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Eck, Julia
Dignath, David
Kalckert, Andreas
Pfister, Roland
Instant disembodiment of virtual body parts
title Instant disembodiment of virtual body parts
title_full Instant disembodiment of virtual body parts
title_fullStr Instant disembodiment of virtual body parts
title_full_unstemmed Instant disembodiment of virtual body parts
title_short Instant disembodiment of virtual body parts
title_sort instant disembodiment of virtual body parts
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9630226/
https://www.ncbi.nlm.nih.gov/pubmed/36045312
http://dx.doi.org/10.3758/s13414-022-02544-w
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